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Re: New Software 2019

Posted: Mon Jan 07, 2019 1:02 am
by Cebrian
Ast A. Moore wrote: Mon Jan 07, 2019 12:37 am
Cebrian wrote: Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month, feel free to check it out at http://ancientbytes.com (it’s still in beta so feel free to report any bugs or feedback).
This is really neat!
Very smooth, just the amount of inertia, cool graphics and sound effects!

Fix the English version link, though. I had to manually change the file name in the URL.
Ouch! Thanks for the tip. It should be fixed now :)

Re: New Software 2019

Posted: Mon Jan 07, 2019 9:21 pm
by Ralf
Jet Set Willy - The Mr Noseybonk Edition:
(a mod of Jet Set Willy of course)

http://jswmm.co.uk/files/file/121-jet-s ... k-edition/

Image

Image

I'm not an expert on Jet Set Willy. Is it just main sprite and music change or are there more changes ???

Re: New Software 2019

Posted: Mon Jan 07, 2019 9:31 pm
by hikoki
Cebrian wrote: Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month
Gooood!!! How many Gods?
I was getting drug-addicted so I gave up on the third.. for now :)
Thanks

Re: New Software 2019

Posted: Mon Jan 07, 2019 9:37 pm
by Cebrian
hikoki wrote: Mon Jan 07, 2019 9:31 pm
Cebrian wrote: Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month
Gooood!!! How many Gods?
I was getting drug-addicted so I gave up on the third.. for now :)
Thanks
Eight levels plus four game modes. Thanks for playing!

Re: New Software 2019

Posted: Tue Jan 08, 2019 9:30 am
by g0blinish

Re: New Software 2019

Posted: Tue Jan 08, 2019 6:21 pm
by stupidget
g0blinish wrote: Tue Jan 08, 2019 9:30 am Image

crazy

That demo is stunning. Some of the optical effects are superb.

Re: New Software 2019

Posted: Wed Jan 09, 2019 6:07 am
by mzx

Re: New Software 2019

Posted: Wed Jan 09, 2019 6:20 am
by hikoki
[mention]Cebrian[/mention] I did it! See you in Egypt. I feel like Michael Jordan, Fred Astaire and the Lawnmower man trying to escape :)

Re: New Software 2019

Posted: Wed Jan 09, 2019 7:49 am
by R-Tape
mzx wrote: Wed Jan 09, 2019 6:07 am The Malignant Gore (Sanctum Games)

Image
Ooh this is good. Nice, eerie early 1980's look, and it feels 'unAGD'. Great action puzzle idea. The inlay is cool too - very 16 bit!

The author is another WASD loony though.

Re: New Software 2019

Posted: Wed Jan 09, 2019 9:08 am
by Ast A. Moore
R-Tape wrote: Wed Jan 09, 2019 7:49 am The author is another WASD loony though.
I know. I suggest we . . .

Stick him in a barrel with a hosepipe on him,
Stick him in a barrel with a hosepipe on him,
Stick him in a barrel with a hosepipe on him,
Early in the morning.

Re: New Software 2019

Posted: Sat Jan 12, 2019 4:43 pm
by g0blinish
for programmers(read task into file_id.diz):
FizzBuzz

Re: New Software 2019

Posted: Sun Jan 13, 2019 11:12 am
by hikoki
New beta 4 for Lovecraft Mythos and awesome level editor! at ancientbytes.com
the beta 2 was great and addictive, imho it only needed some more introductory levels.. what do you think about the new changes?

Re: New Software 2019

Posted: Sun Jan 13, 2019 4:59 pm
by R-Tape
hikoki wrote: Sun Jan 13, 2019 11:12 am New beta 4 for Lovecraft Mythos and awesome level editor! at ancientbytes.com
the beta 2 was great and addictive, imho it only needed some more introductory levels.. what do you think about the new changes?
Just had a play and 'found' 4 levels. It takes a bit of getting used to but it's fun to run rings around these creatures of the underworld, apart from the Chthonian—that scares me and gets me into a right lather. What has changed since the first version? I can't see any differences.

[mention]Cebrian[/mention], was this made with MK2, La Churrera, or neither?

Re: New Software 2019

Posted: Sun Jan 13, 2019 5:53 pm
by hikoki
R-Tape wrote: Sun Jan 13, 2019 4:59 pm What has changed since the first version? I can't see any differences.
this is far better imho https://yadi.sk/d/6EA8gK4Iscqj8w

Re: New Software 2019

Posted: Sun Jan 13, 2019 6:01 pm
by Cebrian
R-Tape wrote: Sun Jan 13, 2019 4:59 pm
Just had a play and 'found' 4 levels. It takes a bit of getting used to but it's fun to run rings around these creatures of the underworld, apart from the Chthonian—that scares me and gets me into a right lather. What has changed since the first version? I can't see any differences.

@Cebrian, was this made with MK2, La Churrera, or neither?
Thanks for playing! There are quite a few changes in the new beta. Here is a short list:
  • A difficulty selector. In easy mode bullets give you three times more ammo, and pickups are more frequent.
  • Health pickups, which should only appear under dire circumstances.
  • Night Gaunts are now slower and have some limited ability to circumvent obstacles.
  • An intermission screen (to retry a level). Now starting the game from the main menu always starts in the first screen.
  • A new ending screen for easy mode
  • The three last screens are now different as they were too unfair.
There should still be a new beta in a week or so with bugfixes and a few extra changes, but it's pretty close to final. Any feedback about the game (and the changes) is welcome :)

The game was written directly in assembler, using Pasmo, and uses no library or engine. I plan to release the source alongside the final version (it's clumsy and uninteresting, but I love open source and full Spectrum game sources seem to be rare, so why not).

