New Software 2019

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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madaxe
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Re: New Software 2019

Post by madaxe »

Ralf wrote: Wed Jan 02, 2019 8:11 pm
Hi everyone;
I coded this little shoot'n'up and I hope you like it :)
Congratulations on making the first Spectrum game in 2019 :D
Thank you :)
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madaxe
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Re: New Software 2019

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R-Tape wrote: Wed Jan 02, 2019 7:54 pm
Great char based shmup with power ups & bosses, something we hardly see these days! Thanks a lot—a great start to the year!

And err, when we get sorted (soonish!), Penisoft will be a new entry for ZXDB publishers.
Thank you :)
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madaxe
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Re: New Software 2019

Post by madaxe »

stupidget wrote: Thu Jan 03, 2019 9:06 am Penisoft 🤣🤣🤣🤣. Great name for a nostalgic 80s software house 👍
LOL! My hometown is Peniche and Penisoft was a kind of homage to it and was founded around 1987 :D

Cheers.
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g0blinish
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Re: New Software 2019

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R-Tape
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Re: New Software 2019

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g0blinish wrote: Sun Jan 06, 2019 4:54 am Some DHL19 stuff:
http://events.retroscene.org/dhl2019
And this is the *LIGHT* version?!! You guys know how to throw a party!

Loads of great stuff here. My favourites are 'Bullfinch', 'And where is my present' (both from low-end graphics), and the twister at the end of 'Universal Invitation' made me giggle.
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Re: New Software 2019

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Lite Edition :) it is winter simple version of open-air demoparty.
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Re: New Software 2019

Post by Cebrian »

Hello! I co-wrote a simple 48K platformer last month, feel free to check it out at http://ancientbytes.com (it’s still in beta so feel free to report any bugs or feedback).

It was intended to be just a little thing written to learn some Z80 but we were having a lot of fun so we ended up adding a few levels and some Easter eggs.

Thanks!
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Re: New Software 2019

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Cebrian wrote: Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month
Thanks for the game!


(It's VERY difficult! :mrgreen: )
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Re: New Software 2019

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R-Tape wrote: Sun Jan 06, 2019 11:06 pm
Cebrian wrote: Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month
Thanks for the game!


(It's VERY difficult! :mrgreen: )
Thanks for playing! I’d recommend calling Azathoth for help. Calling certain other gods may not be advisable, though.
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Ast A. Moore
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Re: New Software 2019

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Cebrian wrote: Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month, feel free to check it out at http://ancientbytes.com (it’s still in beta so feel free to report any bugs or feedback).
This is really neat!
Very smooth, just the amount of inertia, cool graphics and sound effects!

Fix the English version link, though. I had to manually change the file name in the URL.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: New Software 2019

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Ast A. Moore wrote: Mon Jan 07, 2019 12:37 am
Cebrian wrote: Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month, feel free to check it out at http://ancientbytes.com (it’s still in beta so feel free to report any bugs or feedback).
This is really neat!
Very smooth, just the amount of inertia, cool graphics and sound effects!

Fix the English version link, though. I had to manually change the file name in the URL.
Ouch! Thanks for the tip. It should be fixed now :)
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Re: New Software 2019

Post by Ralf »

Jet Set Willy - The Mr Noseybonk Edition:
(a mod of Jet Set Willy of course)

http://jswmm.co.uk/files/file/121-jet-s ... k-edition/

Image

Image

I'm not an expert on Jet Set Willy. Is it just main sprite and music change or are there more changes ???
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Re: New Software 2019

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Cebrian wrote: Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month
Gooood!!! How many Gods?
I was getting drug-addicted so I gave up on the third.. for now :)
Thanks
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Re: New Software 2019

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hikoki wrote: Mon Jan 07, 2019 9:31 pm
Cebrian wrote: Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month
Gooood!!! How many Gods?
I was getting drug-addicted so I gave up on the third.. for now :)
Thanks
Eight levels plus four game modes. Thanks for playing!
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Re: New Software 2019

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stupidget
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Re: New Software 2019

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g0blinish wrote: Tue Jan 08, 2019 9:30 am Image

crazy

That demo is stunning. Some of the optical effects are superb.
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Re: New Software 2019

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Re: New Software 2019

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[mention]Cebrian[/mention] I did it! See you in Egypt. I feel like Michael Jordan, Fred Astaire and the Lawnmower man trying to escape :)
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Re: New Software 2019

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mzx wrote: Wed Jan 09, 2019 6:07 am The Malignant Gore (Sanctum Games)

Image
Ooh this is good. Nice, eerie early 1980's look, and it feels 'unAGD'. Great action puzzle idea. The inlay is cool too - very 16 bit!

The author is another WASD loony though.
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Ast A. Moore
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Re: New Software 2019

Post by Ast A. Moore »

R-Tape wrote: Wed Jan 09, 2019 7:49 am The author is another WASD loony though.
I know. I suggest we . . .

Stick him in a barrel with a hosepipe on him,
Stick him in a barrel with a hosepipe on him,
Stick him in a barrel with a hosepipe on him,
Early in the morning.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: New Software 2019

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for programmers(read task into file_id.diz):
FizzBuzz
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Re: New Software 2019

Post by hikoki »

New beta 4 for Lovecraft Mythos and awesome level editor! at ancientbytes.com
the beta 2 was great and addictive, imho it only needed some more introductory levels.. what do you think about the new changes?
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Re: New Software 2019

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hikoki wrote: Sun Jan 13, 2019 11:12 am New beta 4 for Lovecraft Mythos and awesome level editor! at ancientbytes.com
the beta 2 was great and addictive, imho it only needed some more introductory levels.. what do you think about the new changes?
Just had a play and 'found' 4 levels. It takes a bit of getting used to but it's fun to run rings around these creatures of the underworld, apart from the Chthonian—that scares me and gets me into a right lather. What has changed since the first version? I can't see any differences.

[mention]Cebrian[/mention], was this made with MK2, La Churrera, or neither?
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Re: New Software 2019

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R-Tape wrote: Sun Jan 13, 2019 4:59 pm What has changed since the first version? I can't see any differences.
this is far better imho https://yadi.sk/d/6EA8gK4Iscqj8w
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Re: New Software 2019

Post by Cebrian »

R-Tape wrote: Sun Jan 13, 2019 4:59 pm
Just had a play and 'found' 4 levels. It takes a bit of getting used to but it's fun to run rings around these creatures of the underworld, apart from the Chthonian—that scares me and gets me into a right lather. What has changed since the first version? I can't see any differences.

@Cebrian, was this made with MK2, La Churrera, or neither?
Thanks for playing! There are quite a few changes in the new beta. Here is a short list:
  • A difficulty selector. In easy mode bullets give you three times more ammo, and pickups are more frequent.
  • Health pickups, which should only appear under dire circumstances.
  • Night Gaunts are now slower and have some limited ability to circumvent obstacles.
  • An intermission screen (to retry a level). Now starting the game from the main menu always starts in the first screen.
  • A new ending screen for easy mode
  • The three last screens are now different as they were too unfair.
There should still be a new beta in a week or so with bugfixes and a few extra changes, but it's pretty close to final. Any feedback about the game (and the changes) is welcome :)

The game was written directly in assembler, using Pasmo, and uses no library or engine. I plan to release the source alongside the final version (it's clumsy and uninteresting, but I love open source and full Spectrum game sources seem to be rare, so why not).

By the way, the Cthonian will almost always spawn behind you and is not fast enough to get you if you run in a straight line without delay. It's only dangerous in late levels when there is no space to get away. It can also be killed with a bullet if you turn around and are fast enough.
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