Woot! ZXMAS Tape Magazine 2017

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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bob_fossil
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Re: Woot! ZXMAS Tape Magazine 2017

Post by bob_fossil »

Hikaru wrote: Mon Dec 11, 2017 5:43 pm Unfortunately I think '12 days' has a bug. If you cancel a link just next to the destination number it is supposed to connect, the number disappears.
Thanks for spotting that. I hadn't and I've been playing it for over a month now. :oops:

I've made a fix which should hopefully stop that from happening.
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R-Tape
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Re: Woot! ZXMAS Tape Magazine 2017

Post by R-Tape »

Just making sure - is Level 13 of bawxmas possible?

Image

If so I've misunderstood part of the game.
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MatGubbins
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Re: Woot! ZXMAS Tape Magazine 2017

Post by MatGubbins »

Yup, now you need to really think, switch some lines to black and some to white. It looks hard (f'nar) but think simple. They get tougher later on, then some are a breeze.
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Spud »

Perhaps I should build a none-snazzy version of Crapmas? Such a shame, it's such a cool turbo loader! I should have tested it myself on SpecEmu, sorry about that!

Edit: It appears to load fine in Fuse with all the trimmings enabled and just tried it on Spectaculator and it loads in real time mode but not if your enable turbo mode on it.
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Woodster
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Woodster »

bob_fossil wrote: Mon Dec 11, 2017 5:01 pm Top notch work Mr R-Tape!

Anyone else having difficulties loading cr*pmas.tzx? Had to fiddle about getting the first turbo loading block to work in SpecEmu only for it to fail to load later on with an R:Tape loading error which I guess was genuine error and not some form of self promotion? :)
It loaded for me after hitting F11 to manually start the tape when the screen turned black.
C.Born
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Re: Woot! ZXMAS Tape Magazine 2017

Post by C.Born »

so i am to late with this type-in from FORMAT ??

Code: Select all

;spectrum snow
;v1.4 - oct 1987.
;for 48k mode.
;(c)1987 INDUG.
;by jon nixon.
;
; *D+
count equ  96 
      org  40000
start exx
      push hl    ; preserve HL' (shadow register) for BASIC use
am  equ $+1
      call a1    ; ax seems better since then the RAM to SCREEN$ copy is avoided
      pop  hl
      exx
      ret
a1    ld   hl,45000
      ld   de,16384
      ld   bc,6912
      ldir
ax      call r1
      ld   a,7
      ld   ix,ga
      ld   b,count
      ld   de,8
aa    xor  a
      ld   (ix+0),a
      ld   (ix+4),a
      call r2
      ld   (ix+1),a
      call r2
      ld   (ix+5),a
      call r2
      ld   (ix+2),a
      call r2
      and  1
      sub  1
      ld   (ix+3),a
      call r2
      ld   (ix+6),a
      ld   a,1
      ld   (ix+7),a
      call g1
      add  ix,de
      djnz aa
ac    ld   a,(23560)
      cp   32
      ret  z
      ld   ix,ga
      ld   b,count
      ld   de,8
ad    exx
      call g1
ae    ld   h,(ix+1)
      ld   l,(ix+0)
      ld   b,(ix+3)
      ld   c,(ix+2)
      add  hl,bc
      ld   (ix+1),h
      ld   (ix+0),l
      ld   h,(ix+5)
      ld   l,(ix+4)
      ld   b,(ix+7)
      ld   c,(ix+6)
      add  hl,bc
      ld   (ix+5),h
      ld   (ix+4),l
      call g1
ag    exx
      add  ix,de
      djnz ad
      jp   ac
r1    ld   hl,(23670)
      ld   (ra),hl
      ld   hl,(23672)
      ld   (rb),hl
      ret
r2    push ix
      push bc
      ld   ix,ra
      ld   b,8
r3    bit  7,(ix+3)
      jr   z,r4
      ld   a,(ix+0)
      xor  83
      ld   (ix+0),a
      ld   a,(ix+1)
      xor  181
      ld   (ix+1),a
      ld   a,(ix+2)
      xor  118
      ld   (ix+2),a
      ccf
r4    rl   (ix+0)
      rl   (ix+1)
      rl   (ix+2)
      rl   (ix+3)
      djnz r3
      ld   a,(ix+3)
      pop  bc
      pop  ix
      ret
g1    ld   a,(ix+5)
      ld   hl,0
      cp   192
      ret  nc
      push bc
      ld   b,a
      ld   c,(ix+1)
      and  248
      ld   hl,0
      ld   l,a
      add  hl,hl
      add  hl,hl
      ld   a,h
      or   88
      ld   h,a
      ld   a,c
      rrc  a
      rrc  a
      rrc  a
      and  31
      or   l
      ld   l,a
      ld   a,b
      rrc  a
      rrc  a
      rrc  a
      and  24
      or   64
      ld   h,a
      ld   a,b
      and  7
      or   h
      ld   h,a
      ld   a,c
      and  7
      ld   c,a
      ld   a,8
      sub  c
      ld   b,a
      ld   a,1
      ccf
g2    rla
      djnz g2
      ld   b,a
      xor  (hl)
      ld   (hl),a
      inc  h
      ld   a,h
      cp   72
      jr   z,g3
      cp   80
      jr   z,g3
      cp   88
      jr   z,g3
      ld   a,b
      xor  (hl)
      ld   (hl),a
g3    pop  bc
      ret

