Wonky

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
Ersh
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Re: Wonky

Post by Ersh » Sun Feb 24, 2019 12:38 pm

I went through it again a couple of times also recorded a RZX, you can download it here. I struggled a bit on the third stage but you can always fast forward that bit in the emulator ;)

Think the difficulty is spot on really, you've only got the 'time' as your opponent, so just keep at it. :)
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dfzx
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Re: Wonky

Post by dfzx » Sun Feb 24, 2019 12:39 pm

Ralf wrote:
Sun Feb 24, 2019 12:17 pm
I've just only tried it.

Simple to learn, hard to master ;)

The game mechanics are simple but very original in their simplicity.
The game engine is all right, everythings moves smoothly
Thanks, good to hear. :)
Ralf wrote:
Sun Feb 24, 2019 12:17 pm
Unfortuantely it's too hard, as other say. Probably redesigning the levels would help but I guess the levels remain as they are.
Yes, OK, I think the lesson here, and it is a lesson because I keen to learn, is that if the author feels it's "about right", or maybe "a bit of a challenge", which is what I felt with this game, then it's probably too hard. Probably best to err on the side of too easy to prevent losing the interest of the player too early. I'll definitely take that on board.

Ralf, before you lose interest entirely, try it in an emulator at 50% speed. :)
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dfzx
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Re: Wonky

Post by dfzx » Sun Feb 24, 2019 1:00 pm

Ersh wrote:
Sun Feb 24, 2019 12:38 pm
I went through it again a couple of times also recorded a RZX, you can download it here. I struggled a bit on the third stage but you can always fast forward that bit in the emulator ;)

Think the difficulty is spot on really, you've only got the 'time' as your opponent, so just keep at it. :)
I am utterly blown away that someone played it, mastered it and finished it at full speed, and even made a recording of it. You're right, that 3rd level is far too difficult, especially the left side near the start. Lesson learned, I assure you.

What I wasn't quite ready for is the feeling of elation caused by a handful of people I don't really know having a few minutes of fun playing something I created. It makes the project hugely worthwhile and rewarding. What it must have been like, back in the day, to have created a game tens of thousands of people enjoyed...

Thanks to everyone who gave it a try. Made my day. :D
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Ersh
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Re: Wonky

Post by Ersh » Sun Feb 24, 2019 1:32 pm

dfzx wrote:
Sun Feb 24, 2019 1:00 pm
I am utterly blown away that someone played it, mastered it and finished it at full speed, and even made a recording of it. You're right, that 3rd level is far too difficult, especially the left side near the start. Lesson learned, I assure you.
I wouldn't say it's too difficult, if you pick up the pills in those two parts in stage 3 then it's pretty easy to tackle. Though I found that picking up pills could end up screwing you when time sped up in other places, so I just avoided them all together. ;) Helps to have an even rhythm to platforming.

Thanks for the game mate! (more please).
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R-Tape
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Re: Wonky

Post by R-Tape » Sun Feb 24, 2019 1:33 pm

My eyes! I am blinded by the celestial light emitted by the game finale!

This is a great game, and it joins Dave Infuriators in the 'one key' genre.

It seemed impossible at first, but after I saw how Ersh completed level 2 (IMO the hardest level by far), it was manageable after that. I liked the in-game music, but the charm wore off pretty quickly and I went for the 'M' key!

This is annoyingly good for a first project. Well done Derek. Don't stop!
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Re: Wonky

Post by R-Tape » Sun Feb 24, 2019 1:34 pm

Ersh wrote:
Sun Feb 24, 2019 1:32 pm
Thanks for the game mate! (MORE PLEASE).
FTFY.
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majikeyric
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Re: Wonky

Post by majikeyric » Sun Feb 24, 2019 3:12 pm

Great concept ! :)
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Ersh
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Re: Wonky

Post by Ersh » Sun Feb 24, 2019 4:13 pm

Been playing some more on ZXDS trying to get a better time, works remarkably well on there even though the DS' LCD isn't the best for fast (50hz) moving objects. :)

Stumbled upon a bug though, I failed on the 5th and last level and got sent back to the title screen, when I started a new game the pill on the left platform (shortcut to the goal) wasn't there anymore. Thought nothing of it and continued on, made it to the final level but there I couldn't pick up the first key, the graphic was there but it would not get collected when walked past so I couldn't complete it. Had to reload the game.

It appears that if objects are 'collected' and not 'respawned' when one finishes a level, they won't appear if the player starts over. Try collecting the 'shortcut-pill' and then finish the first level, let the timer run out on the second level and start a new game. The pill is gone. Same goes for the key on the last level (most likely all other objects), the key is there but can't be collected.
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dfzx
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Re: Wonky

Post by dfzx » Sun Feb 24, 2019 5:23 pm

Ersh wrote:
Sun Feb 24, 2019 4:13 pm
It appears that if objects are 'collected' and not 'respawned' when one finishes a level, they won't appear if the player starts over.
Ooh, good spot. The game restart code isn't resetting objects which have gone into that un-displayed state. Easy fix, thanks for the report. :)
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Ersh
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Re: Wonky

Post by Ersh » Mon Feb 25, 2019 10:41 am

Had a great no-pill (5 bonuses) run, only lost a couple of seconds on the first level, had a flawless 2nd and only one tiny mistake on the third (which to me is the toughest if you're going for speed). Naturally I missed the pixel perfect jump twice(!) on the fourth level, first jump was one pixel early, second jump one pixel late so I lost around 10 seconds there. No mistakes on the last level. Total time around 3:30. :) It's not perfect, those two missed jumps on the 4th level pains me, but I've submitted the recording to the RZX-Archive nonetheless. You can download it from here in the meantime.
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