Escape from Dinosaur Island DX

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Andre Leao
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Escape from Dinosaur Island DX

Post by Andre Leao »

To be released during the weekend...

Image

https://planetasinclair.blogspot.com/20 ... estes.html
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8BitAG
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Re: Escape from Dinosaur Island DX

Post by 8BitAG »

The ZX Spectrum version of 'Escape from Dinosaur Island DX' is now available from...
https://adventuron.itch.io/dinoisland

Originally written by Richard Pettigrew with Adventuron for PC/browser
The 'DX' version is by Richard Pettigrew & Chris Ainsley, ported to Spectrum PAWs using Chris Ainsley's A2P (Adventuron 2 PAW) tool.
Loading screen by Shaun McClure.
8-bit Text Adventure Gamer - games - research.
Ralf
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Re: Escape from Dinosaur Island DX

Post by Ralf »

Interesting game.

A few quick notes:
- it's wrong to load a loading screen during the loading and them immediately erase it and load all the code with blank screen
- "take" command doesn't work even if tutorial says so, only "get" works

And a question - does the Spectrum version has any ingame graphics (like the browser version) or not?
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8BitAG
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Re: Escape from Dinosaur Island DX

Post by 8BitAG »

No graphics. (At the moment)

I'll mention the other issues to Chris. (I have a feeling that the loading screen is just a workaround at the moment, as Chris was having issues with his PAWs loader earlier.)

EDIT: Chris has quickly fixed the GET/TAKE issue. There's an updated file on the website. :) Ah, he's apparently fixed the loader too.
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ainslec
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Re: Escape from Dinosaur Island DX

Post by ainslec »

A new 1.0.2 version is now available at the original url, with filename "ZX-Spectrum--Escape-From-Dinosaur-Island-DX-V102.tap", which resolves the aforementioned issues, as well as a couple of others.

The original version is still completable and playable, and so far, there are no game-breaking bugs reported in the game.
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