Spec Resolutions 2018

Y'know, other stuff, Sinclair related.
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R-Tape
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Re: Spec Resolutions 2018

Post by R-Tape » Sun Dec 31, 2017 5:26 pm

PROSM wrote:
Sun Dec 31, 2017 10:35 am
I'm going to try and finish my graphical adventure game engine and then actually attempt to write a game with it. So far, the engine is estimated to only take up 6K, so I'll have around 30K for the game data itself.
Sounds interesting, has this been shared anywhere yet or just a private project?
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bob_fossil
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Re: Spec Resolutions 2018

Post by bob_fossil » Sun Dec 31, 2017 5:44 pm

In no particular order:
  • Finish Knockabout.
  • Do full games / more levels with the code I developed for Twelve Days and Black and White Christmas.
  • Write something with proper moving sprites.
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namco
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Re: Spec Resolutions 2018

Post by namco » Sun Dec 31, 2017 6:01 pm

  • Start on my Spectrum Next game
  • Finish off Brexit: The Final Countdown.
Bob the Space Janitor can wait for a bit.

Both games have been worked on to finish them off but Brexit: TFC is in most need of finishing and can be done quickly.

I do also have the GPD Win on the way, so that should help with the dev side of things.
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PROSM
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Re: Spec Resolutions 2018

Post by PROSM » Sun Dec 31, 2017 10:15 pm

R-Tape wrote:
Sun Dec 31, 2017 5:26 pm
PROSM wrote:
Sun Dec 31, 2017 10:35 am
I'm going to try and finish my graphical adventure game engine and then actually attempt to write a game with it. So far, the engine is estimated to only take up 6K, so I'll have around 30K for the game data itself.
Sounds interesting, has this been shared anywhere yet or just a private project?
It hasn't been shared anywhere yet but I'll probably post something about it when I've gotten the engine to a usable state for real game development. Right now, the base graphics routines and script interpreter have been written, fully debugged and are ready for use, but the more complex bits like the redraw manager and the user interface manager still need to be implemented and then tested.
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All software to-date

Current Projects:
Currently working on ZX Adventure Designer, which lets one create point-and-click graphic adventures for a 48K Spectrum.

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Alessandro
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Re: Spec Resolutions 2018

Post by Alessandro » Sun Dec 31, 2017 11:58 pm

Now that Lost In My Spectrum has been 'rebooted', I want to apply the same treatment to Apulija-13 and Funky Fungus. With a better AGD at my disposal, and the experience I accumulated in the past few years, I am sure I can make them better and more enjoyable than ever ;)

Happy New Year folks! :D
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R-Tape
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Re: Spec Resolutions 2018

Post by R-Tape » Fri Dec 28, 2018 3:18 pm

Soooo, how did we get on? Here are mine from 12 months ago in this very thread...
-Make a text adventure, or some mixed text icon driven adventure game
Nope.
-I should probably finish Edge Grinder now that I've released a demo!
No.
-Make something I can call my masterpiece
Nope. Though I released some stuff that I was fairly pleased with.
-Complete Manic Miner (on bread and water, no cheating)
Failed.
If I manage one of these I'll be happy :D
Argh!
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Nick
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Re: Spec Resolutions 2018

Post by Nick » Fri Dec 28, 2018 3:49 pm

Juan F. Ramirez wrote:
Sun Dec 31, 2017 11:58 am
Mine is what's always been for many years: Complete Everyone's a Wally.

But I'm afraid I won't :lol:
How did you get on? If you did manage to complete it I hope I haven't burst your bubble by revealing that I completed it years ago, without cheating as well. :)
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Juan F. Ramirez
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Re: Spec Resolutions 2018

Post by Juan F. Ramirez » Fri Dec 28, 2018 3:56 pm

Nick wrote:
Fri Dec 28, 2018 3:49 pm
Juan F. Ramirez wrote:
Sun Dec 31, 2017 11:58 am
Mine is what's always been for many years: Complete Everyone's a Wally.

But I'm afraid I won't :lol:
How did you get on? If you did manage to complete it I hope I haven't burst your bubble by revealing that I completed it years ago, without cheating as well. :)
I'm afraid it'll be my 2019 resolution again...

:roll:
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MatGubbins
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Re: Spec Resolutions 2018

Post by MatGubbins » Fri Dec 28, 2018 6:43 pm

R-Tape wrote:
Fri Dec 28, 2018 3:18 pm
Soooo, how did we get on? Here are mine from 12 months ago in this very thread...
-Make a text adventure, or some mixed text icon driven adventure game
Nope.
-I should probably finish Edge Grinder now that I've released a demo!
No.
-Make something I can call my masterpiece
Nope. Though I released some stuff that I was fairly pleased with.
-Complete Manic Miner (on bread and water, no cheating)
Failed.
If I manage one of these I'll be happy :D
Argh!
You have 3 days remaining....
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oblo
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Re: Spec Resolutions 2018

Post by oblo » Sat Dec 29, 2018 9:17 am

I supposed I did all speccy 2018, or at least I hope with only two days to finish :? but for 2019 resolutions...

- Play speccy games
- Try to learn how to make better games
- Play more speccy games
- Make at least one game
- Continue to play speccy games

Well, looks like procrastination wins again :D
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