Thanks. I'm not sure quite how to categorise it myself either, not that it really matters.
Thanks. It probably took as long to get the graphics right as the rest of the game, so I'm glad that seems to have paid off. Most of the phone effects were relatively straightforward to implement, only requiring a two-channel sound driver, but you might have noticed a strong sense of "that'll do" when it came to the mechanical ringer!
Well, at least you might have had the satisfaction of working out who the helpful people were before the late reveals. Though they do get shuffled around at the start of each playthrough - perhaps there are some undocumented control options?
Chip-fork kindly beta tested Super Enquiry Simulator, and now I am testing his forthcoming submission to Woot Tape Magazine.
He got the rough end of the deal.
I've sent you a Private Message - apologies if you aren't the person who sent me an email on Friday.jumperror wrote: ↑Sun Dec 01, 2019 10:27 pm If the author reads my message I wanted to know what was his inspiration for this - a book, a movie or maybe his own idea? I'd really like to understand better what happens once you leave home, then things start to get weird very quickly and I think there may be some hidden meaning that I'm not grasping.