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Re: New Software 2019
Posted: Wed Aug 07, 2019 10:49 am
by R-Tape
iadvd wrote: ↑Wed Aug 07, 2019 7:00 am
Dear all, here is my fourth game... Moon's Fandom Festival
Oh wow. This looks pretty special. It's got a touch of Everyone's a Wally about it. Cheers!
Re: New Software 2019
Posted: Wed Aug 07, 2019 12:07 pm
by Ralf
Dear all, here is my fourth game... Moon's Fandom Festival
Wow, It's different from the usual AGD platformers that you get today. And it comes completely out of the blue, I believe there weren't
any previews.
I'll check it later
Re: New Software 2019
Posted: Fri Aug 09, 2019 3:36 am
by iadvd
Re: New Software 2019
Posted: Sat Aug 10, 2019 9:25 pm
by Andre Leao
Tomorrow at 2 PM, full review will be available
Re: New Software 2019
Posted: Tue Aug 13, 2019 9:52 am
by g0blinish
Block Dude, it may buggy(or not)
Re: New Software 2019
Posted: Sun Aug 18, 2019 8:27 pm
by R-Tape
iadvd wrote: ↑Wed Aug 07, 2019 7:00 am
Dear all, here is my fourth game... Moon's Fandom Festival
R-Tape: as always, please feel free to add it to the ZXDB
I finally had chance to play this properly—it's good fun and great to see a fresh idea. It took me a while to get the hang of it. I've managed to get 2 icons and
nearly made every character satisfied. The biggest flaw in the game is that there is so much repetition. For example, I accidently lost the access card a few times, and it takes ages checking and rechecking (
and rechecking*) filing cabinets to get it back, and in the meantime I get the magic wand I already have several times. The same goes for 'collecting' the correct message for chatting—I'm waiting for a few specific ones and I keep getting the ones I've already used.
I had to look up some of the fandom references (I'm neither a Harry Potter nor Mecha officionado), but that was all part of the fun
Anyway, great game. Thanks! (I've been a bit lazy, but I'll include this in my part of next ZXDB update).
*why btw? how could that ever be fun for the player or necessary for the game?
Re: New Software 2019
Posted: Mon Aug 19, 2019 3:29 am
by iadvd
R-Tape wrote: ↑Sun Aug 18, 2019 8:27 pm
I finally had chance to play this properly—it's good fun and great to see a fresh idea. It took me a while to get the hang of it. I've managed to get 2 icons and
nearly made every character satisfied. The biggest flaw in the game is that there is so much repetition. For example, I accidently lost the access card a few times, and it takes ages checking and rechecking (
and rechecking*) filing cabinets to get it back, and in the meantime I get the magic wand I already have several times. The same goes for 'collecting' the correct message for chatting—I'm waiting for a few specific ones and I keep getting the ones I've already used.
I had to look up some of the fandom references (I'm neither a Harry Potter nor Mecha officionado), but that was all part of the fun
Anyway, great game. Thanks! (I've been a bit lazy, but I'll include this in my part of next ZXDB update).
*why btw? how could that ever be fun for the player or necessary for the game?
Thanks for checking it! yes, yes you are totally right about the amount of time required to obtain a correct item. I have been testing it for weeks, not finding for this game a satisfactory solution. Every time you search for something everything depends on a random number, if the numbers is a certain probability value, you find something. But the "something" that you found is also random. So it is like for instance very similar to this:
Search something > Random number from 0 to 17 > if random number is not 0 then bad luck nothing was found; if = 0 then generate a second random number, and according to that number provide to the character the associated object to that random number...
I need to fine tune both the probability required in the step 1 to be successful finding an object and then maybe avoiding a second random number to get an object and just rotate and provide the next object of the list, so the objects just rotate when they are found, so you always find a new ("next" of the list) object
I will amend this for the next one. At least if you insist it finally appears, just a question of 1 minute. I need to rethink that part for sure!
Re: New Software 2019
Posted: Mon Aug 19, 2019 12:47 pm
by R-Tape
iadvd wrote: ↑Mon Aug 19, 2019 3:29 am
Search something > Random number from 0 to 17 > if random number is not 0 then bad luck nothing was found; if = 0 then generate a second random number, and according to that number provide to the character the associated object to that random number...
I need to fine tune both the probability required in the step 1 to be successful finding an object and then maybe avoiding a second random number to get an object and just rotate and provide the next object of the list, so the objects just rotate when they are found, so you always find a new ("next" of the list) object
It would be nice to get objects a bit more frequently. It would be even nicer if an object does not reappear after it has been successfully used, but that's more difficult to implement than your 'next object' idea.
By the way, what is "You've been rackrolled" a reference to?
Re: New Software 2019
Posted: Mon Aug 19, 2019 1:09 pm
by iadvd
R-Tape wrote: ↑Mon Aug 19, 2019 12:47 pm
iadvd wrote: ↑Mon Aug 19, 2019 3:29 am
Search something > Random number from 0 to 17 > if random number is not 0 then bad luck nothing was found; if = 0 then generate a second random number, and according to that number provide to the character the associated object to that random number...