ra    defw 0
rb    defw 0
ga    defb 256
len   equ  $-start

http://www.cborn.nl/zxfiles/Snow_format_issue_0105.z80
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Rorthron
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Rorthron »

Many thanks for all your work on this. It's great fun.

The chart of Spectrum games is a little sad (especially if you focus on the blue section). Here's to things getting better in 2018.
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R-Tape
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Re: Woot! ZXMAS Tape Magazine 2017

Post by R-Tape »

C.Born wrote: Mon Dec 11, 2017 8:55 pm so i am to late with this type-in from FORMAT ??
Image

Very nice!

You've got twelve months to write something for the next one :-p
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R-Tape
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Re: Woot! ZXMAS Tape Magazine 2017

Post by R-Tape »

MatGubbins wrote: Mon Dec 11, 2017 8:03 pm Yup, now you need to really think, switch some lines to black and some to white. It looks hard (f'nar) but think simple. They get tougher later on, then some are a breeze.
Gotcha. I got it into my head that the whole screen had to end up the same.
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bob_fossil
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Re: Woot! ZXMAS Tape Magazine 2017

Post by bob_fossil »

Cheers for this. I could only get it to work by turning off the 'Auto tape play/stop' checkbox in the Tape Playback Options group of the Tape property sheet in the Options dialog.

When I had this on, after pressing F11 to manually load the first turbo block, the game would load up right until the end when the red and black title screen is being loaded in before generating a tape load error. If I remember correctly, I had this problem a while back when the guy who wrote the 47 loader was posting development versions of his various loaders back on 'the other place'. :)
Woodster wrote: Mon Dec 11, 2017 8:34 pm It loaded for me after hitting F11 to manually start the tape when the screen turned black.
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R-Tape
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Re: Woot! ZXMAS Tape Magazine 2017

Post by R-Tape »

Rorthron wrote: Mon Dec 11, 2017 8:57 pm Many thanks for all your work on this. It's great fun.

The chart of Spectrum games is a little sad (especially if you focus on the blue section). Here's to things getting better in 2018.
Image

Not sure. One thing that hasn't really changed over time is the number of standout A+++ games (mainly handcoded). The large proportion of blue 10 years back has a significant number of UDG clones and borderline CGC entries. AGD games seem to have replaced those, and the AGD authors are generally striving to innovate rather than churn out the same stuff.

I would still like to see a bit more blue though. (Matron!)

I should have made room for ^this^ in the mag!
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Blerkotron
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Blerkotron »

Excellent work, all - I need more time to dig into the games properly but crikey that 'Magic Nights' tune is remarkable!
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Ralf »

I disagree that 2017 has been a stinker of a year for the Speccy.
It was a mixed bag.

The bad: dirty bad fight around Vega projects and quite recently several marketing lies reaveled. Community deeply split into followers and haters. Old WOS, may now better called World of Lee going down with each day.

