GLUF
- DenisGrachev
- Dizzy
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Re: GLUF
ok, i'm prepared quick and dirty way to draw a custom levels:
http://www.retrosouls.net/zx/!glufCustom.zip
There is no special level editor and i'm use a charPad from c64 world.
How to make levels:
Run CharPad, go to options->Color Palletes->ZX SPECTRUM
Open a baseNullLevel.ctm file and save it with levelXX name. don't forget to type .ctm extension manualy since there is charpad bug
Draw an level
Go on FILE->EXPORT DATA check only MAP and save as levelXX.bin
Run build bat and there is a gluf.tap with your levels
Since a charPad is an universal editor drawing a levels has some troubles and i not remember all of it
Here is some tips i still remember:
On the first level there is no enemies since GLUF letters uses an enemy sprites
No more than 32 elevators, if platform splits an elevator it must be splited by special CROSS tile 40
as in !splitElevator.ctm example
red ghost tile it's a ghost respawn points, it must be 4 on level if there is a ghost
arrows tiles it's a waypoints for flying enemies
when an enemy collide with waypoint it randomly gets an one of directions
be carefull if flying enemy try to move off screen it resets a game
door tile not used since a door always appear at enemy start point
no more than 4 enemies on level but i recommend 3 to stable gameplay
good luck
http://www.retrosouls.net/zx/!glufCustom.zip
There is no special level editor and i'm use a charPad from c64 world.
How to make levels:
Run CharPad, go to options->Color Palletes->ZX SPECTRUM
Open a baseNullLevel.ctm file and save it with levelXX name. don't forget to type .ctm extension manualy since there is charpad bug
Draw an level
Go on FILE->EXPORT DATA check only MAP and save as levelXX.bin
Run build bat and there is a gluf.tap with your levels
Since a charPad is an universal editor drawing a levels has some troubles and i not remember all of it
Here is some tips i still remember:
On the first level there is no enemies since GLUF letters uses an enemy sprites
No more than 32 elevators, if platform splits an elevator it must be splited by special CROSS tile 40
as in !splitElevator.ctm example
red ghost tile it's a ghost respawn points, it must be 4 on level if there is a ghost
arrows tiles it's a waypoints for flying enemies
when an enemy collide with waypoint it randomly gets an one of directions
be carefull if flying enemy try to move off screen it resets a game
door tile not used since a door always appear at enemy start point
no more than 4 enemies on level but i recommend 3 to stable gameplay
good luck
Last edited by DenisGrachev on Sat Jan 12, 2019 11:54 am, edited 1 time in total.
Re: GLUF
Great! Any chance of creating custom levels for Old Tower as well?DenisGrachev wrote: ↑Sat Jan 12, 2019 11:44 am ok, i'm prepared quick and dirty way to draw a custom levels:
http://www.retrosouls.net/zx/!glufCustom.zip
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
- Einar Saukas
- Bugaboo
- Posts: 3143
- Joined: Wed Nov 15, 2017 2:48 pm
Re: GLUF
Thank you!DenisGrachev wrote: ↑Sat Jan 12, 2019 9:42 amawesome map, thanks!Einar Saukas wrote: ↑Sat Jan 12, 2019 7:15 am That's an awesome game! Good work!!!
It's almost like a mix between EL STOMPO and SUN BUCKET
I just finished playing the game and mapping it. If anyone's interested, the game map is available here.
It's now online at https://maps.speccy.cz/map.php?id=GLUF
Re: GLUF
DenisGrachev wrote: ↑Sat Jan 12, 2019 11:44 am ok, i'm prepared quick and dirty way to draw a custom levels:
Oorah! This will be fun.
Re: GLUF
Finally managed to have a play through of the first 3 levels and yep, as expected, it’s brilliant. Great music, great colours, great animations and a really well thought out game.
Imagine if these multi-coloured games had been released in the 80’s! That would have kept those naysayers about the Speccy colour clash a bit quiet!!
Imagine if these multi-coloured games had been released in the 80’s! That would have kept those naysayers about the Speccy colour clash a bit quiet!!
Re: GLUF
I had chance to play it properly only today too.
It's great, what can I say more? It's colourful. It's playable. It has proper difficulty. It has smooth fluent movement or it feels so.
Early multicolor games sometimes felt jerky as they involved horizontal movent by 8 pixels. Here yuo don't see any jerkyness at all.
Good job, Denis !
It's great, what can I say more? It's colourful. It's playable. It has proper difficulty. It has smooth fluent movement or it feels so.
Early multicolor games sometimes felt jerky as they involved horizontal movent by 8 pixels. Here yuo don't see any jerkyness at all.
Good job, Denis !
