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GLUF
Posted: Thu Jan 10, 2019 3:38 pm
by DenisGrachev
And here we go,mates.
Grab you copy of GLUF from my site
http://www.retrosouls.net/zx/gluf.zip
Since 2015 i'm made 1 game per year so... see ya in 2020
Re: GLUF
Posted: Thu Jan 10, 2019 4:24 pm
by dfzx
Brilliant...
Re: GLUF
Posted: Thu Jan 10, 2019 4:36 pm
by stupidget
Looks a bit like El Stompo, which is praise indeed.
Can't wait to have a play, but, I've just started a new job and the laptops are really locked down. Damn those IT security policies
Re: GLUF
Posted: Thu Jan 10, 2019 4:48 pm
by R-Tape
So, do we do the best game of 2019 poll now, or what?
Re: GLUF
Posted: Thu Jan 10, 2019 6:57 pm
by Ersh
Completed it!
Very nice tech and graphics! I really enjoyed the gameplay as well, though some of the later levels felt a bit unfair, like it relied a bit too much on luck to get through. Either way, good job!
Re: GLUF
Posted: Thu Jan 10, 2019 8:09 pm
by R-Tape
I love the crazy little yellow gonzo-hoppers! There's some craftier than average AI going on with some of the baddy types.
Re: GLUF
Posted: Thu Jan 10, 2019 10:32 pm
by Ast A. Moore
Neat! And
here is Gluf wrapped in the new version of my turbo loader. Loading time:
1:15.
Re: GLUF
Posted: Thu Jan 10, 2019 11:49 pm
by MatGubbins
It's great.
The later levels are crazy sweet cheese and crackers hard!
Re: GLUF
Posted: Thu Jan 10, 2019 11:53 pm
by Morkin
...Again with the colour witchcraft...
Smooth playing game and everything beautifully crafted as we've come to expect. And yes, strangely reminiscent of a Stompy game of some sort...
There's some strategy required mixed with a 'twitchy' arcade mechanic. The only thing I found is that I occasionally went up an elevator to see one of whose whizzy nasties coming down towards you. The up/down 'view' control is a cool idea; if only it could stretch a tiny bit further..
How many levels are there? I've got to this one so far:
...Additionally, I've got the music stuck in my head now...
Re: GLUF
Posted: Fri Jan 11, 2019 12:23 am
by Ast A. Moore
Morkin wrote: ↑Thu Jan 10, 2019 11:53 pm
...Additionally, I've got the music stuck in my head now...
Oh, I can help you with that. The cure is under the spoiler
in this post.
Take twice daily postprandially.
Re: GLUF
Posted: Fri Jan 11, 2019 7:59 am
by R-Tape
Morkin wrote: ↑Thu Jan 10, 2019 11:53 pm
How many levels are there? I've got to this one so far:
That's one thing I miss - a level counter. It's fairly short and has a nice congrats screen. I thinks there's 20 levels or so.
The last few levels are a bit manic, but its very completable.
...Additionally, I've got the music stuck in my head now...
If you got song #1 trapped in your head, just displace it with song #2...
Re: GLUF
Posted: Fri Jan 11, 2019 8:40 am
by 4thRock
Very good game with modern playability and top graphics. Thanks!
Re: GLUF
Posted: Fri Jan 11, 2019 4:44 pm
by DenisGrachev
Thanks, mates!
Ast A. Moore wrote: ↑Thu Jan 10, 2019 10:32 pm
Neat! And
here is Gluf wrapped in the new version of my turbo loader. Loading time:
1:15.
wow, so fast, great one!
Morkin wrote: ↑Thu Jan 10, 2019 11:53 pm
How many levels are there? I've got to this one so far:
There is a 25 levels devided into 4 worlds. Missing a level counter, yep
btw, i'm write some dev tips about OldTower and Gluf here:
http://hype.retroscene.org/blog/dev/768.html.
Unfortunately it's in russian, but if someone interesting you can try to use a google trasnlate option
cheers
Re: GLUF
Posted: Fri Jan 11, 2019 9:41 pm
by R-Tape
BTW [mention]DenisGrachev[/mention] —what does the 'рубин' (Ruby) on the TV mean in this context?
Re: GLUF
Posted: Fri Jan 11, 2019 9:53 pm
by Ast A. Moore
R-Tape wrote: ↑Fri Jan 11, 2019 9:41 pm
BTW @DenisGrachev —what does the 'рубин' (Ruby) on the TV mean in this context?
