Q*Box, by ThePope (3D game with AGD)

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Ivanzx
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Re: Q*Box, by ThePope (3D game with AGD)

Post by Ivanzx » Sun Dec 10, 2017 11:11 pm

Sergio, the author of the game, just told me he has corrected the bug in the 48K version, so now should be ok. The download is in the same link ;)
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Re: Q*Box, by ThePope (3D game with AGD)

Post by R-Tape » Sat Dec 16, 2017 4:17 pm

This is very impressive. Shows you can have a good isometric game without a fancy, slow, isometric engine. The collision is not technically correct but it's not a problem.

I would have thought the AGD sprite XOR would make this setting look horribly messy, but crafty sprite design mostly gets around it.

On Level 8, where it gets very tricky.

Just making sure -there is no jump key is there?
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Re: Q*Box, by ThePope (3D game with AGD)

Post by Einar Saukas » Sat Dec 16, 2017 6:25 pm

Ivanzx wrote:
Sun Dec 10, 2017 11:11 pm
Sergio, the author of the game, just told me he has corrected the bug in the 48K version, so now should be ok. The download is in the same link ;)
Can you please ask if he's the same Sergio Llata that co-authored this game?

https://spectrumcomputing.co.uk/index.p ... 6&id=16890
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Re: Q*Box, by ThePope (3D game with AGD)

Post by Ivanzx » Sun Dec 17, 2017 10:07 am

R-Tape wrote:
Sat Dec 16, 2017 4:17 pm
This is very impressive. Shows you can have a good isometric game without a fancy, slow, isometric engine. The collision is not technically correct but it's not a problem.

I would have thought the AGD sprite XOR would make this setting look horribly messy, but crafty sprite design mostly gets around it.

On Level 8, where it gets very tricky.

Just making sure -there is no jump key is there?
There is no jump key, but our character can automatically jump when getting close to a higher platform ;)
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Re: Q*Box, by ThePope (3D game with AGD)

Post by Ivanzx » Sun Dec 17, 2017 10:08 am

Einar Saukas wrote:
Sat Dec 16, 2017 6:25 pm
Ivanzx wrote:
Sun Dec 10, 2017 11:11 pm
Sergio, the author of the game, just told me he has corrected the bug in the 48K version, so now should be ok. The download is in the same link ;)
Can you please ask if he's the same Sergio Llata that co-authored this game?

https://spectrumcomputing.co.uk/index.p ... 6&id=16890
It is the same Sergio, yep ;)
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Re: Q*Box, by ThePope (3D game with AGD)

Post by Alessandro » Mon Jan 01, 2018 11:24 pm

I always try to use AGD in a creative way but this is really way beyond anything I have seen made with that utility so far.

Kudos to anyone involved - I believe Jonathan should add this to the examples of what you can do with AGD in the documentation introduction.
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Re: Q*Box, by ThePope (3D game with AGD)

Post by Morpheus » Tue Jan 02, 2018 8:23 am

I got to play it this morning and i think it is really good little puzzle/maze game and i think the Isometric view works really well.

Well done to the programmers :D
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