Knight Hero

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.

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Andre Leao
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Knight Hero

Post by Andre Leao » Fri Dec 08, 2017 9:46 pm

Knight Hero, the new game from Jaime Grilo, is now available, both in black and white versions.

You can download it here: http://jg-spectrum.webnode.pt/

And the review is here: https://planetasinclair.blogspot.pt/201 ... -hero.html
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Ralf
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Re: Knight Hero

Post by Ralf » Fri Dec 08, 2017 10:24 pm

Thanks for it. I played it for about 5 minutes to see what it is like.

I like the graphics. Simple but stylish. In 128 kb there is also quite a lot of nice music. I recognized some old classic Russian tune :)
The gameplay is unfortunately difficult. Colision detection is very unforgiving, you are far from enemy, yet the game detects a hit.

But it's great that the author has passion for making Spectrum games. I believe that with each new game it will be only better.
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Juan F. Ramirez
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Re: Knight Hero

Post by Juan F. Ramirez » Fri Dec 08, 2017 10:31 pm

A very original topic! :)
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R-Tape
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Re: Knight Hero

Post by R-Tape » Wed Jan 17, 2018 8:52 pm

Ralf wrote:
Fri Dec 08, 2017 10:24 pm
Colision detection is very unforgiving, you are far from enemy, yet the game detects a hit.
The collision detection is horrible, it somehow seems worse than AGD's strict 16px enforcement. Sprites shaped like these should be set to 13px wide or so. There's code around 34395 that I thought could be poked to solve this but it only seems to check switch collision. The usual 32028 lives POKE doesn't work either.

Would be an enjoyable game otherwise.
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R-Tape
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Re: Knight Hero

Post by R-Tape » Wed Jan 17, 2018 10:44 pm

It actually looks like the problem is the Y* collision, which can't be changed in the AGD designer, the X has been set to be more forgiving.

*vertical to some, horizontal to others! In this case I mean vertical.
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MatGubbins
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Re: Knight Hero

Post by MatGubbins » Wed Jan 17, 2018 11:12 pm

Dave knows his vertical from his horizontal, but The Outer Limits controls them both....
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R-Tape
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Re: Knight Hero

Post by R-Tape » Thu Jan 18, 2018 1:08 pm

Infy lives pokes.

Black version: POKE 31006,0
White version:POKE 31014,0

Better collision (both versions):
POKE 36093,40

The collision poke is not perfect as it's still strict enforcement for things coming down onto the sprite's head, but it's much better for the player sprite falling onto baddies.
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