Knight Hero

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
User avatar
Andre Leao
Dizzy
Posts: 57
Joined: Mon Nov 13, 2017 9:28 am

Knight Hero

Post by Andre Leao » Fri Dec 08, 2017 9:46 pm

Knight Hero, the new game from Jaime Grilo, is now available, both in black and white versions.

You can download it here: http://jg-spectrum.webnode.pt/

And the review is here: https://planetasinclair.blogspot.pt/201 ... -hero.html
0 x

Ralf
Manic Miner
Posts: 743
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: Knight Hero

Post by Ralf » Fri Dec 08, 2017 10:24 pm

Thanks for it. I played it for about 5 minutes to see what it is like.

I like the graphics. Simple but stylish. In 128 kb there is also quite a lot of nice music. I recognized some old classic Russian tune :)
The gameplay is unfortunately difficult. Colision detection is very unforgiving, you are far from enemy, yet the game detects a hit.

But it's great that the author has passion for making Spectrum games. I believe that with each new game it will be only better.
1 x

User avatar
Juan F. Ramirez
Manic Miner
Posts: 894
Joined: Tue Nov 14, 2017 6:55 am
Location: Málaga, Spain

Re: Knight Hero

Post by Juan F. Ramirez » Fri Dec 08, 2017 10:31 pm

A very original topic! :)
1 x

User avatar
R-Tape
Site Admin
Posts: 1426
Joined: Thu Nov 09, 2017 11:46 am

Re: Knight Hero

Post by R-Tape » Wed Jan 17, 2018 8:52 pm

Ralf wrote:
Fri Dec 08, 2017 10:24 pm
Colision detection is very unforgiving, you are far from enemy, yet the game detects a hit.
The collision detection is horrible, it somehow seems worse than AGD's strict 16px enforcement. Sprites shaped like these should be set to 13px wide or so. There's code around 34395 that I thought could be poked to solve this but it only seems to check switch collision. The usual 32028 lives POKE doesn't work either.

Would be an enjoyable game otherwise.
0 x

User avatar
R-Tape
Site Admin
Posts: 1426
Joined: Thu Nov 09, 2017 11:46 am

Re: Knight Hero

Post by R-Tape » Wed Jan 17, 2018 10:44 pm

It actually looks like the problem is the Y* collision, which can't be changed in the AGD designer, the X has been set to be more forgiving.

*vertical to some, horizontal to others! In this case I mean vertical.
0 x

User avatar
MatGubbins
Manic Miner
Posts: 389
Joined: Mon Nov 13, 2017 11:45 am
Location: Kent, UK

Re: Knight Hero

Post by MatGubbins » Wed Jan 17, 2018 11:12 pm

Dave knows his vertical from his horizontal, but The Outer Limits controls them both....
0 x
Bomb Munchies Ver1930 17th Nov 2017 (look for the blue download box ) If you get a time-out message and live in the UK then try after 9pm-3am.
Send me a PM and I can email it to you too. Kent, UK

User avatar
R-Tape
Site Admin
Posts: 1426
Joined: Thu Nov 09, 2017 11:46 am

Re: Knight Hero

Post by R-Tape » Thu Jan 18, 2018 1:08 pm

Infy lives pokes.

Black version: POKE 31006,0
White version:POKE 31014,0

Better collision (both versions):
POKE 36093,40

The collision poke is not perfect as it's still strict enforcement for things coming down onto the sprite's head, but it's much better for the player sprite falling onto baddies.
1 x

User avatar
R-Tape
Site Admin
Posts: 1426
Joined: Thu Nov 09, 2017 11:46 am

Re: Knight Hero

Post by R-Tape » Sat Jan 20, 2018 10:25 am

Completed, good game. Even though it's 'just' a platform game the chess theme makes it feel more than that.

Needs the pokes though, yet another example of a game that no-one except the author will play all the way through without snapshots or cheats.
0 x

User avatar
Spud
Microbot
Posts: 142
Joined: Sun Nov 12, 2017 8:50 pm

Re: Knight Hero

Post by Spud » Sun Jan 21, 2018 8:57 am

I often wonder how hard it would be for AGD to be updated with more forgiving collision detection routines. IT is clearly an excellent product and some very talented people create some great stuff out of it but all too often I'm turned off the games produced because of the crazy collisions. :(
0 x

User avatar
R-Tape
Site Admin
Posts: 1426
Joined: Thu Nov 09, 2017 11:46 am

Re: Knight Hero

Post by R-Tape » Sun Jan 21, 2018 9:30 am

Spud wrote:
Sun Jan 21, 2018 8:57 am
I often wonder how hard it would be for AGD to be updated with more forgiving collision detection routines. IT is clearly an excellent product and some very talented people create some great stuff out of it but all too often I'm turned off the games produced because of the crazy collisions. :(
AGD was updated to allow the user to set thinner sprites, down to about 10px I think (on phone so can't check) and this game utilises that (12px). It doesn't allow adjustment of height collision though. Jonathan can't keep adding features to AGD forever but I think Y collision adjustment is worth considering.
0 x

Post Reply