New Software 2019

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
Dougie mcg
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Re: New Software 2019

Post by Dougie mcg » Sat May 25, 2019 12:41 am

R-Tape wrote:
Tue May 21, 2019 8:42 pm
Daren wrote:
Tue May 21, 2019 5:46 pm
Sc0tb0t: https://dougie9mcg.itch.io/sc0tb0t
Not the most polished AGD game but good fun! We'll need a few more like this to warrant a 'Scottish Cryptozoological Theme' group in ZXDB yet though :mrgreen: .

If anyone's in touch with the author could they get a 'aye' or 'nay' regarding hosting the game at SC?
Hi guys,
This is Dougie Mcg.

It's an 'aye' from me.

This is actually a project I've been making for my primary 6 class (10 year olds) using only the skills I am teaching them.
We use AGD in class after we've finished the coding part of our curriculum.
I wanted to show them that they have everything they need to go on and create their own speccy games and release them. Hopefully over the next few years as they build their skills we'll see the next batch of great speccy coders coming through. More importantly though they are developing a deep appreciation of the zx Spectrum and the joy of coding for it.

Thanks for hosting the game. It was great fun to make.
Make sure you get the version 2 one as I've fixed the penultimate level.

Cheers,
Dougie mcg
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R-Tape
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Re: New Software 2019

Post by R-Tape » Sat May 25, 2019 8:19 am

Dougie mcg wrote:
Sat May 25, 2019 12:41 am
This is actually a project I've been making for my primary 6 class (10 year olds) using only the skills I am teaching them.
We use AGD in class after we've finished the coding part of our curriculum.
I wanted to show them that they have everything they need to go on and create their own speccy games and release them. Hopefully over the next few years as they build their skills we'll see the next batch of great speccy coders coming through. More importantly though they are developing a deep appreciation of the zx Spectrum and the joy of coding for it.
This is fantastic. So how did it work in practise? Did they all have AGD on their own computers and help design levels? What was their input?

There are loads of modern game design tools out there, but I think the joy and simplicity of AGD means it can stand proud among them.

Yep version 2 will be in the next update. Ta for the game, and for giving some hope the Speccy might last longer than us codgers!
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Dougie mcg
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Re: New Software 2019

Post by Dougie mcg » Sat May 25, 2019 12:40 pm

The class all have their own computer and run AGD 4.7.
We have a tutorial each week on a certain skill and then build a level around that.
The kids are all completing their own games and are at different stages. Some with 3 levels others with 9 or 10.
They were asking what happens when you finish a game so I published Sc0tb0t to show them.
I've only used skills I have taught in class so they can see exactly what they can make themselves.
They have contributed with a few plot ideas and level design tips but are busy coding their own projects.
We had a visitor input on Scottish mythology so I wanted to show them that you can take any idea and apply it to make a game.
They are very excited about the prospect of finishing their own games in between getting distracted by the zx Spectrum library.
It's fantastic to see my pupils running up to me each day to tell me about how they were playing Head Over Heels or Jetpac last night. It just goes to show that with all the distractions of modern day technology, nothing outshines good old fashioned gameplay.
👍👍👍😁😁😁
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Dougie mcg
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Re: New Software 2019

Post by Dougie mcg » Sat May 25, 2019 12:41 pm

R-Tape wrote:
Sat May 25, 2019 8:19 am
Dougie mcg wrote:
Sat May 25, 2019 12:41 am
This is actually a project I've been making for my primary 6 class (10 year olds) using only the skills I am teaching them.
We use AGD in class after we've finished the coding part of our curriculum.
I wanted to show them that they have everything they need to go on and create their own speccy games and release them. Hopefully over the next few years as they build their skills we'll see the next batch of great speccy coders coming through. More importantly though they are developing a deep appreciation of the zx Spectrum and the joy of coding for it.
This is fantastic. So how did it work in practise? Did they all have AGD on their own computers and help design levels? What was their input?

There are loads of modern game design tools out there, but I think the joy and simplicity of AGD means it can stand proud among them.

Yep version 2 will be in the next update. Ta for the game, and for giving some hope the Speccy might last longer than us codgers!