The Nice: people still do a lot of games of different technologies and qualities but even the worse ones can be fun for some moment,

Amd some of games really kick ass. Sword of Ianna already and might Finag Fight probably soon
There is also very high chance to see Zx Next sooon, I can feel it deeply tat it will be a succcess and machnies will go to buyers;
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MatGubbins
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Re: Woot! ZXMAS Tape Magazine 2017

Post by MatGubbins »

SokobXXX, oh my! Straight into the adult section, no ifs, no buts. They maybe tiny little pixels, but they are dirty little pixels.
M.Whitehouse.
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bob_fossil
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Re: Woot! ZXMAS Tape Magazine 2017

Post by bob_fossil »

Mr Gubbins, you're an unstoppable puzzle solving machine! :)
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Ivanzx »

Woot!!!! Downloading now :o :)
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Re: Woot! ZXMAS Tape Magazine 2017

Post by hikoki »

Merry Chusma!!! I laugh out loud in pain on the radioactive universe. The numbers on 2017 I think don't reflect two Basic compos to celebrate the 35th aniversary, more than 35 coded by hand games off your victorian radar.
Now to the games. I fear to bump into many UDG graphics which were always my favoUrite
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R-Tape
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Re: Woot! ZXMAS Tape Magazine 2017

Post by R-Tape »

bob_fossil wrote: Mon Dec 11, 2017 10:15 pm Mr Gubbins, you're an unstoppable puzzle solving machine! :)
And the Bugfinder General.
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R-Tape
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Re: Woot! ZXMAS Tape Magazine 2017

Post by R-Tape »

hikoki wrote: Mon Dec 11, 2017 11:13 pm The numbers on 2017 I think don't reflect two Basic compos to celebrate the 35th aniversary, more than 35 coded by hand games off your victorian radar.
I've been statbusted! I just used the ZXDB SC search.

The year isn't over either, the games on this tape aren't included, so we can add at least 4 coded, 3 designer to the total.
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Einar Saukas
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Einar Saukas »

Wow! R-Tape's great sense of humor at its finest!

Good work!!! :)
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Einar Saukas
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Einar Saukas »

R-Tape wrote: Mon Dec 11, 2017 9:37 amIt's not available from SC yet as I need to have a crack with Peter if SokobXXX is allowed or not (NSFW after 8 levels), also there may be one more game to add.
That's easy. We will have an entry for the magazine itself, then separate entries for each included demo or game. Like this:

https://spectrumcomputing.co.uk/index.p ... 6&id=30342

Except one of these included games will be marked as "x-rated" thus sites like SC can optionally block that file only.
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Ralf »

Please people, don't remove adult titles from Spectrum Computing. 99% of us are old men in 30s, 40s and 50s and we all know how a naked human body looks like ;)

If some lost kid would come here then it would be enough to put some warning, maybe require clicking that he accepts watching and downloading adult content.

(yet I suppose that if someone is lost in Internet he'll find his way to Redtube much easier anyway than to Spectrum Computing ;) )
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R-Tape
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Re: Woot! ZXMAS Tape Magazine 2017

Post by R-Tape »

Peter needs to be more careful than most in his line of work, so I've no problem with my pervy puzzle game being excluded from the main archive :-) . I don't think anything is finalised anyway, just that adult titles will not be in the openly accessed main archive (same as WoS).
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Spud
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Spud »

Gave the magazine a good read and tried out the games and demos last night. Great editorial content and some really terrific quality games. Thanks for producing this again this year.
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Einar Saukas
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Re: Woot! ZXMAS Tape Magazine 2017

Post by Einar Saukas »

Ralf wrote: Tue Dec 12, 2017 1:12 pm Please people, don't remove adult titles from Spectrum Computing. 99% of us are old men in 30s, 40s and 50s and we all know how a naked human body looks like ;)

If some lost kid would come here then it would be enough to put some warning, maybe require clicking that he accepts watching and downloading adult content.

(yet I suppose that if someone is lost in Internet he'll find his way to Redtube much easier anyway than to Spectrum Computing ;) )
In original WoS, there's an opt-in config option for logged users to see x-rated titles, otherwise they are hidden from searches. It's a great solution, I suggest that SC does the same!
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