Quadron, a uMIA from 1988... that you can buy now!!
- Alessandro
- Dynamite Dan
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Re: Quadron, a uMIA from 1988... that you can buy now!!
I decided to encourage the developer (his games were among the first I ever played on the Spectrum, 35 years ago!) and purchased the game. Looks and plays quite nice, it's simple enough to grasp but not shallow, there are several nice touches in both appearance and gameplay, like the different weapons and items.
- PeteProdge
- Bugaboo
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Re: Quadron, a uMIA from 1988... that you can buy now!!
Reheated Pixels - a combination of retrogaming, comedy and factual musing, is here!
New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
Re: Quadron, a uMIA from 1988... that you can buy now!!
Free demo version of Quadron is available now - as a download at itch.io - for anyone who'd like to give it a try!
https://cosmium.itch.io/quadron
https://cosmium.itch.io/quadron
Cosmium
https://cosmium.itch.io/
https://cosmium.itch.io/
Re: Quadron, a uMIA from 1988... that you can buy now!!
I know it was a long time coming, but I just put the finishing touches to a redefinable keys option for the game. I kept the option of the 'Ultimate' style keyboard layout for those who prefer the original, and then there's the new choice to redefine. I also included this update in the demo version, which has also been uploaded to itch.io.
Was a bit of a battle finding the space to fit the new routine but I think this addition along with the recently added +2A/+3 compatibility (thanks to Ast. A. More pointing out common +2A/+3 gotchas) mean I feel the game is satisfyingly complete (well, enhanced from its 1988 form, really) and I'll be able to move on to the next (ZX) thing.
Cosmium
https://cosmium.itch.io/
https://cosmium.itch.io/
- Ast A. Moore
- Rick Dangerous
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Re: Quadron, a uMIA from 1988... that you can buy now!!
Awesome! However, yours accepts the same key for all controls. If you’re interested, I wrote a (fairly) compact routine a while back that checks for, and rejects, the same key for different controls.
Another usability issue you might want to address is the fact that you don’t show all the controls at once. It’s not always easy to judge which keys you want to select, if you don’t know how many a game requires. Best to show all the available controls at once, and let the player plan ahead, especially if your game’s controls go beyond the standard LRUDF.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Quadron, a uMIA from 1988... that you can buy now!!
You're quite right. Trouble was, it was hard enough squeezing in this existing code without these extra frills let alone with them! So given the space limitations it seemed like a decent compromise that if the player makes a misstep whilst redefining the keys, they can press '2' again from the menu and quickly redo themAst A. Moore wrote: ↑Wed Feb 12, 2020 11:51 pmAwesome! However, yours accepts the same key for all controls.
...
Another usability issue you might want to address is the fact that you don’t show all the controls at once.
Cosmium
https://cosmium.itch.io/
https://cosmium.itch.io/