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Re: New Software 2019

Posted: Thu May 16, 2019 2:06 pm
by Ast A. Moore
iadvd wrote: Thu May 16, 2019 1:16 pm I do not understand very well :) do you mean that for instance the sticks of the musical notes should all be to the right side of the notes so the tiles that have those mirrored notes right now are not real notation?
Well, sheet music is written (and read) left to right. Notes have heads and stems (aside from whole notes, that is) that are appended to the right of the heads if they go up. For notes that are written with their stems down, you simply rotate them 180 degrees, so the stems end up on the left side.

For deciding when a stem goes up or down, a simple rule is the note B (which is written on the middle line of the staff). It can usually be written with the stem going in either direction. Notes that are below it have their stems go up; notes that are above it have their stems go down.

Dots (which simply extend a note’s duration by half) are also written to the right of the notes.

So, as an example of one of the note groups you have in that screen (a dotted quarter note, followed by a quarter note, followed by a half note), here’s what it should look like:

Image

The same goes for the pictogram in the bottom left.

;)

Re: New Software 2019

Posted: Fri May 17, 2019 4:31 am
by iadvd
Ast A. Moore wrote: Thu May 16, 2019 2:06 pm
iadvd wrote: Thu May 16, 2019 1:16 pm I do not understand very well :) do you mean that for instance the sticks of the musical notes should all be to the right side of the notes so the tiles that have those mirrored notes right now are not real notation?
Well, sheet music is written (and read) left to right. Notes have heads and stems (aside from whole notes, that is) that are appended to the right of the heads if they go up. For notes that are written with their stems down, you simply rotate them 180 degrees, so the stems end up on the left side.

For deciding when a stem goes up or down, a simple rule is the note B (which is written on the middle line of the staff). It can usually be written with the stem going in either direction. Notes that are below it have their stems go up; notes that are above it have their stems go down.

Dots (which simply extend a note’s duration by half) are also written to the right of the notes.

So, as an example of one of the note groups you have in that screen (a dotted quarter note, followed by a quarter note, followed by a half note), here’s what it should look like:

Image

The same goes for the pictogram in the bottom left.

;)
Thanks for the explanation! I have changed all. If you download the .tap now I think is more realistic :D Hope you like this one!
Indeed if you refresh this forum page in your navigator the images of our former messages should be changed by the new ones too (the cache sometimes takes one or two navigator refreshes to update the images). Cheers and thanks again!

Image

Re: New Software 2019

Posted: Fri May 17, 2019 7:54 am
by Ast A. Moore
Excellent! Looks great now.

Re: New Software 2019

Posted: Fri May 17, 2019 10:56 am
by Solaris104

Re: New Software 2019

Posted: Fri May 17, 2019 11:44 am
by djnzx48
Really nice. That background twister is very cool.

A high score feature would make it even better.

Re: New Software 2019

Posted: Fri May 17, 2019 1:00 pm
by Ast A. Moore
solaris104 wrote: Fri May 17, 2019 10:56 am New verion of game Pariboro.
http://hracka.org/~mike/2019/05/11-pariboro-v11/
Sweet little puzzle. I’d modify the redefine keys routine to exclude duplicates (i.e. the same key being defined for multiple controls).

Feel free to have a look at mine here.

Re: New Software 2019

Posted: Sun May 19, 2019 9:33 am
by Alessandro
iadvd wrote: Thu May 16, 2019 7:37 am Dear all, here is my second game... Birdy Cantabile (a Musical Puzzle) :)
Hi iadvd,

congratulations on your second game, I like it even more than the first!

Although it is not easy to create something "different" with the Churrera - that's why I used it myself very rarely, on Cousin Horace only in fact - the setting and gameplay seem unusual enough to me, and that's a big plus for me.

Re: New Software 2019

Posted: Tue May 21, 2019 6:46 pm
by Daren

Re: New Software 2019

Posted: Tue May 21, 2019 9:42 pm
by R-Tape
Daren wrote: Tue May 21, 2019 6:46 pm Sc0tb0t: https://dougie9mcg.itch.io/sc0tb0t
Not the most polished AGD game but good fun! We'll need a few more like this to warrant a 'Scottish Cryptozoological Theme' group in ZXDB yet though :mrgreen: .

If anyone's in touch with the author could they get a 'aye' or 'nay' regarding hosting the game at SC?

Re: New Software 2019

Posted: Sat May 25, 2019 12:23 am
by Dougie mcg
Hi guys,
This is Dougie Mcg.

It's an 'aye' from me.

This is actually a project I've been making for my primary 6 class (10 year olds) using only the skills I am teaching them.
We use AGD in class after we've finished the coding part of our curriculum.
I wanted to show them that they have everything they need to go on and create their own speccy games and release them. Hopefully over the next few years as they build their skills we'll see the next batch of great speccy coders coming through. More importantly though they are developing a deep appreciation of the zx Spectrum and the joy of coding for it.