I need to fine tune both the probability required in the step 1 to be successful finding an object and then maybe avoiding a second random number to get an object and just rotate and provide the next object of the list, so the objects just rotate when they are found, so you always find a new ("next" of the list) object
It would be nice to get objects a bit more frequently. It would be even nicer if an object does not reappear after it has been successfully used, but that's more difficult to implement than your 'next object' idea.
By the way, what is "You've been rackrolled" a reference to?
Thanks for the ideas!!! You've been rackrolled is a modified word for Rickrolled... I also write Ghastbusters and X-flies in other conversations of the game...
well you know what Rickrolling is...
https://m.youtube.com/watch?v=v7ScGV5128A
Re: New Software 2019
Posted: Mon Aug 19, 2019 1:25 pm
by R-Tape
iadvd wrote: ↑Mon Aug 19, 2019 1:09 pm
well you know what Rickrolling is...
I do now!
Re: New Software 2019
Posted: Mon Aug 19, 2019 1:35 pm
by Joefish
I haven't played it, but rather than generating a random number on demand to add an object, it always makes for fairer gameplay if a list of needed objects are randomly distributed to fixed places at the start of the game, then the game designed so that they can't be disposed of until they're used. Just like shuffling a pack of cards, rather than generating a playing card at random when dealt.
Re: New Software 2019
Posted: Thu Aug 29, 2019 1:11 pm
by 8BitAG
This one, from April, seems to have missed the updates:
The Revenge of Moriarty
viewtopic.php?f=3&t=1480
Re: New Software 2019
Posted: Mon Sep 16, 2019 1:17 pm
by zapiy
Do we know the coder of this game?
Cheers
Re: New Software 2019
Posted: Sun Oct 20, 2019 5:17 pm
by stupidget
Great new version of the classic Bruce Lee:
https://highriser.itch.io/bruce-lee-rx
Spruced up graphics and it's still a joy to play.
Re: New Software 2019
Posted: Tue Oct 22, 2019 10:48 am
by Ralf
Re: New Software 2019
Posted: Tue Oct 22, 2019 1:13 pm
by R-Tape
Thanks for the heads up chaps. I've neglected the initial games list post. I've added most of the missing ones, and need to sort out the links for many.
Some stats for the year so far (there will be a few games missing):
Total games: 68
By genre:
Action: 24
Adventure: 3
Management 2
Platform: 10
Puzzle: 4
Shmups: 7
Text Adv: 16
Utililty: 2
Not counting PAWS or QUILL, how many are made with game designers:
AGD: 18
SEUD: 3
MK1/2 3
And 11 games were 2019 entries for the
ZX-Dev 2018 competition.
Re: New Software 2019
Posted: Wed Oct 23, 2019 8:20 am
by Ivanzx
Thanks for th info, Dave! Hmm seems that the rythm of creation of new games has slowed down a little bit, although we are still missing Halloween and Xmas, two of the most prolific periods of time for new releases
However, I think the quality is still really high!
Re: New Software 2019
Posted: Thu Oct 24, 2019 8:53 pm
by R-Tape
R-Tape wrote: ↑Tue Oct 22, 2019 1:13 pm
Total games: 68
Forgot to mention that ^this^ number doesn't include the 20 games made by
Bearsden Primary P6!
Re: New Software 2019
Posted: Sun Oct 27, 2019 4:51 am
by g0blinish
CaFe 2019 demoparty stuff:
https://events.retroscene.org/cafe2019
such a good entries
Re: New Software 2019
Posted: Sat Nov 02, 2019 9:10 am
by Ralf
Recent new games:
Che-Man
viewtopic.php?f=3&t=1963
Mage Rage
viewtopic.php?f=3&t=1970
Rescate en Marte
viewtopic.php?f=3&t=1985
2048
viewtopic.php?f=3&t=1986
TuT-Tut (for ZX81)
viewtopic.php?f=3&t=1988
Paintball 2048
viewtopic.php?f=3&t=1992
Quite a lot. But no Halloween themed game this year?
Re: New Software 2019
Posted: Sat Nov 02, 2019 9:34 am
by Andre Leao
There'll be one more during the weekend. With something not far away from the halloween theme...
Re: New Software 2019
Posted: Tue Nov 05, 2019 5:48 pm
by stupidget
This is the second Nixy game and I must admit, it's somewhat brilliant:
https://www.bubblesoftgames.com/nixy-an ... ds-of-doom
I've had a quick play today and I'm struggling to get into the castle. I can see the key, but, work out how to bloody well get it
Re: New Software 2019
Posted: Tue Nov 05, 2019 11:12 pm
by Andre Leao
A platformer will appear somewhere...
Re: New Software 2019
Posted: Thu Nov 28, 2019 6:49 pm
by PeterJ
Super Enquiry Simulator
viewtopic.php?f=3&t=2069
Re: New Software 2019
Posted: Thu Nov 28, 2019 8:46 pm
by PeterJ
Battle on Hoth (Empire Software MiA)
viewtopic.php?f=3&t=2071