Thank you
New Software 2019
Re: New Software 2019
Some DHL19 stuff:
http://events.retroscene.org/dhl2019
http://events.retroscene.org/dhl2019
Re: New Software 2019
And this is the *LIGHT* version?!! You guys know how to throw a party!
Loads of great stuff here. My favourites are 'Bullfinch', 'And where is my present' (both from low-end graphics), and the twister at the end of 'Universal Invitation' made me giggle.
Re: New Software 2019
Lite Edition it is winter simple version of open-air demoparty.
Re: New Software 2019
Hello! I co-wrote a simple 48K platformer last month, feel free to check it out at http://ancientbytes.com (it’s still in beta so feel free to report any bugs or feedback).
It was intended to be just a little thing written to learn some Z80 but we were having a lot of fun so we ended up adding a few levels and some Easter eggs.
Thanks!
It was intended to be just a little thing written to learn some Z80 but we were having a lot of fun so we ended up adding a few levels and some Easter eggs.
Thanks!
Re: New Software 2019
Thanks for the game!
(It's VERY difficult! )
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: New Software 2019
This is really neat!Cebrian wrote: ↑Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month, feel free to check it out at http://ancientbytes.com (it’s still in beta so feel free to report any bugs or feedback).
Very smooth, just the amount of inertia, cool graphics and sound effects!
Fix the English version link, though. I had to manually change the file name in the URL.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: New Software 2019
Ouch! Thanks for the tip. It should be fixed nowAst A. Moore wrote: ↑Mon Jan 07, 2019 12:37 amThis is really neat!Cebrian wrote: ↑Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month, feel free to check it out at http://ancientbytes.com (it’s still in beta so feel free to report any bugs or feedback).
Very smooth, just the amount of inertia, cool graphics and sound effects!
Fix the English version link, though. I had to manually change the file name in the URL.
Re: New Software 2019
Jet Set Willy - The Mr Noseybonk Edition:
(a mod of Jet Set Willy of course)
http://jswmm.co.uk/files/file/121-jet-s ... k-edition/
I'm not an expert on Jet Set Willy. Is it just main sprite and music change or are there more changes ???
(a mod of Jet Set Willy of course)
http://jswmm.co.uk/files/file/121-jet-s ... k-edition/
I'm not an expert on Jet Set Willy. Is it just main sprite and music change or are there more changes ???
Re: New Software 2019
[mention]Cebrian[/mention] I did it! See you in Egypt. I feel like Michael Jordan, Fred Astaire and the Lawnmower man trying to escape
Re: New Software 2019
Ooh this is good. Nice, eerie early 1980's look, and it feels 'unAGD'. Great action puzzle idea. The inlay is cool too - very 16 bit!
The author is another WASD loony though.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: New Software 2019
I know. I suggest we . . .
Stick him in a barrel with a hosepipe on him,
Stick him in a barrel with a hosepipe on him,
Stick him in a barrel with a hosepipe on him,
Early in the morning.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: New Software 2019
for programmers(read task into file_id.diz):
FizzBuzz
FizzBuzz
Re: New Software 2019
New beta 4 for Lovecraft Mythos and awesome level editor! at ancientbytes.com
the beta 2 was great and addictive, imho it only needed some more introductory levels.. what do you think about the new changes?
the beta 2 was great and addictive, imho it only needed some more introductory levels.. what do you think about the new changes?
Re: New Software 2019
Just had a play and 'found' 4 levels. It takes a bit of getting used to but it's fun to run rings around these creatures of the underworld, apart from the Chthonian—that scares me and gets me into a right lather. What has changed since the first version? I can't see any differences.
[mention]Cebrian[/mention], was this made with MK2, La Churrera, or neither?
Re: New Software 2019
this is far better imho https://yadi.sk/d/6EA8gK4Iscqj8w
Re: New Software 2019
Thanks for playing! There are quite a few changes in the new beta. Here is a short list:R-Tape wrote: ↑Sun Jan 13, 2019 4:59 pm
Just had a play and 'found' 4 levels. It takes a bit of getting used to but it's fun to run rings around these creatures of the underworld, apart from the Chthonian—that scares me and gets me into a right lather. What has changed since the first version? I can't see any differences.
@Cebrian, was this made with MK2, La Churrera, or neither?
- A difficulty selector. In easy mode bullets give you three times more ammo, and pickups are more frequent.
- Health pickups, which should only appear under dire circumstances.
- Night Gaunts are now slower and have some limited ability to circumvent obstacles.
- An intermission screen (to retry a level). Now starting the game from the main menu always starts in the first screen.
- A new ending screen for easy mode
- The three last screens are now different as they were too unfair.
The game was written directly in assembler, using Pasmo, and uses no library or engine. I plan to release the source alongside the final version (it's clumsy and uninteresting, but I love open source and full Spectrum game sources seem to be rare, so why not).
By the way, the Cthonian will almost always spawn behind you and is not fast enough to get you if you run in a straight line without delay. It's only dangerous in late levels when there is no space to get away. It can also be killed with a bullet if you turn around and are fast enough.