Thanks for hosting the game. It was great fun to make.

Cheers,
Dougie mcg

Re: New Software 2019

Posted: Sat May 25, 2019 1:41 am
by Dougie mcg
R-Tape wrote: Tue May 21, 2019 9:42 pm
Daren wrote: Tue May 21, 2019 6:46 pm Sc0tb0t: https://dougie9mcg.itch.io/sc0tb0t
Not the most polished AGD game but good fun! We'll need a few more like this to warrant a 'Scottish Cryptozoological Theme' group in ZXDB yet though :mrgreen: .

If anyone's in touch with the author could they get a 'aye' or 'nay' regarding hosting the game at SC?
Hi guys,
This is Dougie Mcg.

It's an 'aye' from me.

This is actually a project I've been making for my primary 6 class (10 year olds) using only the skills I am teaching them.
We use AGD in class after we've finished the coding part of our curriculum.
I wanted to show them that they have everything they need to go on and create their own speccy games and release them. Hopefully over the next few years as they build their skills we'll see the next batch of great speccy coders coming through. More importantly though they are developing a deep appreciation of the zx Spectrum and the joy of coding for it.

Thanks for hosting the game. It was great fun to make.
Make sure you get the version 2 one as I've fixed the penultimate level.

Cheers,
Dougie mcg

Re: New Software 2019

Posted: Sat May 25, 2019 9:19 am
by R-Tape
Dougie mcg wrote: Sat May 25, 2019 1:41 am This is actually a project I've been making for my primary 6 class (10 year olds) using only the skills I am teaching them.
We use AGD in class after we've finished the coding part of our curriculum.
I wanted to show them that they have everything they need to go on and create their own speccy games and release them. Hopefully over the next few years as they build their skills we'll see the next batch of great speccy coders coming through. More importantly though they are developing a deep appreciation of the zx Spectrum and the joy of coding for it.
This is fantastic. So how did it work in practise? Did they all have AGD on their own computers and help design levels? What was their input?

There are loads of modern game design tools out there, but I think the joy and simplicity of AGD means it can stand proud among them.

Yep version 2 will be in the next update. Ta for the game, and for giving some hope the Speccy might last longer than us codgers!

Re: New Software 2019

Posted: Sat May 25, 2019 1:40 pm
by Dougie mcg
The class all have their own computer and run AGD 4.7.
We have a tutorial each week on a certain skill and then build a level around that.
The kids are all completing their own games and are at different stages. Some with 3 levels others with 9 or 10.
They were asking what happens when you finish a game so I published Sc0tb0t to show them.
I've only used skills I have taught in class so they can see exactly what they can make themselves.
They have contributed with a few plot ideas and level design tips but are busy coding their own projects.
We had a visitor input on Scottish mythology so I wanted to show them that you can take any idea and apply it to make a game.
They are very excited about the prospect of finishing their own games in between getting distracted by the zx Spectrum library.
It's fantastic to see my pupils running up to me each day to tell me about how they were playing Head Over Heels or Jetpac last night. It just goes to show that with all the distractions of modern day technology, nothing outshines good old fashioned gameplay.
👍👍👍😁😁😁

Re: New Software 2019

Posted: Sat May 25, 2019 1:41 pm
by Dougie mcg
R-Tape wrote: Sat May 25, 2019 9:19 am
Dougie mcg wrote: Sat May 25, 2019 1:41 am This is actually a project I've been making for my primary 6 class (10 year olds) using only the skills I am teaching them.
We use AGD in class after we've finished the coding part of our curriculum.
I wanted to show them that they have everything they need to go on and create their own speccy games and release them. Hopefully over the next few years as they build their skills we'll see the next batch of great speccy coders coming through. More importantly though they are developing a deep appreciation of the zx Spectrum and the joy of coding for it.
This is fantastic. So how did it work in practise? Did they all have AGD on their own computers and help design levels? What was their input?

There are loads of modern game design tools out there, but I think the joy and simplicity of AGD means it can stand proud among them.

Yep version 2 will be in the next update. Ta for the game, and for giving some hope the Speccy might last longer than us codgers!

The class all have their own computer and run AGD 4.7.
We have a tutorial each week on a certain skill and then build a level around that.
The kids are all completing their own games and are at different stages. Some with 3 levels others with 9 or 10.
They were asking what happens when you finish a game so I published Sc0tb0t to show them.
I've only used skills I have taught in class so they can see exactly what they can make themselves.
They have contributed with a few plot ideas and level design tips but are busy coding their own projects.
We had a visitor input on Scottish mythology so I wanted to show them that you can take any idea and apply it to make a game.
They are very excited about the prospect of finishing their own games in between getting distracted by the zx Spectrum library.
It's fantastic to see my pupils running up to me each day to tell me about how they were playing Head Over Heels or Jetpac last night. It just goes to show that with all the distractions of modern day technology, nothing outshines good old fashioned gameplay.
👍👍👍😁😁😁

Re: New Software 2019

Posted: Sat May 25, 2019 2:28 pm
by Einar Saukas
This is fantastic!

