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Re: New Software 2019

Posted: Sat May 25, 2019 1:41 am
by Dougie mcg
R-Tape wrote: ↑Tue May 21, 2019 9:42 pm
Daren wrote: ↑Tue May 21, 2019 6:46 pm Sc0tb0t: https://dougie9mcg.itch.io/sc0tb0t
Not the most polished AGD game but good fun! We'll need a few more like this to warrant a 'Scottish Cryptozoological Theme' group in ZXDB yet though :mrgreen: .

If anyone's in touch with the author could they get a 'aye' or 'nay' regarding hosting the game at SC?
Hi guys,
This is Dougie Mcg.

It's an 'aye' from me.

This is actually a project I've been making for my primary 6 class (10 year olds) using only the skills I am teaching them.
We use AGD in class after we've finished the coding part of our curriculum.
I wanted to show them that they have everything they need to go on and create their own speccy games and release them. Hopefully over the next few years as they build their skills we'll see the next batch of great speccy coders coming through. More importantly though they are developing a deep appreciation of the zx Spectrum and the joy of coding for it.

Thanks for hosting the game. It was great fun to make.
Make sure you get the version 2 one as I've fixed the penultimate level.

Cheers,
Dougie mcg

Re: New Software 2019

Posted: Sat May 25, 2019 9:19 am
by R-Tape
Dougie mcg wrote: ↑Sat May 25, 2019 1:41 am This is actually a project I've been making for my primary 6 class (10 year olds) using only the skills I am teaching them.
We use AGD in class after we've finished the coding part of our curriculum.
I wanted to show them that they have everything they need to go on and create their own speccy games and release them. Hopefully over the next few years as they build their skills we'll see the next batch of great speccy coders coming through. More importantly though they are developing a deep appreciation of the zx Spectrum and the joy of coding for it.
This is fantastic. So how did it work in practise? Did they all have AGD on their own computers and help design levels? What was their input?

There are loads of modern game design tools out there, but I think the joy and simplicity of AGD means it can stand proud among them.

Yep version 2 will be in the next update. Ta for the game, and for giving some hope the Speccy might last longer than us codgers!

Re: New Software 2019

Posted: Sat May 25, 2019 1:40 pm
by Dougie mcg
The class all have their own computer and run AGD 4.7.
We have a tutorial each week on a certain skill and then build a level around that.
The kids are all completing their own games and are at different stages. Some with 3 levels others with 9 or 10.
They were asking what happens when you finish a game so I published Sc0tb0t to show them.
I've only used skills I have taught in class so they can see exactly what they can make themselves.
They have contributed with a few plot ideas and level design tips but are busy coding their own projects.
We had a visitor input on Scottish mythology so I wanted to show them that you can take any idea and apply it to make a game.
They are very excited about the prospect of finishing their own games in between getting distracted by the zx Spectrum library.
It's fantastic to see my pupils running up to me each day to tell me about how they were playing Head Over Heels or Jetpac last night. It just goes to show that with all the distractions of modern day technology, nothing outshines good old fashioned gameplay.
πŸ‘πŸ‘πŸ‘πŸ˜πŸ˜πŸ˜

Re: New Software 2019

Posted: Sat May 25, 2019 1:41 pm
by Dougie mcg
R-Tape wrote: ↑Sat May 25, 2019 9:19 am
Dougie mcg wrote: ↑Sat May 25, 2019 1:41 am This is actually a project I've been making for my primary 6 class (10 year olds) using only the skills I am teaching them.
We use AGD in class after we've finished the coding part of our curriculum.
I wanted to show them that they have everything they need to go on and create their own speccy games and release them. Hopefully over the next few years as they build their skills we'll see the next batch of great speccy coders coming through. More importantly though they are developing a deep appreciation of the zx Spectrum and the joy of coding for it.
This is fantastic. So how did it work in practise? Did they all have AGD on their own computers and help design levels? What was their input?

There are loads of modern game design tools out there, but I think the joy and simplicity of AGD means it can stand proud among them.

Yep version 2 will be in the next update. Ta for the game, and for giving some hope the Speccy might last longer than us codgers!

The class all have their own computer and run AGD 4.7.
We have a tutorial each week on a certain skill and then build a level around that.
The kids are all completing their own games and are at different stages. Some with 3 levels others with 9 or 10.
They were asking what happens when you finish a game so I published Sc0tb0t to show them.
I've only used skills I have taught in class so they can see exactly what they can make themselves.
They have contributed with a few plot ideas and level design tips but are busy coding their own projects.
We had a visitor input on Scottish mythology so I wanted to show them that you can take any idea and apply it to make a game.
They are very excited about the prospect of finishing their own games in between getting distracted by the zx Spectrum library.
It's fantastic to see my pupils running up to me each day to tell me about how they were playing Head Over Heels or Jetpac last night. It just goes to show that with all the distractions of modern day technology, nothing outshines good old fashioned gameplay.
πŸ‘πŸ‘πŸ‘πŸ˜πŸ˜πŸ˜

Re: New Software 2019

Posted: Sat May 25, 2019 2:28 pm
by Einar Saukas
This is fantastic!