- DenisGrachev
- Dizzy
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Re: GLUF
That makes sense. So it isn't possible to edit the levels with charPad and just replace them like with GLUF? Maybe the level-data is more complex in Old Tower? Anyway, a proper Old Tower level editor would be sweet even if 128k only.DenisGrachev wrote: ↑Mon Jan 14, 2019 2:04 am There is no free memory in 48k version of OldTower, only if for 128k
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
Re: GLUF
Haha, poor Denis,
There's only one thing worse than being given post-release bug reports, and that's being given post-release bonus feature requests
There's only one thing worse than being given post-release bug reports, and that's being given post-release bonus feature requests
Re: GLUF
True, true. It's an excellent game though, taxing puzzles yet simple rules. As I played through the game I was thinking about ideas for new levels.
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
- DenisGrachev
- Dizzy
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Re: GLUF
Just opened it and i don't remember a lot of code, so not so much chances for Old Tower editor
UPD: fill a cofee and find a solution for old tower
- Alessandro
- Dynamite Dan
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Re: GLUF
Hi Denis,
another lovely creation! Simple and effective, and very well presented in both visual and sound, as your previous titles.
And a very big thank you for using my SetoLOAD turbo scheme
another lovely creation! Simple and effective, and very well presented in both visual and sound, as your previous titles.
And a very big thank you for using my SetoLOAD turbo scheme
- DenisGrachev
- Dizzy
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Re: GLUF
and here is a gluf source code, if anyone interested try to clean it a bit but have not much time for it
http://www.retrosouls.net/zx/!glufSrc.zip
hopefully it will be usefull for someone
see ya!
http://www.retrosouls.net/zx/!glufSrc.zip
hopefully it will be usefull for someone
see ya!
- Einar Saukas
- Bugaboo
- Posts: 3143
- Joined: Wed Nov 15, 2017 2:48 pm
Re: GLUF
That's awesome, thank you!!!DenisGrachev wrote: ↑Wed Jan 16, 2019 2:19 am and here is a gluf source code, if anyone interested try to clean it a bit but have not much time for it
http://www.retrosouls.net/zx/!glufSrc.zip
hopefully it will be usefull for someone
see ya!
Hopefully your example will motivate more developers to release their source codes too!!!
Re: GLUF
No they're not preserved at SC. I'm collating them now—they're very decent BASIC games (I'm glad you moved to ASM though!).DenisGrachev wrote: ↑Sat Jan 12, 2019 9:50 am just remember that back in 2000 when we buy a pc i'm only preserve a my basic games from "Join" series and save it as z80 snapshots with real spectrum. Still sad that i not save whole cassete as wav or even mp3.
btw, not sure if my basic games are preserver at sc:
http://www.retrosouls.net/zx/joinBasicZ80.zip
Can you remember the years of release?
- DenisGrachev
- Dizzy
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- Manic Miner
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Re: GLUF
What a brilliant game! And I am not usually much of a game player either so it goes to show how much this game got me going1 Also thanks to Mr. Moore (I can't remember the rest of your handle, sorry!) for the turbo loader which made life easier.
Took me a while to figure out how to load it because Fuse defaults to 48k and I'm not sure how I finally got it to load so I have it paused for going back to but never mind these little details, this game is fun and its a bit of a puzzler to get going at first - probably old hat to all you gamesters - everything about this is new to me, figuring out the controls, then what to do, then how you get up or down a line, just blindly trying stuff out but the point is it kept me interested enough not to say "Sod this!" and bin it never to return which is my reaction to 99% of games!
So if it gets me this interested it must be a bloody good game! Well done everyone responsible, it looks good, sounds good, in fact its so good I think its going to be HDMI to the big TV to really get the full effect (and P?s? off the wife too but hey, its her turn, I have to put up with her politics crap!)
Took me a while to figure out how to load it because Fuse defaults to 48k and I'm not sure how I finally got it to load so I have it paused for going back to but never mind these little details, this game is fun and its a bit of a puzzler to get going at first - probably old hat to all you gamesters - everything about this is new to me, figuring out the controls, then what to do, then how you get up or down a line, just blindly trying stuff out but the point is it kept me interested enough not to say "Sod this!" and bin it never to return which is my reaction to 99% of games!
So if it gets me this interested it must be a bloody good game! Well done everyone responsible, it looks good, sounds good, in fact its so good I think its going to be HDMI to the big TV to really get the full effect (and P?s? off the wife too but hey, its her turn, I have to put up with her politics crap!)
- Ast A. Moore
- Rick Dangerous
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Re: GLUF
Glad you found my little loader useful!
You choose which machine you wish to use in Preferences > Machine (not sure what it’s called on your OS). There’s a list of different Spectrum models.
I hear you, brother.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.