CraPONG! v1.1 Experimental software in BASIC compiled
Re: CraPONG! v1.1 Experimental software in BASIC compiled
Interesting stuff. It flickers a little but seems smooth anyway.
One comment - PONG isn't first computer game in history. At least Spacewar! (https://en.wikipedia.org/wiki/Spacewar! ) is older and there are probably more.
One comment - PONG isn't first computer game in history. At least Spacewar! (https://en.wikipedia.org/wiki/Spacewar! ) is older and there are probably more.
Re: CraPONG! v1.1 Experimental software in BASIC compiled
The first video game came out before there were any computers.
Re: CraPONG! v1.1 Experimental software in BASIC compiled
Nice! Let the player change his racket colour and associate each colour to one of these trajectories
In addition, let these trajectories remain on the screen for a while so the ball gets deflected with ATTR. In practice, a sort of plasmapong-like shooting.
Players could also throw planets to the field, any number up to spending a mass of about seventy suns. Just like this ha!
In addition, let these trajectories remain on the screen for a while so the ball gets deflected with ATTR. In practice, a sort of plasmapong-like shooting.
Players could also throw planets to the field, any number up to spending a mass of about seventy suns. Just like this ha!
Spoiler
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- Drutt
- Posts: 15
- Joined: Sun Mar 17, 2019 3:51 am
Re: CraPONG! v1.1 Experimental software in BASIC compiled
The truth is that I've been trying to accelerate the blades by increasing the displacement to 2 pixels, but then a disadvantage of playability arises, the artificial intelligence of the CPU becomes invincible.
Given this situation, I added some elements (defenses and forwards dribblers!!) in each field to get some more uncertainty in the game.
It seems that I have achieved it, but I will continue experimenting soon.
Thanks to everyone for the interest and for your interesting comments!
This project is hosted in:
https://calentamientoglobalacelerado.net/ZXopensource/
Given this situation, I added some elements (defenses and forwards dribblers!!) in each field to get some more uncertainty in the game.
It seems that I have achieved it, but I will continue experimenting soon.
Thanks to everyone for the interest and for your interesting comments!
This project is hosted in:
https://calentamientoglobalacelerado.net/ZXopensource/
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- Drutt
- Posts: 15
- Joined: Sun Mar 17, 2019 3:51 am
Re: CraPONG! v1.1 Experimental software in BASIC compiled
Experimenting with the possibilities of vectorial animation in BASIC-ZX I have managed to move a filled circle to the pixel with relative fuidez.
In fact, this softness is achieved thanks to the combination of the power of the compiler MCODER3 with the technique used in CraPONG that allows to redraw and erase only the contours of the objects that we want to move.
I will document on my website https://calentamientoglobalacelerado.net/ZXopensource/, although it is quite simple.
regards!!
In fact, this softness is achieved thanks to the combination of the power of the compiler MCODER3 with the technique used in CraPONG that allows to redraw and erase only the contours of the objects that we want to move.
I will document on my website https://calentamientoglobalacelerado.net/ZXopensource/, although it is quite simple.
regards!!
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- Drutt
- Posts: 15
- Joined: Sun Mar 17, 2019 3:51 am
Re: CraPONG! v1.1 Experimental software in BASIC compiled
New experimental software derivative from CraPONG!...
https://youtu.be/TYJFSJHM7UY
[media]https://youtu.be/TYJFSJHM7UY[/media]
https://youtu.be/TYJFSJHM7UY
[media]https://youtu.be/TYJFSJHM7UY[/media]
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- Manic Miner
- Posts: 205
- Joined: Thu Feb 22, 2018 3:27 pm
- Location: virginias eastern shore
- Contact:
Re: CraPONG! v1.1 Experimental software in BASIC compiled
What about 'Hunt the Hurkle'? I know that was on the mainframe at the London College of Printing in the late 60's if memory serves? I definitely remember the name but I'm not entirely sure about the date. It was on the Middlesex Polytechnic mainframe in 1980 I do know.
Re: CraPONG! v1.1 Experimental software in BASIC compiled
The earliest video game (because it used a screen to display the action rather than output to blinking lights to indicate a status) was "Tennis for two" and was created in 1958 - and was played on an oscilloscope.llewelyn wrote: ↑Thu Aug 08, 2019 9:40 pmWhat about 'Hunt the Hurkle'? I know that was on the mainframe at the London College of Printing in the late 60's if memory serves? I definitely remember the name but I'm not entirely sure about the date. It was on the Middlesex Polytechnic mainframe in 1980 I do know.
https://www.bnl.gov/about/history/firstvideo.php