Collecting missing screens

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PeterJ
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Collecting missing screens

Post by PeterJ » Sun Nov 12, 2017 8:10 am

Spectrum Computing is looking to have a complete set of screens for all available ZX Spectrum games. Can you help us fill the gaps?

All you need is a little bit of spare time, and an emulator such as FUSE.

Instructions and a list of those titles we need screens for are available here:

http://spectrumcomputing.co.uk/index.php?cat=51

Just upload your files to Dropbox or similar and drop me a PM with the link to the files. Screens will be shared with other sites that use ZXDB.

Thanks in advance.
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jmk
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Re: Collecting missing screens

Post by jmk » Tue Nov 14, 2017 1:45 am

Hi, Peter.

Spectra Blitz is a special case, I guess? Is it possible to display the Spectra screen modes in this website's viewer?

There's also a Spectra Snake demo by Bloodbaz and a Spectra version of AGD by Jonathan Cauldwell, but I don't know if they'd count as full releases (they're certainly not in ZXDB)? Fruitcake

Just to complicate things a bit more, all of the things I've mentioned here can also work in the normal video mode too!

Equally, I can emulate enough hardware to run the Datel Vox Box Demo, but it has literally no screen output. It would be either a blank screen or a BASIC listing?
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Ivanzx
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Re: Collecting missing screens

Post by Ivanzx » Tue Nov 14, 2017 10:24 am

When I have a little time, maybe in a few months, I would like to help out and collect nice screens for the archive :)
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PeterJ
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Re: Collecting missing screens

Post by PeterJ » Tue Nov 14, 2017 7:31 pm

jmk wrote:
Tue Nov 14, 2017 1:45 am
Hi, Peter.

Spectra Blitz is a special case, I guess? Is it possible to display the Spectra screen modes in this website's viewer?

There's also a Spectra Snake demo by Bloodbaz and a Spectra version of AGD by Jonathan Cauldwell, but I don't know if they'd count as full releases (they're certainly not in ZXDB)? Fruitcake

Just to complicate things a bit more, all of the things I've mentioned here can also work in the normal video mode too!

Equally, I can emulate enough hardware to run the Datel Vox Box Demo, but it has literally no screen output. It would be either a blank screen or a BASIC listing?
I believe SPECTRA provides the same kind of multicolor 8x2 as the NIRVANA engine, correct? If so, then these screens can be saved as MLT files using Fuse 1.4.0 or later.
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jmk
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Re: Collecting missing screens

Post by jmk » Wed Nov 15, 2017 1:46 am

PeterJ wrote:
Tue Nov 14, 2017 7:31 pm
I believe SPECTRA provides the same kind of multicolor 8x2 as the NIRVANA engine, correct? If so, then these screens can be saved as MLT files using Fuse 1.4.0 or later.
Some of the video modes are substantially different, with double attribute bytes, and some have a 64-colour palette as well. I don't think there's any file format that covers those modes.

Additionally, the software has to detect the presence of the Spectra interface, so that can't be done in the current version of Fuse.
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Blerkotron
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Re: Collecting missing screens

Post by Blerkotron » Wed Nov 15, 2017 9:06 pm

Apparently I can't use PMs because I haven't posted enough yet, but I made screens for my own game (Break/Space) and also for Paul van der Laan's 8-bit font collection (which I used in the game itself) while I had two minutes spare:

https://www.dropbox.com/s/qx0z5nqdqk5cd ... s.zip?dl=0

Is there a way to submit database corrections, incidentally? There's a minor detail on the Break/Space page I'd like to change. :)
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R-Tape
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Re: Collecting missing screens

Post by R-Tape » Wed Nov 15, 2017 10:27 pm

Blerkotron wrote:
Wed Nov 15, 2017 9:06 pm
Apparently I can't use PMs because I haven't posted enough yet
Oh, I don't remember selecting that, I'll change it.
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kolbeck
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Re: Collecting missing screens

Post by kolbeck » Wed Nov 15, 2017 10:58 pm

Blerkotron wrote:
Wed Nov 15, 2017 9:06 pm

Is there a way to submit database corrections, incidentally? There's a minor detail on the Break/Space page I'd like to change. :)
Don’t known if Einar is here- otherwise just tell me and I’ll make sure it gets corrected

/Thomas
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http://zxinfo.dk - another ZXDB frontend

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R-Tape
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Re: Collecting missing screens

Post by R-Tape » Wed Nov 15, 2017 11:12 pm

R-Tape wrote:
Wed Nov 15, 2017 10:27 pm
Blerkotron wrote:
Wed Nov 15, 2017 9:06 pm
Apparently I can't use PMs because I haven't posted enough yet
Oh, I don't remember selecting that, I'll change it.
Nope, couldn't find the setting. Cream crackered. I'll do it tomorrow.

If you reach 5 posts by then try and send a PM and let me know how you get on.
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Einar Saukas
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Re: Collecting missing screens

Post by Einar Saukas » Thu Nov 16, 2017 2:28 pm

Blerkotron wrote:
Wed Nov 15, 2017 9:06 pm
Apparently I can't use PMs because I haven't posted enough yet, but I made screens for my own game (Break/Space) and also for Paul van der Laan's 8-bit font collection (which I used in the game itself) while I had two minutes spare:

https://www.dropbox.com/s/qx0z5nqdqk5cd ... s.zip?dl=0
Thank you!

Actually ZXDB already contains Break/Space screenshots, but it seems SC wasn't updated to latest ZXDB release yet. Please take a look and let me know if you prefer to have these screenshots replaced with yours:

https://spectrumcomputing.co.uk/zxdb/si ... s/0030410/

Also ZXDB stores this image of Paul's fonts, incidentally it's an image I created myself and uploaded to WoS years ago:

http://www.worldofspectrum.org/pub/sinc ... _Fonts.png

I will work with Peter to find out the reason this image doesn't appear in SC right now, and check the files you sent. Thank you!

Blerkotron wrote:
Wed Nov 15, 2017 9:06 pm
Is there a way to submit database corrections, incidentally? There's a minor detail on the Break/Space page I'd like to change. :)
You can either post it here, or send me an email (it's easy to find if you google it) or PM.
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