Ad Lunam

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Andre Leao
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Re: Ad Lunam

Post by Andre Leao »

Yesterday I tried v 0.1 and I was amazed with the multitude of options available. It is a complex game indeed, in the good tradition of games like Dictator, President and a few more... It will not be the cup of tea for some people, but I´m loving it (and the thematic as well). Will prepare a full review only with the final version, 'cause I´m sure you'll find some more nice additions to include... ;)
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Alessandro
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Re: Ad Lunam

Post by Alessandro »

@Andre Leao Glad you liked v0.1 :D Try v0.2 then, there's a lot more there, although many of the changes will be "under the hood" and evident only if you peruse the source files.

Of course I wish the game to be judged in its final version, although this does not mean that the proper release could not also be improved later, should there be any necessity to do so.

However I can say, even at this time, that I am satisfied at the result. Again, it is a proof of concept essentially - to proof that a game of such complexity and detail could be made for the humble Spectrum. In addition to that, I wanted to have a try at something completely different from what I had done so far. As always, I like variety :lol:
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Andre Leao
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Re: Ad Lunam

Post by Andre Leao »

Alessandro, when training the pilots, option 1 has no name (2 is Eva, 3 is Docking, ...).
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Alessandro
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Re: Ad Lunam

Post by Alessandro »

Thanks @Andre Leao, try it again now, the issue you reported should be fixed.
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Andre Leao
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Re: Ad Lunam

Post by Andre Leao »

Thanks, meanwhile prepared a draft of the review. Will only release it you when you're ready.
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Alessandro
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Re: Ad Lunam

Post by Alessandro »

All right, please report any other issues you might find. Of course everybody else is invited to do the same :)
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Alessandro
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Re: Ad Lunam

Post by Alessandro »

Version 0.3 is here!

What's new:
  • Choose one out of three difficulty levels at the start. Parameters affected are: funds, prestige, fund multiplier factor, mission control handicap
  • Chance of random events at the end of each turn. Some will need certain prerequisites to happen, e.g. available pilots
  • Italian version now available
  • Various bugfixes and code optimizations
The game is now close to its definitive form. Again, memory left is still very scarce; I guess graphics and sound will be postponed to a prospective 128K version. What is needed now is a lot of fine tuning. This can only be done through playing sessions. Let's see what happens next.
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Alessandro
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Re: Ad Lunam

Post by Alessandro »

Work for v1.0 still goes on, after a long pause due to "real life" matters. Code has been further optimized, more fine tuning has been performed on game mechanics and several more bugs have been squashed. It is now being developed with the latest (1.9.6) version of ZX-Basic.

Optimization created some space for a few beeps and short tunes, i.e. the beginning of each one of the two national anthems, which is played at game start, when the player reaches a milestone first, and if the game is won.

Furthermore, game and manual are now almost completely translated into Spanish. Here are some screenshots for our Castilian-speaking folks:

Image
Image
Image
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Alessandro
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Re: Ad Lunam

Post by Alessandro »

Finally, exactly five months after the first announcement, version 1.0 is here! As promised, game and documentation are available in three languages: Italiano, English and Español. Source files included. Download the whole package from the usual address.

I worked hard to correct bugs and make some other adjustments, the game is now playable and completable. However, given its complexity, there could still be some imperfections. Please report any feedback in this thread.

Enjoy!
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Alessandro
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Re: Ad Lunam

Post by Alessandro »

Hi folks,

some little inconsistencies in the English version have now been fixed. Please download the game again.
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