Cool that those graphics have now been used instead of just being lost in the mist.
You might want to correct the entry of the "Byte Me" sprite sheet, and create a new one for this game
Minesweeper 16/48
Re: Minesweeper 16/48
You may know already but I find putting a 'nokey' check first useful:Blerkotron wrote: ↑Sat Dec 02, 2017 1:47 am I've done that a few times too but just thought it was me being cack-handed. I'll put a bit of a pause in there for the next version.
Code: Select all
;
anykey: call nokey
xor a
aklp: in a,(254)
cpl
and 31
jr z,aklp
ret
;
nokey: xor a
in a,(254)
cpl
and 31
jr nz,nokey
ret
;