GLUF

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
Ralf
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Re: GLUF

Post by Ralf » Mon Jan 14, 2019 12:04 pm

By the way, why this name? Does GLUF actually means something?

Get Lost Ugly F*cker? ;)
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Ersh
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Re: GLUF

Post by Ersh » Mon Jan 14, 2019 12:37 pm

R-Tape wrote:
Mon Jan 14, 2019 12:03 pm
Haha, poor Denis,

There's only one thing worse than being given post-release bug reports, and that's being given post-release bonus feature requests :mrgreen:
True, true. :lol: It's an excellent game though, taxing puzzles yet simple rules. As I played through the game I was thinking about ideas for new levels. :)
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DenisGrachev
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Re: GLUF

Post by DenisGrachev » Mon Jan 14, 2019 3:20 pm

Ersh wrote:
Mon Jan 14, 2019 11:50 am
That makes sense. :) So it isn't possible to edit the levels with charPad and just replace them like with GLUF? Maybe the level-data is more complex in Old Tower? Anyway, a proper Old Tower level editor would be sweet even if 128k only. :D
Just opened it and i don't remember a lot of code, so not so much chances for Old Tower editor :)

UPD: fill a cofee and find a solution for old tower
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Alessandro
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Re: GLUF

Post by Alessandro » Mon Jan 14, 2019 9:28 pm

Hi Denis,

another lovely creation! Simple and effective, and very well presented in both visual and sound, as your previous titles.

And a very big thank you for using my SetoLOAD turbo scheme :D
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DenisGrachev
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Re: GLUF

Post by DenisGrachev » Wed Jan 16, 2019 2:19 am

and here is a gluf source code, if anyone interested :) try to clean it a bit but have not much time for it :(
http://www.retrosouls.net/zx/!glufSrc.zip

hopefully it will be usefull for someone :)

see ya!
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Einar Saukas
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Re: GLUF

Post by Einar Saukas » Wed Jan 16, 2019 5:58 am

DenisGrachev wrote:
Wed Jan 16, 2019 2:19 am
and here is a gluf source code, if anyone interested :) try to clean it a bit but have not much time for it :(
http://www.retrosouls.net/zx/!glufSrc.zip

hopefully it will be usefull for someone :)

see ya!
That's awesome, thank you!!!

Hopefully your example will motivate more developers to release their source codes too!!!
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R-Tape
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Re: GLUF

Post by R-Tape » Sat Jan 19, 2019 5:20 pm

DenisGrachev wrote:
Sat Jan 12, 2019 9:50 am
just remember that back in 2000 when we buy a pc i'm only preserve a my basic games from "Join" series and save it as z80 snapshots with real spectrum. Still sad that i not save whole cassete as wav or even mp3.

btw, not sure if my basic games are preserver at sc:
http://www.retrosouls.net/zx/joinBasicZ80.zip
No they're not preserved at SC. I'm collating them now—they're very decent BASIC games (I'm glad you moved to ASM though!).

Can you remember the years of release?
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DenisGrachev
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Re: GLUF

Post by DenisGrachev » Sun Jan 20, 2019 10:45 am

R-Tape wrote:
Sat Jan 19, 2019 5:20 pm
No they're not preserved at SC. I'm collating them now—they're very decent BASIC games (I'm glad you moved to ASM though!).
Can you remember the years of release?
as i remember 1,2,3 was 1998 and 3.5,4 was 1999 :)
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Re: GLUF

Post by llewelyn » Sun Jan 20, 2019 1:37 pm

What a brilliant game! And I am not usually much of a game player either so it goes to show how much this game got me going1 Also thanks to Mr. Moore (I can't remember the rest of your handle, sorry!) for the turbo loader which made life easier.

Took me a while to figure out how to load it because Fuse defaults to 48k and I'm not sure how I finally got it to load so I have it paused for going back to but never mind these little details, this game is fun and its a bit of a puzzler to get going at first - probably old hat to all you gamesters - everything about this is new to me, figuring out the controls, then what to do, then how you get up or down a line, just blindly trying stuff out but the point is it kept me interested enough not to say "Sod this!" and bin it never to return which is my reaction to 99% of games!

So if it gets me this interested it must be a bloody good game! Well done everyone responsible, it looks good, sounds good, in fact its so good I think its going to be HDMI to the big TV to really get the full effect (and piss off the wife too but hey, its her turn, I have to put up with her politics crap!)
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Ast A. Moore
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Re: GLUF

Post by Ast A. Moore » Sun Jan 20, 2019 2:15 pm

llewelyn wrote:
Sun Jan 20, 2019 1:37 pm
Also thanks to Mr. Moore (I can't remember the rest of your handle, sorry!) for the turbo loader which made life easier.
Glad you found my little loader useful!
llewelyn wrote:
Sun Jan 20, 2019 1:37 pm
Took me a while to figure out how to load it because Fuse defaults to 48k
You choose which machine you wish to use in Preferences > Machine (not sure what it’s called on your OS). There’s a list of different Spectrum models.
llewelyn wrote:
Sun Jan 20, 2019 1:37 pm
(and piss off the wife too but hey, its her turn, I have to put up with her politics crap!)
I hear you, brother. :lol:
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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