Mister Kung Fu: A new Kung Fu Master game in progress!

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Juan F. Ramirez
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Mister Kung Fu: A new Kung Fu Master game in progress!

Post by Juan F. Ramirez » Sat Nov 24, 2018 6:02 pm



Seems a very cool game. The perfect version for the Spectrum. By Elton Bird.

More info and pics here:

http://zx-dev-mia-remakes.proboards.co ... onverted
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Re: Mister Kung Fu: A new Kung Fu Master game in progress!

Post by druellan » Sat Nov 24, 2018 9:19 pm

Yes! I'm following the development for quite some time now, and looks very interesting. The developer has built the engine from the ground up, and he is trying to keep 50 fps, which is pretty ace.
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Re: Mister Kung Fu: A new Kung Fu Master game in progress!

Post by Wall_Axe » Sat Dec 01, 2018 7:08 pm

puts us gold to shame
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Re: Mister Kung Fu: A new Kung Fu Master game in progress!

Post by Ralf » Sat Dec 29, 2018 6:46 pm

!!! Finished !!!

http://uprising-games.com/home/mister-kung-fu/
Image

Check it, it's really good 8-)
It's good graphics, good music and very smooth.

Actually I played it for about 40 minutes until the end. First "honestly", later with snapshots ;) It doesn't happen often to me nowadays, maybe with 3 or 4 new Spectrum games per year.

I value it as 8/10

Why not 10/10? Because:

- it's too difficult for me to play it normally
- sprites sometimes flicker
- bosses are lame, hit and run tactics works in every case
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Re: Mister Kung Fu: A new Kung Fu Master game in progress!

Post by Ast A. Moore » Sat Dec 29, 2018 7:19 pm

Pretty neat, but I don’t get the point of getting totally stuck when you collide with an enemy. You can’t move or hit and your life meter slowly drains. That’s a little annoying. (Is there a secret move I can perform to free myself?)
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
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Re: Mister Kung Fu: A new Kung Fu Master game in progress!

Post by Juan F. Ramirez » Sat Dec 29, 2018 7:31 pm

Thanks for the news, Ralf!

I just downloaded and played it and I must say it's really good, very close to the arcade game. It's how the US Gold game should have been.

The movement and punches/hits are very well done, and the moment you get stuck because some enemies are catching you is very realistic, like in the original game.

I'm only missing the arcade's intro tune! ;) EDIT: just realized there's a 128k version, sorry!

Congrats to the people behind this game, it's really good!
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Re: Mister Kung Fu: A new Kung Fu Master game in progress!

Post by Juan F. Ramirez » Sat Dec 29, 2018 7:53 pm

Ast A. Moore wrote:
Sat Dec 29, 2018 7:19 pm
Pretty neat, but I don’t get the point of getting totally stuck when you collide with an enemy. You can’t move or hit and your life meter slowly drains. That’s a little annoying. (Is there a secret move I can perform to free myself?)
That's like in the original arcade. Just try to move quickly left and right to get rid of them.
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Re: Mister Kung Fu: A new Kung Fu Master game in progress!

Post by Ast A. Moore » Sat Dec 29, 2018 8:05 pm

Juan F. Ramirez wrote:
Sat Dec 29, 2018 7:53 pm
Ast A. Moore wrote:
Sat Dec 29, 2018 7:19 pm
Pretty neat, but I don’t get the point of getting totally stuck when you collide with an enemy. You can’t move or hit and your life meter slowly drains. That’s a little annoying. (Is there a secret move I can perform to free myself?)
That's like in the original arcade. Just try to move quickly left and right to get rid of them.
Thanks! I tried that, but I guess I wasn’t quick enough.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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Re: Mister Kung Fu: A new Kung Fu Master game in progress!

Post by Ralf » Sat Dec 29, 2018 8:29 pm

Yes, getting caught by an enemy is a weaker point of the game, making it difficult, as I said before.

When enemy catches our hero, you have to press left and right quickly to shake him off. Unfortunately very often before you manage to do it, you are caught by another enemy, and another and another so your energy drains very quickly.

It's the same behaviour as in the arcade, this remake is very faithful to the original. But yes, it's annoyng.
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Re: Mister Kung Fu: A new Kung Fu Master game in progress!

Post by R-Tape » Sat Dec 29, 2018 9:38 pm

This is outstanding. I don't think we'd ever get games like this if the ZX-Dev didn't exist. It plays so well, smooth and responsive, with a satisfying 'hit'. If it was released in the late 80s these guys would have a well deserved open-top sports car and concomitant drug problem!

It took me over 10 goes to reach Floor 2, after which I was quickly demolished. I never played the arcade game, so this may be a perfect version, but I'd prefer a bit more energy (or slower energy depletion when 'caught') to make it more palatable for us leg-jiggling modern gamers.

Still, this looks a potential winner already!
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