Minesweeper 16/48

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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RMartins
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Re: Minesweeper 16/48

Post by RMartins » Sat Dec 02, 2017 9:48 pm

Cool that those graphics have now been used instead of just being lost in the mist.

You might want to correct the entry of the "Byte Me" sprite sheet, and create a new one for this game :D
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R-Tape
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Re: Minesweeper 16/48

Post by R-Tape » Sun Dec 03, 2017 1:44 pm

Blerkotron wrote:
Sat Dec 02, 2017 1:47 am
I've done that a few times too but just thought it was me being cack-handed. I'll put a bit of a pause in there for the next version.
You may know already but I find putting a 'nokey' check first useful:

Code: Select all

	;
anykey:	call nokey
	xor a
aklp:	in a,(254)
	cpl
	and 31
	jr z,aklp
	ret
	;
nokey:	xor a
	in a,(254)
	cpl
	and 31
	jr nz,nokey
	ret
	;
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