ZX Spectrum Book
Posted: Sat Dec 22, 2018 3:04 pm
Hi All
Just thought I would post my book - for those that might not be aware of it.
A few years ago I wrote a book for ZX Spectrum fans and hobbyists called...
ZX Spectrum Games Code Club: Twenty Games to Code and Learn
Available here: https://www.amazon.co.uk/ZX-Spectrum-Ga ... 993474403/
The idea was to create a new book of Type-In listings geared towards explaining simple game dev concepts while also explaining parts of Sinclair BASIC along the way.
It was aimed at users that might not have done little or lots of BASIC coding, while also aimed at past coders that wanted to have some fun creating again on their Speccys. It was never intended to be a manual of reference book - it's a nostalgic activity book and can be used for fun or STEM learning.
Just thought I would post my book - for those that might not be aware of it.
A few years ago I wrote a book for ZX Spectrum fans and hobbyists called...
ZX Spectrum Games Code Club: Twenty Games to Code and Learn
Available here: https://www.amazon.co.uk/ZX-Spectrum-Ga ... 993474403/
The idea was to create a new book of Type-In listings geared towards explaining simple game dev concepts while also explaining parts of Sinclair BASIC along the way.
It was aimed at users that might not have done little or lots of BASIC coding, while also aimed at past coders that wanted to have some fun creating again on their Speccys. It was never intended to be a manual of reference book - it's a nostalgic activity book and can be used for fun or STEM learning.