Minesweeper 16/48

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Blerkotron
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Minesweeper 16/48

Post by Blerkotron » Sun Nov 26, 2017 8:26 pm

I've just released a public beta of Minesweeper, which is (surprise!) a Minesweeper clone for the 16K, 48K and 128K Spectrum. The game comes as two versions - a 16K release for little Spectrums and an enhanced 48K release for its bigger brothers. The enhanced edition features an extra mode with boards based on classic Speccy sprites as well as all the usual Minesweeper features.

This is my first attempt at a full game in Z80 machine code, so I hope I did okay. :)

You can get the game and the instructions and everything from my itch.io page, here:
https://blerkotron.itch.io/minesweeper

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MatGubbins
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Re: Minesweeper 16/48

Post by MatGubbins » Sun Nov 26, 2017 9:10 pm

This is great and well done for your first attempt in machine code.


Yup, found a bug though....
The flag counter can go from 0 to 255 if a numbered square is clicked on twice. I have a snapshot that I can email you.
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Re: Minesweeper 16/48

Post by R-Tape » Sun Nov 26, 2017 9:46 pm

Great game, very polished.

I do like the Hero mode, a while back I wondered how to combine something like Pixel Quest with Minesweeper, but went down the pixel = mine route. This way works pretty nicely.

One thing though, I went up to the hard level and medium grid and bombed first attempt about 10 times in a row...
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Blerkotron
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Re: Minesweeper 16/48

Post by Blerkotron » Sun Nov 26, 2017 10:07 pm

MatGubbins wrote:
Sun Nov 26, 2017 9:10 pm
This is great and well done for your first attempt in machine code.


Yup, found a bug though....
The flag counter can go from 0 to 255 if a numbered square is clicked on twice. I have a snapshot that I can email you.
Oops, I knew it was worth calling it a beta! :-)

I'll check that out and get back to you for that snapshot if I have trouble reproducing it - thanks!
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Blerkotron
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Re: Minesweeper 16/48

Post by Blerkotron » Sun Nov 26, 2017 10:09 pm

R-Tape wrote:
Sun Nov 26, 2017 9:46 pm
Great game, very polished.

I do like the Hero mode, a while back I wondered how to combine something like Pixel Quest with Minesweeper, but went down the pixel = mine route. This way works pretty nicely.

One thing though, I went up to the hard level and medium grid and bombed first attempt about 10 times in a row...
Yeah, that can be a problem with the Windows version too - I copied the level sizes and bomb density settings directly from that. I tried to be a bit fairer with the settings on the Hero levels, because I think standard 'hard' mode can seem a bit unfair at times.
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Re: Minesweeper 16/48

Post by Ralf » Mon Nov 27, 2017 10:05 am

Congratulations on completing your first machine code project! I hope that you liked it and more will follow.

I don't have a chance to play it at the moment but I can alraedy say from the screenshots that I like the presentation. It was a nice touch to add some colours and backgrounds.
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Re: Minesweeper 16/48

Post by Lorfarius » Mon Nov 27, 2017 1:46 pm

Looks amazing, know what I'll be playing when my Next arrives :D
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Re: Minesweeper 16/48

Post by Ralf » Mon Nov 27, 2017 8:04 pm

I played it. It's everything that Minesweeper should be, nothing more, nothing less.

Okay, maybe two things:

1) When you write your next game, think about adding some music. In the classic times we had mostly silence and some farts from beeper in Spectrum games but today if you want to do something really nice, music is must-have.

2) Heroes mode is a bit hard and unfair - there are small separate areas and you have to do too much completely wild guesses.
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Re: Minesweeper 16/48

Post by jmk » Mon Nov 27, 2017 8:47 pm

Blerkotron wrote:
Sun Nov 26, 2017 10:09 pm
R-Tape wrote:
Sun Nov 26, 2017 9:46 pm
One thing though, I went up to the hard level and medium grid and bombed first attempt about 10 times in a row...
Yeah, that can be a problem with the Windows version too - I copied the level sizes and bomb density settings directly from that. I tried to be a bit fairer with the settings on the Hero levels, because I think standard 'hard' mode can seem a bit unfair at times.
Nice work, I've had a bit of fun with this, although the Large map in Hard mode seems to be impossible to get going.

On the earlier versions of Windows Minesweeper (not sure about any of the later ones), it was rigged so that the first square you clicked was always blank.
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Juan F. Ramirez
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Re: Minesweeper 16/48

Post by Juan F. Ramirez » Mon Nov 27, 2017 9:52 pm

Looks nice. I'll give it a try.
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