We will gladly host all their games here when they are ready. Just let us know if we should credit the author name of each title, or just credit them all generically as "Students from SCHOOL NAME at CITY NAME". I assume that's not sensitive information (also names can be abbreviated as needed) and students would certainly love to see their names here, but you may need to check with school and/or parents. I'm looking forward to see these titles :)

Re: New Software 2019

Posted: Sat May 25, 2019 9:00 pm
by R-Tape
Einar Saukas wrote: ↑Sat May 25, 2019 2:28 pm We will gladly host all their games here when they are ready.
Having your own entry in ZXDB is worth 3 or 4 GSCEs!

Re: New Software 2019

Posted: Sun May 26, 2019 2:18 am
by Dougie mcg
Einar Saukas wrote: ↑Sat May 25, 2019 2:28 pm This is fantastic!

We will gladly host all their games here when they are ready. Just let us know if we should credit the author name of each title, or just credit them all generically as "Students from SCHOOL NAME at CITY NAME". I assume that's not sensitive information (also names can be abbreviated as needed) and students would certainly love to see their names here, but you may need to check with school and/or parents. I'm looking forward to see these titles :)
Wow!
Thank you so much for that.
This will certainly ramp up the excitement around the project.
We should have them ready by the end of June. 😁
We will have a crack at doing our own loading screens too!
Thanks for the support. β€οΈπŸ‘

Re: New Software 2019

Posted: Sun May 26, 2019 8:06 pm
by Einar Saukas
You are welcome! :)

Re: New Software 2019

Posted: Thu May 30, 2019 7:27 am
by R-Tape
Is anyone in touch with Ross Atkin? He's released his game, Operation labyrinth, over at WoS. It's already in ZXDB as a cassette only release. Could someone ask him if we can host his games?

Re: New Software 2019

Posted: Sat Jun 01, 2019 10:58 am
by eurocamsuite
(oficial site of project: https://calentamientoglobalacelerado.ne ... rce/#prj04 )

It's here! With all of you the fourth and final installment of this saga written in compiled ZX-Basic, THE GALATIC CHATARRERO 4 - Final Battle

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After the third installment of this project in which we experimented about the design of games based on pseudo-random mazes, basically through the combined use of RND and ATTR and with the use of a large part of the code of the previous edition of the saga, we prepared this time a game version of skill and strategy for our charismatic protagonist and titled THE GALATIC CHATARRERO 4 - Final Battle, with winks to old cinematographic works like Bishop of Battle (1983), shocking short of terror of Joseph Sargent in which quite novel infographic techniques were used for the time.

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In this file # 04 of ZXOpenSource, as in previous installments, we will see the advantages and disadvantages that can bring us the use of the code of other previous programs as well as new simple techniques to combine the high and low resolution of the Spectrum based on the command OVER In the design of screens we have exploited the potential of my spartan cross software (for Windows) ZX-DRAW graphic design, which I have been forced to correct and update to the final usable version, and we have also used another tool own design that is GDU-Calc, a graphics editor / manager GDUs for Spectrum that has greatly facilitated the work with 16x16 sprites instead of the classic 8x8.

Finally and according to the results, we will see how to develop a game as simple as addictive, all with a progressive difficulty as fine as possible and that makes the last of the levels a quite complicated but not impossible challenge.

We will also easily learn how to mount our game on a cassette tape to load it into a real ZX-Spectrum (see quick guide to create physical tapes in zxopensource site).

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I do not know why but something tells me that we are going to have a lot more fun studying these techniques than trying to help the Junkman to overcome the infallible artificial intelligences.

Complete gameplay of beta version....
You dare?
[media]https://www.youtube.com/watch?v=hhn4RhR5yvQ[/media]

Re: New Software 2019

Posted: Mon Jun 03, 2019 3:52 pm
by g0blinish
Some tiny intros from Outline 2019 demoparty:

https://www.pouet.net/party.php?which=652&when=2019

Re: New Software 2019

Posted: Wed Jun 05, 2019 9:38 am
by g0blinish

Re: New Software 2019

Posted: Wed Jun 05, 2019 11:04 am
by djnzx48
Nice. Really like that animation in part 7.