The class all have their own computer and run AGD 4.7.
We have a tutorial each week on a certain skill and then build a level around that.
The kids are all completing their own games and are at different stages. Some with 3 levels others with 9 or 10.
They were asking what happens when you finish a game so I published Sc0tb0t to show them.
I've only used skills I have taught in class so they can see exactly what they can make themselves.
They have contributed with a few plot ideas and level design tips but are busy coding their own projects.
We had a visitor input on Scottish mythology so I wanted to show them that you can take any idea and apply it to make a game.
They are very excited about the prospect of finishing their own games in between getting distracted by the zx Spectrum library.
It's fantastic to see my pupils running up to me each day to tell me about how they were playing Head Over Heels or Jetpac last night. It just goes to show that with all the distractions of modern day technology, nothing outshines good old fashioned gameplay.
👍👍👍😁😁😁
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Einar Saukas
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Re: New Software 2019

Post by Einar Saukas » Sat May 25, 2019 1:28 pm

This is fantastic!

We will gladly host all their games here when they are ready. Just let us know if we should credit the author name of each title, or just credit them all generically as "Students from SCHOOL NAME at CITY NAME". I assume that's not sensitive information (also names can be abbreviated as needed) and students would certainly love to see their names here, but you may need to check with school and/or parents. I'm looking forward to see these titles :)
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R-Tape
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Re: New Software 2019

Post by R-Tape » Sat May 25, 2019 8:00 pm

Einar Saukas wrote:
Sat May 25, 2019 1:28 pm
We will gladly host all their games here when they are ready.
Having your own entry in ZXDB is worth 3 or 4 GSCEs!
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Dougie mcg
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Re: New Software 2019

Post by Dougie mcg » Sun May 26, 2019 1:18 am

Einar Saukas wrote:
Sat May 25, 2019 1:28 pm
This is fantastic!

We will gladly host all their games here when they are ready. Just let us know if we should credit the author name of each title, or just credit them all generically as "Students from SCHOOL NAME at CITY NAME". I assume that's not sensitive information (also names can be abbreviated as needed) and students would certainly love to see their names here, but you may need to check with school and/or parents. I'm looking forward to see these titles :)
Wow!
Thank you so much for that.
This will certainly ramp up the excitement around the project.
We should have them ready by the end of June. 😁
We will have a crack at doing our own loading screens too!
Thanks for the support. ❤️👍
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Einar Saukas
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Re: New Software 2019

Post by Einar Saukas » Sun May 26, 2019 7:06 pm

You are welcome! :)
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R-Tape
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Re: New Software 2019

Post by R-Tape » Thu May 30, 2019 6:27 am

Is anyone in touch with Ross Atkin? He's released his game, Operation labyrinth, over at WoS. It's already in ZXDB as a cassette only release. Could someone ask him if we can host his games?
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eurocamsuite
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Re: New Software 2019

Post by eurocamsuite » Sat Jun 01, 2019 9:58 am

(oficial site of project: https://calentamientoglobalacelerado.ne ... rce/#prj04 )

It's here! With all of you the fourth and final installment of this saga written in compiled ZX-Basic, THE GALATIC CHATARRERO 4 - Final Battle

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After the third installment of this project in which we experimented about the design of games based on pseudo-random mazes, basically through the combined use of RND and ATTR and with the use of a large part of the code of the previous edition of the saga, we prepared this time a game version of skill and strategy for our charismatic protagonist and titled THE GALATIC CHATARRERO 4 - Final Battle, with winks to old cinematographic works like Bishop of Battle (1983), shocking short of terror of Joseph Sargent in which quite novel infographic techniques were used for the time.

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In this file # 04 of ZXOpenSource, as in previous installments, we will see the advantages and disadvantages that can bring us the use of the code of other previous programs as well as new simple techniques to combine the high and low resolution of the Spectrum based on the command OVER In the design of screens we have exploited the potential of my spartan cross software (for Windows) ZX-DRAW graphic design, which I have been forced to correct and update to the final usable version, and we have also used another tool own design that is GDU-Calc, a graphics editor / manager GDUs for Spectrum that has greatly facilitated the work with 16x16 sprites instead of the classic 8x8.

Finally and according to the results, we will see how to develop a game as simple as addictive, all with a progressive difficulty as fine as possible and that makes the last of the levels a quite complicated but not impossible challenge.

We will also easily learn how to mount our game on a cassette tape to load it into a real ZX-Spectrum (see quick guide to create physical tapes in zxopensource site).

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I do not know why but something tells me that we are going to have a lot more fun studying these techniques than trying to help the Junkman to overcome the infallible artificial intelligences.

Complete gameplay of beta version....
You dare?
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