A brand name for TV sets and the name of the company that makes them.
Re: GLUF
Posted: Sat Jan 12, 2019 7:15 am
by Einar Saukas
That's an awesome game! Good work!!!
It's almost like a mix between EL STOMPO and SUN BUCKET
I just finished playing the game and mapping it. If anyone's interested, the game map is available
here.
Re: GLUF
Posted: Sat Jan 12, 2019 9:42 am
by DenisGrachev
Einar Saukas wrote: ↑Sat Jan 12, 2019 7:15 am
That's an awesome game! Good work!!!
It's almost like a mix between EL STOMPO and SUN BUCKET
I just finished playing the game and mapping it. If anyone's interested, the game map is available
here.
awesome map, thanks!
yep, i'm a big fan of el-stompo and sun bucket
btw original GLUF was a basic 8x8 UDG back in 1997 , it's a shame that i can't find old cassetes. There was many basic games at it
Re: GLUF
Posted: Sat Jan 12, 2019 9:45 am
by R-Tape
Some kind of level designer, or a way of hacking new levels in, would be fun.
Re: GLUF
Posted: Sat Jan 12, 2019 9:50 am
by DenisGrachev
R-Tape wrote: ↑Sat Jan 12, 2019 9:45 am
Some kind of level designer, or a way of hacking new levels in, would be fun.
hmmm, levels are packed but if i find a memmory to store it unpacked will be easy to make it. i'll try if someone ready to draw it with c64 charpad %)
just remember that back in 2000 when we buy a pc i'm only preserve a my basic games from "Join" series and save it as z80 snapshots with real spectrum. Still sad that i not save whole cassete as wav or even mp3.
btw, not sure if my basic games are preserver at sc:
http://www.retrosouls.net/zx/joinBasicZ80.zip
Re: GLUF
Posted: Sat Jan 12, 2019 10:17 am
by Morkin
Currently sitting in a pit, awaiting death...
[Edit: didn't take too long...]
Re: GLUF
Posted: Sat Jan 12, 2019 11:44 am
by DenisGrachev
ok, i'm prepared quick and dirty way to draw a custom levels:
http://www.retrosouls.net/zx/!glufCustom.zip
There is no special level editor and i'm use a charPad from c64 world.
How to make levels:
Run
CharPad, go to
options->Color Palletes->ZX SPECTRUM
Open a
baseNullLevel.ctm file and save it with
levelXX name. don't forget to type .ctm extension manualy since there is charpad bug
Draw an level
Go on
FILE->EXPORT DATA check only
MAP and save as
levelXX.bin
Run
build bat and there is a gluf.tap with your levels
Since a charPad is an universal editor drawing a levels has some troubles and i not remember all of it
Here is some tips i still remember:
On the first level there is no enemies since GLUF letters uses an enemy sprites
No more than 32 elevators, if platform splits an elevator it must be splited by special CROSS tile 40
as in !splitElevator.ctm example
red ghost tile it's a ghost respawn points, it must be 4 on level if there is a ghost
arrows tiles it's a waypoints for flying enemies
when an enemy collide with waypoint it randomly gets an one of directions
be carefull if flying enemy try to move off screen it resets a game
door tile not used since a door always appear at enemy start point
no more than 4 enemies on level but i recommend 3 to stable gameplay
good luck
Re: GLUF
Posted: Sat Jan 12, 2019 11:48 am
by Hernan
Amazing game. The use of color is incredible, even better than El Stompo!
Great work Denis!!
Re: GLUF
Posted: Sat Jan 12, 2019 12:20 pm
by Ersh
Great! Any chance of creating custom levels for Old Tower as well?
Re: GLUF
Posted: Sat Jan 12, 2019 12:33 pm
by Einar Saukas
DenisGrachev wrote: ↑Sat Jan 12, 2019 9:42 am
Einar Saukas wrote: ↑Sat Jan 12, 2019 7:15 am
That's an awesome game! Good work!!!
It's almost like a mix between EL STOMPO and SUN BUCKET
I just finished playing the game and mapping it. If anyone's interested, the game map is available
here.
awesome map, thanks!
Thank you!
It's now online at
https://maps.speccy.cz/map.php?id=GLUF
Re: GLUF
Posted: Sat Jan 12, 2019 12:58 pm
by R-Tape
DenisGrachev wrote: ↑Sat Jan 12, 2019 11:44 am
ok, i'm prepared quick and dirty way to draw a custom levels:
Oorah! This will be fun.