New game: Nohzdyve
Re: New game: Nohzdyve
Gah..! This is my best this morning: 720
It's got something of the "Rally Driver twitch" about it...
It's got something of the "Rally Driver twitch" about it...
My Speccy site: thirdharmoniser.com
Re: New game: Nohzdyve
there's ZX Spectrum program tape sound at end of the film (1:32:05). i recorded it via Audacity (WASAPI; +10 amplified):
TAPE (.WAV)
and played it thru ZXMAK2. here's what i got:
QR code leads to:
https://www.tuckersoft.net/ealing20541
and complete Z80 snapshot of this program:
SNAPSHOT (.Z80)
TAPE (.WAV)
and played it thru ZXMAK2. here's what i got:
QR code leads to:
https://www.tuckersoft.net/ealing20541
and complete Z80 snapshot of this program:
SNAPSHOT (.Z80)
Last edited by abelenki on Sun Dec 30, 2018 2:01 pm, edited 2 times in total.
- MatGubbins
- Dynamite Dan
- Posts: 1239
- Joined: Mon Nov 13, 2017 11:45 am
- Location: Kent, UK
Re: New game: Nohzdyve
That's a very tall building.
Re: New game: Nohzdyve
Ello
Nope, my involvement was much shorter than that... I was brought in at the end of August, when (as I gather) all the actual filming was over. The version seen on screen is a very well-done video mockup (right down to the colour clash), and the code snippets shown there weren't mine either (but aside from the being-written-in-BASIC thing, there's some pretty plausible code in there by made-up-for-TV standards...) My job was to take that 20 seconds or so of mockup footage and turn it into a real game. It was a pretty big secret to keep, but I only had minimal knowledge of the show as a whole - I didn't even know it was going to be interactive until that was leaked to the world at large
Re: New game: Nohzdyve
And a bloody good job you did too (you lucky bast). I'm trying to imagine the mix of excitement and fear that getting this job must have involved.
Was the Easter Egg QR code your handiwork too?
Re: New game: Nohzdyve
When we make the ZXDB entry this week, it'll have a RUN.scr with a Hi-Score of 960. Last chance to top that everyone
Re: New game: Nohzdyve
Diabolical little game.
- MatGubbins
- Dynamite Dan
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- Joined: Mon Nov 13, 2017 11:45 am
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Re: New game: Nohzdyve
For those of us that have not watched the program, why are the eyeballs being collected?
Re: New game: Nohzdyve
It'll be a reference to the hallucinogenic scene; Stefan Butler perceives Clive Ritman's eyes as massive and bulging. A scene follows when one or the other has the pleasure of jumping off the balcony.MatGubbins wrote: ↑Sat Jan 05, 2019 6:51 pm For those of us that have not watched the program, why are the eyeballs being collected?
The teeth? Probably nowt to do wi' owt!
EDIT - mayyybbbe the teeth are a reference to the hellish theory of PacMan that was explored in this scene. But if so then they'd probably choose PacMan instead of teeth...
- MatGubbins
- Dynamite Dan
- Posts: 1239
- Joined: Mon Nov 13, 2017 11:45 am
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Re: New game: Nohzdyve
Ah... ok.R-Tape wrote: ↑Sat Jan 05, 2019 7:57 pmIt'll be a reference to the hallucinogenic scene; Stefan Butler perceives Clive Ritman's eyes as massive and bulging. A scene follows when one or the other has the pleasure of jumping off the balcony.MatGubbins wrote: ↑Sat Jan 05, 2019 6:51 pm For those of us that have not watched the program, why are the eyeballs being collected?
The teeth? Probably nowt to do wi' owt!
EDIT - mayyybbbe the teeth are a reference to the hellish theory of PacMan that was explored in this scene. But if so then they'd probably choose PacMan instead of teeth...
So it's a 'Remember kids, don't do drugs, mess with computer games, lob ya self off a balcony... etc.' scene.
Re: New game: Nohzdyve
Infinite lives? Pah, that's for people with too much time on their hands. There's got to be an easier way to get a highscore.
So I came up with this: POKE 34127,0 = Invincibility against enemies.
You will now collect points when collecting eyes but pass unharmed through the deadly enemies, effectively letting you increase your score forever. If you just start it you'll fall forever, but if you touch the left or right keys you'll still have to steer to avoid the walls ... but if you want to pass through walls too, then that code is just a few bytes above.
Sure, it sucks all the challenge out of it ... but hey - finding the poke was my challenge, so I'm happy
So I came up with this: POKE 34127,0 = Invincibility against enemies.
You will now collect points when collecting eyes but pass unharmed through the deadly enemies, effectively letting you increase your score forever. If you just start it you'll fall forever, but if you touch the left or right keys you'll still have to steer to avoid the walls ... but if you want to pass through walls too, then that code is just a few bytes above.
Sure, it sucks all the challenge out of it ... but hey - finding the poke was my challenge, so I'm happy
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
- Juan F. Ramirez
- Bugaboo
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