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Q*Box, by ThePope (3D game with AGD)

Posted: Sat Dec 09, 2017 1:34 pm
by Ivanzx
Qbox, a filmation game (3D) made with AGD is out! I really like this one, you should try it out ;)

https://drive.google.com/drive/folders/ ... SsxOT9ncBM

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sat Dec 09, 2017 1:50 pm
by Ast A. Moore
Interesting. Taking the notion of “game over” to the next level. Tried the 48K version, and when you lose all your lives, the computer resets.

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sat Dec 09, 2017 2:32 pm
by Stefan
Attempting to play the 128k .tap on Fuse - both intro and in game tunes are fantastic!

But... I don't get the gameplay - none of objects are picked up. I do lose life when hit by an enemy.

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sat Dec 09, 2017 7:37 pm
by Andre Leao
Loving the game. I guess I will have to complete it... :)

https://planetasinclair.blogspot.pt/2017/12/qbox.html

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sat Dec 09, 2017 7:44 pm
by Juan F. Ramirez
Cool game!

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sat Dec 09, 2017 8:53 pm
by MatGubbins
It's good.

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sat Dec 09, 2017 11:28 pm
by Ivanzx
Stefan wrote: Sat Dec 09, 2017 2:32 pm Attempting to play the 128k .tap on Fuse - both intro and in game tunes are fantastic!

But... I don't get the gameplay - none of objects are picked up. I do lose life when hit by an enemy.
You have to pick objects in order, first 10, 20, and so on ;)

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sun Dec 10, 2017 10:32 am
by Ralf
You have to pick objects in order, first 10, 20, and so on
And when collect them all, go to some pyramid shaped object to finish the level.

I played it for the moment. Interesting game and probably with good difficulty. Unfortunately it's just me who is crap at isometric games. From time to time Iget confused with controls and for example instead of going right up go right down and lose a life. But I get better with each play :)

There may be some bugs. When I completed level 1 in 128kB version the game on next level showed me "Level 1" title again.

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sun Dec 10, 2017 5:01 pm
by RMartins
Very nice game concept with interesting game play and some cool graphics and enemy with patterns (per type).

Specially like the fact that some blocks are traps, or that you can trap yourself, by falling hard from higher place twice in the same spot.

My only beef with it is always starting from the level starting position after losing a life.
Although I do appreciate the simplicity that provides in the code.

It has at least a annoying bug in the 48K version:
After losing all lives, computer resets (sometimes, not always).

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sun Dec 10, 2017 6:46 pm
by krt17
Floating bus vs snow. Bang!
Emulators have beaten real hardware again.

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sun Dec 10, 2017 11:11 pm
by Ivanzx
Sergio, the author of the game, just told me he has corrected the bug in the 48K version, so now should be ok. The download is in the same link ;)

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sat Dec 16, 2017 4:17 pm
by R-Tape
This is very impressive. Shows you can have a good isometric game without a fancy, slow, isometric engine. The collision is not technically correct but it's not a problem.

I would have thought the AGD sprite XOR would make this setting look horribly messy, but crafty sprite design mostly gets around it.

On Level 8, where it gets very tricky.

Just making sure -there is no jump key is there?

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sat Dec 16, 2017 6:25 pm
by Einar Saukas
Ivanzx wrote: Sun Dec 10, 2017 11:11 pmSergio, the author of the game, just told me he has corrected the bug in the 48K version, so now should be ok. The download is in the same link ;)
Can you please ask if he's the same Sergio Llata that co-authored this game?

https://spectrumcomputing.co.uk/index.p ... 6&id=16890

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sun Dec 17, 2017 10:07 am
by Ivanzx
R-Tape wrote: Sat Dec 16, 2017 4:17 pm This is very impressive. Shows you can have a good isometric game without a fancy, slow, isometric engine. The collision is not technically correct but it's not a problem.

I would have thought the AGD sprite XOR would make this setting look horribly messy, but crafty sprite design mostly gets around it.

On Level 8, where it gets very tricky.

Just making sure -there is no jump key is there?
There is no jump key, but our character can automatically jump when getting close to a higher platform ;)

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Sun Dec 17, 2017 10:08 am
by Ivanzx
Einar Saukas wrote: Sat Dec 16, 2017 6:25 pm
Ivanzx wrote: Sun Dec 10, 2017 11:11 pmSergio, the author of the game, just told me he has corrected the bug in the 48K version, so now should be ok. The download is in the same link ;)
Can you please ask if he's the same Sergio Llata that co-authored this game?

https://spectrumcomputing.co.uk/index.p ... 6&id=16890
It is the same Sergio, yep ;)

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Mon Jan 01, 2018 11:24 pm
by Alessandro
I always try to use AGD in a creative way but this is really way beyond anything I have seen made with that utility so far.

Kudos to anyone involved - I believe Jonathan should add this to the examples of what you can do with AGD in the documentation introduction.

Re: Q*Box, by ThePope (3D game with AGD)

Posted: Tue Jan 02, 2018 8:23 am
by Morpheus
I got to play it this morning and i think it is really good little puzzle/maze game and i think the Isometric view works really well.

Well done to the programmers :D