New Year giflt: my mod of Rygar

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
Ralf
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New Year giflt: my mod of Rygar

Post by Ralf » Tue Dec 31, 2019 6:59 pm

I'll have to be quick as guests are going to knock at the door any moment ;)

So here comes totally out of the blue my New Year gift to Spectrum community. A modded version of Rygar.

It has almost totally new graphics and level design.

Have fun!!! I'll write more later

The download:
https://www.sendspace.com/file/w5nnpn

Some pics:
Image
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Juan F. Ramirez
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Re: New Year giflt: my mod of Rygar

Post by Juan F. Ramirez » Tue Dec 31, 2019 7:33 pm

I played it and I like it. Very cool!
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WIWC
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Re: New Year giflt: my mod of Rygar

Post by WIWC » Tue Dec 31, 2019 8:21 pm

Well done.
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DouglasReynholm
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Re: New Year giflt: my mod of Rygar

Post by DouglasReynholm » Tue Dec 31, 2019 8:37 pm

Thank Ralf, appreciate the effort! Been playing the original on MAME recently, so this is timely.

Rather than start a new thread, I'd like to take this opportunity to thank each and every contributor on this site and the entire scene for keeping this machine alive into its fifth decade. Only 12 years until it gets antique status! :o

Happy new year all,

Cheers,

Richard.
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Swainy
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Re: New Year giflt: my mod of Rygar

Post by Swainy » Tue Dec 31, 2019 11:07 pm

Well done Ralf, I look forward to playing it!
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moroz1999
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Re: New Year giflt: my mod of Rygar

Post by moroz1999 » Wed Jan 01, 2020 12:16 am

Rafal, you have such a recognizable style of graphics! Nicely done!
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Lethargeek
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Re: New Year giflt: my mod of Rygar

Post by Lethargeek » Wed Jan 01, 2020 3:24 am

moroz1999 wrote:
Wed Jan 01, 2020 12:16 am
such a recognizable style of graphics!
is it what is called "naïve art"? :D
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Ralf
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Re: New Year giflt: my mod of Rygar

Post by Ralf » Wed Jan 01, 2020 6:25 pm

Okay, I'm back again :)

Here's the list of changes:
---------------------------------------------

- New graphics and levels
(some stuff like enemy patterns and powerup positions were left unchanged,
I decided that the result wouldn't be worth the effort here)

- New player sprite

- New loading screen, also inspired by the inlay but I believe I improved it a little bit

- New font, taken from the arcade version

- Adjusted powerup graphics in the menu, in the original version the graphics were
inverted

- Adjusted intro text. Now it's the same as in the arcade version. In the
original Spectrum version it was a little bit corrupted

- Adjusted LETS FIGHT to LET'S FIGHT

- Corrected original bug/design error. When you completed the game, after congratulations
message you were taken directly to the menu and couldn't type your name into hiscore table.
You could type your name into hiscore only if you lost all your lives. Now you go into
hiscore after completing the game.

- The game is shorter now, only 13 levels. Perfect for a quick go :) In the original version
the levels repeated after 13th level so they were going from easy to hard and them suddenly
becoming easy again. Now nothing repeats and there is a kind of final level.
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Ralf
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Re: New Year giflt: my mod of Rygar

Post by Ralf » Wed Jan 01, 2020 6:44 pm

And if you play it you may notice that the backgrounds became more varied than in the original while the game size didn't change. It's still for 48 kB.

That's because the original has quite a lot of unused tiles and other stuff. It definitely was planned to be something a bit bigger than the version that eventually hit the shops. I'll write more about in in my next post.
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R-Tape
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Re: New Year giflt: my mod of Rygar

Post by R-Tape » Wed Jan 01, 2020 9:42 pm

Nice one Ralf. The more varied backgrounds are the main improvement for me, and the 13 levels only thing means I'm willing to try completing it. Level 8 so far.

Rygar's instructions don't say much. Does anyone know what the 5 powerups are?
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