Extruder

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Einar Saukas
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Re: Extruder

Post by Einar Saukas » Thu Mar 08, 2018 3:45 pm

What about a menu option to choose difficulty (easy, medium, hard, arcade)? This way, your game will appeal to everybody!

Put some indication of chosen difficulty in the score table (perhaps show score in a different color) so records from different difficulty levels won't be mixed up.
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RMartins
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Re: Extruder

Post by RMartins » Thu Mar 08, 2018 4:25 pm

Einar Saukas wrote:
Thu Mar 08, 2018 3:45 pm
What about a menu option to choose difficulty (easy, medium, hard, arcade)? This way, your game will appeal to everybody!

Put some indication of chosen difficulty in the score table (perhaps show score in a different color) so records from different difficulty levels won't be mixed up.
In a near future, I plan to have a difficulty setting, since that was also possible in the Neo Geo BIOS settings, and it also helps new players.

I have my own settings for now (mainly line drop speed, and percentage of Power Ups).
But I intend to reverse engineer the Arcade difficulty settings, which is another can of worms :roll:
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RMartins
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Re: Extruder

Post by RMartins » Sat Mar 10, 2018 4:39 pm

Since there was a request, here is a video of me playing Extruder single player mode, without any changes (easy mode for me :) )



NOTE: The original RZX file has the entire play until I reached the bug I mentioned before (stops dropping balls for a while).
However, after converting the RZX to an FMF and then to AVI, it breaks into several files since AVI does not support files larger than 1.07GB, hence the youtube video is shorter, since it's just the first part of five parts.
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RMartins
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Re: Extruder

Post by RMartins » Thu Mar 15, 2018 10:33 pm

Now that the context voting is over, it would be nice to get some unbiased feedback about the game.

As a developer I welcome that kind of constructive feedback.

Don't be shy :lol:
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hikoki
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Re: Extruder

Post by hikoki » Sat Mar 17, 2018 12:05 pm

One interesting mode could be two players competing on the same screen who are given one colour each. The winner would be the first one to clear all the bubbles with assigned colour. I think this mode would make players plan their moves.
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RMartins
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Re: Extruder

Post by RMartins » Sun Mar 18, 2018 12:11 pm

hikoki wrote:
Sat Mar 17, 2018 12:05 pm
One interesting mode could be two players competing on the same screen who are given one colour each. The winner would be the first one to clear all the bubbles with assigned colour. I think this mode would make players plan their moves.
That would be quite odd, since sharing a screen (i.e. same play area) almost always implies colaborative play, but then only one would win.

However, as a game mode it wouldn't make much sense if power ups are included, since a power up does exactly that, burst every ball with the same color as the power up.
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hikoki
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Re: Extruder

Post by hikoki » Mon Mar 19, 2018 7:58 am

That would be quite odd, since sharing a screen (i.e. same play area) almost always implies colaborative play, but then only one would win.
It'd be odd for sure :) imagine a Pang game where players had two type of weapons, for bursting and pushing bubbles.
However, as a game mode it wouldn't make much sense if power ups are included, since a power up does exactly that, burst every ball with the same color as the power up.
Of course, there should be a few rules and restrictions for this mode to work. I haven't give it much thought. Probably another rule should have to be that players couldn't take balls with the opponent's colour.
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druellan
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Re: Extruder

Post by druellan » Sun Apr 15, 2018 1:02 am

hikoki wrote:
Thu Mar 08, 2018 12:08 pm
I've just reminded one video I watched the other day where a few spec-chums tried to play some games online using the multiplayer feature from Emuzwin. Perhaps the Pausing mechanic would help to reduce lag to play 1on1 online.
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Hi! That was me! :D

That was pretty much improvised. I was blind-testing Spectrum games and the discussion on the chat shifted to online multiplayer, so, I fired-up EmuZWin, and sent it to the viewers.

About the lag, take in account that I was acting as a host in Argentina for two users on Spain, and also streaming, so, latency was high, around half a second or so. Latency between close peers is minimal, but still noticeable if you seek for it.

Back to the stream, latency or not, the experience for both the Spanish users was very good. They completed a full Match Day 2 including the extra time.

Thanks for posting that, you made my day :D
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Y un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
📺 Retroarqueología en Youtube

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Re: Extruder

Post by hikoki » Mon Apr 16, 2018 7:31 pm

druellan wrote:
Sun Apr 15, 2018 1:02 am
Thanks for posting that, you made my day :D
You are welcome.
Broadband is more usual nowadays. I hope you can organise online matches on this forum :)
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druellan
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Re: Extruder

Post by druellan » Mon Apr 16, 2018 11:38 pm

hikoki wrote:
Mon Apr 16, 2018 7:31 pm
Broadband is more usual nowadays. I hope you can organise online matches on this forum :)
Thanks!, and yes, I'm looking for a Match Day event, sadly, I can't host it myself because of the latency, but I'm encouraging the Spanish community to see if anyone can host a tournament.

Meantime I'll keep exploring EmuZWin, that seems to be regaining some attention with a couple of hacks that improve stability, and problematic games are now more or less playable o netplay:

Image Image


There are also more emulators out there. Speccy Emulator is another one, but works only on the local network (BUT perhaps using a VPN?), and now I'm testing Plus-F (http://plus-f.socialthingy.com/) with mixed results, but the new version seems to improve things.

Also, other people on the community are experimenting using Parsec and Spectaculator:

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Y un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
📺 Retroarqueología en Youtube

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