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Re: Minesweeper 16/48

Posted: Sat Dec 02, 2017 9:48 pm
by RMartins
Cool that those graphics have now been used instead of just being lost in the mist.

You might want to correct the entry of the "Byte Me" sprite sheet, and create a new one for this game :D

Re: Minesweeper 16/48

Posted: Sun Dec 03, 2017 1:44 pm
by R-Tape
Blerkotron wrote: Sat Dec 02, 2017 1:47 am I've done that a few times too but just thought it was me being cack-handed. I'll put a bit of a pause in there for the next version.
You may know already but I find putting a 'nokey' check first useful:

Code: Select all

	;
anykey:	call nokey
	xor a
aklp:	in a,(254)
	cpl
	and 31
	jr z,aklp
	ret
	;
nokey:	xor a
	in a,(254)
	cpl
	and 31
	jr nz,nokey
	ret
	;