We will gladly host all their games here when they are ready. Just let us know if we should credit the author name of each title, or just credit them all generically as "Students from SCHOOL NAME at CITY NAME". I assume that's not sensitive information (also names can be abbreviated as needed) and students would certainly love to see their names here, but you may need to check with school and/or parents. I'm looking forward to see these titles :)

Re: New Software 2019

Posted: Sat May 25, 2019 9:00 pm
by R-Tape
Einar Saukas wrote: Sat May 25, 2019 2:28 pm We will gladly host all their games here when they are ready.
Having your own entry in ZXDB is worth 3 or 4 GSCEs!

Re: New Software 2019

Posted: Sun May 26, 2019 2:18 am
by Dougie mcg
Einar Saukas wrote: Sat May 25, 2019 2:28 pm This is fantastic!

We will gladly host all their games here when they are ready. Just let us know if we should credit the author name of each title, or just credit them all generically as "Students from SCHOOL NAME at CITY NAME". I assume that's not sensitive information (also names can be abbreviated as needed) and students would certainly love to see their names here, but you may need to check with school and/or parents. I'm looking forward to see these titles :)
Wow!
Thank you so much for that.
This will certainly ramp up the excitement around the project.
We should have them ready by the end of June. 😁
We will have a crack at doing our own loading screens too!
Thanks for the support. ❤️👍

Re: New Software 2019

Posted: Sun May 26, 2019 8:06 pm
by Einar Saukas
You are welcome! :)

Re: New Software 2019

Posted: Thu May 30, 2019 7:27 am
by R-Tape
Is anyone in touch with Ross Atkin? He's released his game, Operation labyrinth, over at WoS. It's already in ZXDB as a cassette only release. Could someone ask him if we can host his games?

Re: New Software 2019

Posted: Sat Jun 01, 2019 10:58 am
by eurocamsuite
(oficial site of project: https://calentamientoglobalacelerado.ne ... rce/#prj04 )

It's here! With all of you the fourth and final installment of this saga written in compiled ZX-Basic, THE GALATIC CHATARRERO 4 - Final Battle

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After the third installment of this project in which we experimented about the design of games based on pseudo-random mazes, basically through the combined use of RND and ATTR and with the use of a large part of the code of the previous edition of the saga, we prepared this time a game version of skill and strategy for our charismatic protagonist and titled THE GALATIC CHATARRERO 4 - Final Battle, with winks to old cinematographic works like Bishop of Battle (1983), shocking short of terror of Joseph Sargent in which quite novel infographic techniques were used for the time.

Image

Image

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In this file # 04 of ZXOpenSource, as in previous installments, we will see the advantages and disadvantages that can bring us the use of the code of other previous programs as well as new simple techniques to combine the high and low resolution of the Spectrum based on the command OVER In the design of screens we have exploited the potential of my spartan cross software (for Windows) ZX-DRAW graphic design, which I have been forced to correct and update to the final usable version, and we have also used another tool own design that is GDU-Calc, a graphics editor / manager GDUs for Spectrum that has greatly facilitated the work with 16x16 sprites instead of the classic 8x8.

Finally and according to the results, we will see how to develop a game as simple as addictive, all with a progressive difficulty as fine as possible and that makes the last of the levels a quite complicated but not impossible challenge.

We will also easily learn how to mount our game on a cassette tape to load it into a real ZX-Spectrum (see quick guide to create physical tapes in zxopensource site).

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I do not know why but something tells me that we are going to have a lot more fun studying these techniques than trying to help the Junkman to overcome the infallible artificial intelligences.

Complete gameplay of beta version....
You dare?
[media]https://www.youtube.com/watch?v=hhn4RhR5yvQ[/media]

Re: New Software 2019

Posted: Mon Jun 03, 2019 3:52 pm
by g0blinish
Some tiny intros from Outline 2019 demoparty:

https://www.pouet.net/party.php?which=652&when=2019

Re: New Software 2019

Posted: Wed Jun 05, 2019 9:38 am
by g0blinish

Re: New Software 2019

Posted: Wed Jun 05, 2019 11:04 am
by djnzx48
Nice. Really like that animation in part 7.

Looks like the part 6 scroller is based on Extruder?

Re: New Software 2019

Posted: Wed Jun 05, 2019 11:07 am
by Ralf
AY Megademo 3
Top quality stuff !

Re: New Software 2019

Posted: Thu Jun 06, 2019 9:10 pm
by Ralf