By the way, the Cthonian will almost always spawn behind you and is not fast enough to get you if you run in a straight line without delay. It's only dangerous in late levels when there is no space to get away. It can also be killed with a bullet if you turn around and are fast enough.

Re: New Software 2019

Posted: Sun Jan 13, 2019 6:26 pm
by hikoki
Oh well I already told the author that I disliked the new Night Gaunt and changes on level design
there you have a RZX walkthough that I recorded half-drunk https://yadi.sk/d/dsxpg9ADgk0LfA
I am not a good player but wanted to keep pushing. The latest beta does not get to push me the same way

Re: New Software 2019

Posted: Sun Jan 13, 2019 6:55 pm
by Cebrian
hikoki wrote: Sun Jan 13, 2019 6:26 pm Oh well I already told the author that I disliked the new Night Gaunt and changes on level design
there you have a RZX walkthough that I recorded half-drunk https://yadi.sk/d/dsxpg9ADgk0LfA
I am not a good player but wanted to keep pushing. The latest beta does not get to push me the same way
Have you tried hard mode? Or calling JESUS in the Gods menu? The resulting challenge should be closer to the original beta.

Re: New Software 2019

Posted: Sat Jan 19, 2019 5:42 am
by g0blinish

Re: New Software 2019

Posted: Sat Jan 19, 2019 4:58 pm
by R-Tape
g0blinish wrote: Sat Jan 12, 2019 4:43 pm FizzBuzz
Fizz Buzz is a very simple programming task, asked in software developer job interviews.
A typical round of Fizz Buzz can be:
Write a program that prints the numbers from 1 to 100 and for multiples of '3' print "Fizz" instead of the number and for the multiples of '5' print "Buzz".
I know FizzBuzz as a spoken word game, but didn't realise it was a common software developer question.

Has anyone here ever been asked to do this at a job interview?

Re: New Software 2019

Posted: Sat Jan 19, 2019 5:12 pm
by g0blinish
Actually no :) only some SQL questions & tasks during interview.

Re: New Software 2019

Posted: Sat Jan 19, 2019 8:02 pm
by Ralf
Has anyone here ever been asked to do this at a job interview?
Me personally not. But I've heard that yes, it's actually asked quite often on interviews.

And here's some really weird interview story about it ;)
http://thedailywtf.com/articles/The-Fiz ... uter-Space

Re: New Software 2019

Posted: Sun Jan 20, 2019 9:19 pm
by Ralf
Looks like this thread is not up to date.

So, what I quickly noticed:

The Amethyst Dagger:
viewtopic.php?f=3&t=1236

Mike, the Guitar - The Shooter:
viewtopic.php?f=3&t=1253

Resistance:
viewtopic.php?f=3&t=1240

Re: New Software 2019

Posted: Sun Jan 20, 2019 9:33 pm
by 8BitAG
Also new this year...

Eight Feet Under
by Stefan Vogt
published by Pond Software (2019)
Text adventure
Produced using DAAD https://spectrumcomputing.co.uk/index.p ... 6&id=30013
Spectrum 48K - two parts
language - English

(Only available as a bonus with the physical release of Hibernated 1 from PolyPlay
https://spectrumcomputing.co.uk/index.p ... 6&id=34312 )

On the same subject... the current version of...
Hibernated 1: This Place is Death https://spectrumcomputing.co.uk/index.p ... 6&id=34312
was also produced with DAAD
and will be published as a physical edition by Polyplay in 2019
Hibernated 1: This Place is Death - Collector's Edition - CPC/Spectrum cassette @ 20 Euros
Hibernated 1: This Place is Death - Collector's Edition - Spectrum 3"-Diskette @ 25 Euros

I don't know if you'd make a separate entry for the DAAD version of Hibernated 1, compared to the PAW version. There are examples, I think, of both instances where Quilled & PAWed entries are combined and also listed as separate games.

Re: New Software 2019

Posted: Sun Jan 20, 2019 9:38 pm
by R-Tape
Ralf wrote: Sun Jan 20, 2019 9:19 pm The Amethyst Dagger:
viewtopic.php?f=3&t=1236
This one is 2018, and the same author also has two others that are missing: Mini Explorer and Elon M. with Jetpack. All very good AGD games that many wouldn't guess were AGD. They'll have entries in the next update, hopefully file permission too.

Re: New Software 2019

Posted: Mon Jan 21, 2019 8:03 pm
by stupidget
R-Tape wrote: Sat Jan 19, 2019 4:58 pm
g0blinish wrote: Sat Jan 12, 2019 4:43 pm FizzBuzz
Fizz Buzz is a very simple programming task, asked in software developer job interviews.
A typical round of Fizz Buzz can be:
Write a program that prints the numbers from 1 to 100 and for multiples of '3' print "Fizz" instead of the number and for the multiples of '5' print "Buzz".
I know FizzBuzz as a spoken word game, but didn't realise it was a common software developer question.

Has anyone here ever been asked to do this at a job interview?

:lol: :lol:

We used to play this as a drinking game, but, it was called Sh1t B0110x. We’d sit round a table and we’d count up from one onwards going from person to person and anytime a multiple of 3 landed on you you said sh1t and multiples of 5 you’d say b0110x. If you got it wrong you had to neck your drink. You can imagine the states we used to get i after a few rounds !!!!