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The Curse of Trasmoz

Posted: Sun Feb 09, 2020 8:45 pm
by Andre Leao

Re: The Curse of Trasmoz

Posted: Sun Feb 09, 2020 9:56 pm
by pavero
There are 24 screens only. ;-)

Re: The Curse of Trasmoz

Posted: Sun Feb 09, 2020 10:27 pm
by Andre Leao
pavero wrote: Sun Feb 09, 2020 9:56 pm There are 24 screens only. ;-)
Oh, bad publicity lol thanks ;)

Re: The Curse of Trasmoz

Posted: Mon Feb 10, 2020 10:17 pm
by R-Tape
Very cool game. I love the 'have at you!' sword animation!

Highly polished, easy to pick up and play all the way through. The screen wrapping, swordplay and torches give it a very fresh feel. BITD 4 lives would have been fair, these days I reckon most would use snapshots, or the usual AGD poke:
Spoiler
32028,x lives

Re: The Curse of Trasmoz

Posted: Tue Feb 11, 2020 9:40 am
by Ralf
Very nice but I would adjust a thing or two:

-colission detection is a bit unfair

- when you attack and jump your sword with your hand remains in one place while
rest of your body moves ;)