GLUF

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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DenisGrachev
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GLUF

Post by DenisGrachev » Thu Jan 10, 2019 3:38 pm

And here we go,mates.

Grab you copy of GLUF from my site http://www.retrosouls.net/zx/gluf.zip

Since 2015 i'm made 1 game per year so... see ya in 2020 ;)

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dfzx
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Re: GLUF

Post by dfzx » Thu Jan 10, 2019 4:24 pm

Brilliant...
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stupidget
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Re: GLUF

Post by stupidget » Thu Jan 10, 2019 4:36 pm

Looks a bit like El Stompo, which is praise indeed.

Can't wait to have a play, but, I've just started a new job and the laptops are really locked down. Damn those IT security policies :evil:
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R-Tape
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Re: GLUF

Post by R-Tape » Thu Jan 10, 2019 4:48 pm

So, do we do the best game of 2019 poll now, or what?
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Ersh
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Re: GLUF

Post by Ersh » Thu Jan 10, 2019 6:57 pm

Completed it! :) Very nice tech and graphics! I really enjoyed the gameplay as well, though some of the later levels felt a bit unfair, like it relied a bit too much on luck to get through. Either way, good job!
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R-Tape
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Re: GLUF

Post by R-Tape » Thu Jan 10, 2019 8:09 pm

I love the crazy little yellow gonzo-hoppers! There's some craftier than average AI going on with some of the baddy types.
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Ast A. Moore
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Re: GLUF

Post by Ast A. Moore » Thu Jan 10, 2019 10:32 pm

Neat! And here is Gluf wrapped in the new version of my turbo loader. Loading time: 1:15.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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MatGubbins
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Re: GLUF

Post by MatGubbins » Thu Jan 10, 2019 11:49 pm

It's great.
The later levels are crazy sweet cheese and crackers hard!
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Bomb Munchies Ver1930 17th Nov 2017 (look for the blue download box ) If you get a time-out message and live in the UK then try after 9pm-3am.
Send me a PM and I can email it to you too. Kent, UK

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Morkin
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Re: GLUF

Post by Morkin » Thu Jan 10, 2019 11:53 pm

...Again with the colour witchcraft... ;)

Smooth playing game and everything beautifully crafted as we've come to expect. And yes, strangely reminiscent of a Stompy game of some sort... ;)

There's some strategy required mixed with a 'twitchy' arcade mechanic. The only thing I found is that I occasionally went up an elevator to see one of whose whizzy nasties coming down towards you. The up/down 'view' control is a cool idea; if only it could stretch a tiny bit further.. :o

How many levels are there? I've got to this one so far:

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...Additionally, I've got the music stuck in my head now... :lol:
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Ast A. Moore
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Re: GLUF

Post by Ast A. Moore » Fri Jan 11, 2019 12:23 am

Morkin wrote:
Thu Jan 10, 2019 11:53 pm

...Additionally, I've got the music stuck in my head now... :lol:
Oh, I can help you with that. The cure is under the spoiler in this post. 8-) Take twice daily postprandially.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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