Looks like the part 6 scroller is based on Extruder?

Re: New Software 2019

Posted: Wed Jun 05, 2019 11:07 am
by Ralf
AY Megademo 3
Top quality stuff !

Re: New Software 2019

Posted: Thu Jun 06, 2019 9:10 pm
by Ralf

Re: New Software 2019

Posted: Thu Jun 06, 2019 9:44 pm
by R-Tape
Ralf wrote: ↑Thu Jun 06, 2019 9:10 pm Operation: Labyrinth Fall
http://www.indieretronews.com/2019/06/o ... .html#more
Cheers Ralf, this has already been mentioned.

As far as I can tell it's not a new game, just the author providing what was originally a cassette only release.

Re: New Software 2019

Posted: Fri Jun 14, 2019 9:09 am
by g0blinish
Not new, but some old demos found:
https://zxaaa.ru/view_demos.php

Re: New Software 2019

Posted: Tue Jun 25, 2019 5:48 am
by iadvd
Dear all, here is my third game... Rade Blunner Ep.2: Cannibal Wheh's Little Shop

R-Tape: as always, please feel free to add it to the ZXDB :)

Guide & code here:
https://github.com/Iadvd/Retrocomputing ... deBlunner2

Download here:
https://github.com/Iadvd/Retrocomputing ... tz_ver.tap

If you have Fuse+Spectranet (or a real Spectrum + Spectranet peripheral) you can try the Android TCP/IP Virtual Joystick and play wireless using your Android phone or tablet as a joystick with this version below (instructions to use it are in the first link):
https://github.com/Iadvd/Retrocomputing ... ck_ver.tap

I have tried to add some technical experiments to this game: a minimap that shows the rooms that you have already visited, a conversation panel in which you can see important clues on specific rooms, a place of the panel where you will see your advance in the completion of the game (an image is drawn in three steps, while you cover the objectives of the game), some blocked doors that require the correct position of some switches (they change randomly every time you play) and a "boss" enemy named Clive :)

The loading screen is not a screen but a little program with a better (well I tried it to be better...) version of the game tune, a loading screen image and a greetings/greetz scroll in which I have tried to add all the places that gave me feedback of my previous games and some people that gave me good advices.

If by any chance you find some problems loading the tap version I linked above (the one that has the greetings program instead a loading screen) there is a simple tap version of the game without loading screen at the game folder (first link above, look for the file "radeblunnere2.tap").

Some screen caps, hope you like it! Cheers! :D :D :D

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Re: New Software 2019

Posted: Thu Jun 27, 2019 2:06 pm
by g0blinish

Re: New Software 2019

Posted: Tue Jul 02, 2019 12:23 am
by spider
Manic Miner - Big Bonus Edition

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Download Here
jswmm discussion topic here

:)

Re: New Software 2019

Posted: Tue Jul 02, 2019 9:37 pm
by R-Tape
g0blinish wrote: ↑Thu Jun 27, 2019 2:06 pm Image

pixteen
Cheers g0blinish,

What's exactly is this? My browser wouldn't let me download from the original link, so I got it from pouet. The readme mentions WinTVC and there is a .cas file. What machine is this aimed at?

Re: New Software 2019

Posted: Tue Jul 02, 2019 9:54 pm
by Ast A. Moore
R-Tape wrote: ↑Tue Jul 02, 2019 9:37 pm What's exactly is this? My browser wouldn't let me download from the original link.
Does this link work for you?

It’s your standard sliding-tile (more like swapping-tiles) picture puzzle. Use the arrow keys + β€œ0” to move the tiles around.

Re: New Software 2019

Posted: Wed Jul 03, 2019 8:09 am
by R-Tape
Ast A. Moore wrote: ↑Tue Jul 02, 2019 9:54 pm
Does this link work for you?

It’s your standard sliding-tile (more like swapping-tiles) picture puzzle. Use the arrow keys + β€œ0” to move the tiles around.
Thanks. Got it. Ast to the rescue again.

I wonder what the bloody hell I downloaded from pouet?!

Re: New Software 2019

Posted: Wed Jul 03, 2019 8:13 am
by Ast A. Moore
R-Tape wrote: ↑Wed Jul 03, 2019 8:09 am I wonder what the bloody hell I downloaded from pouet?!
Something you probably shouldn’t mention in mixed company, I think. :?

Re: New Software 2019

Posted: Wed Jul 03, 2019 9:16 am
by R-Tape
Ast A. Moore wrote: ↑Wed Jul 03, 2019 8:13 am Something you probably shouldn’t mention in mixed company, I think. :?
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