Music I would definitely like to look into, but that needs me to learn more about interrupts and to actually find someone with some musical talent (I have none!) so it'll either be a later update or the next game, I think.Ralf wrote: ↑Mon Nov 27, 2017 8:04 pm I played it. It's everything that Minesweeper should be, nothing more, nothing less.
Okay, maybe two things:
1) When you write your next game, think about adding some music. In the classic times we had mostly silence and some farts from beeper in Spectrum games but today if you want to do something really nice, music is must-have.
2) Heroes mode is a bit hard and unfair - there are small separate areas and you have to do too much completely wild guesses.
Heroes mode was actually quite difficult to do - first to find sprites which actually worked okay as levels and then to balance how many mines should go into each. There are still some corners which are basically luck, I agree, but I tried to make those levels a little bit easier (perhaps not quite easy enough).
Thanks! I've heard the comment about 'rigging' that first click a couple of times now, so I might take a look at it as an option for the 48K version. It should be quite straight-forward to do and the levels usually generate pretty quickly so hopefully there wouldn't be too much of a delay after that first click.jmk wrote: ↑Mon Nov 27, 2017 8:47 pm Nice work, I've had a bit of fun with this, although the Large map in Hard mode seems to be impossible to get going.
On the earlier versions of Windows Minesweeper (not sure about any of the later ones), it was rigged so that the first square you clicked was always blank.
Incidentally I found and fixed the bug that [mention]MatGubbins[/mention] reported earlier (accidental SBC instead of SUB so occasionally the carry flag interfered with the result) so that'll be okay in the next version.