The Perils of Willy

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
akeley
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Re: The Perils of Willy

Post by akeley »

Ralf wrote:
Sat Mar 21, 2020 11:06 am
I know it's being faithful to the original version but well... what was decent in 1983 isn't enough in 2020.
I wouldn't agree with that. I always like to think that what was good back then, should still be good now. This is the retro gaming mindset, where decent gameplay is timeless. And the simplistic gfx is a part of the retro charm too (baring the blasted blinking perhaps), for me at least. Of course, if somebody made a port with souped-up fx (like that Atic Atac on C64) that'd be cool too, but we got a faithful one and I'm happy with that.

About rollbacks (weren't they used to be called "save states" btw?), well, it seems an unfortunate function of the insta-access/gratification times we live in now. The race to be the first to post something on utubz is relentlessly ruthless. I'm sure it'd be the same if we had this internet malarkey back then, but we didn't and it's perhaps fortunate. Personally, I was never into even using POKEs, and I'm glad that it remained so to this day. I don't feel like I have to complete or see the ending of every game out there and I'm okay with just dying at some point and perhaps coming back to it - or not - later. That's just me though.

But if author explicitly asks for something like that not to be done, for a short while at least, then all that's left is just smh mode.
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Ivanzx
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Re: The Perils of Willy

Post by Ivanzx »

I have to say that I highly disagree with Alessandro and Allan, up to a point that it is really difficult for me to understand some of your points, guys :roll:

First, if 1 person, 1 or 2, the one that are doing the videos, are playing using Rollback... what makes you think that the rest of the people that are playing the game will also use rollback? or how that will encourage other people to use also Rollback?? :shock: I think most of the people who are seeing the videos do not even know about rollback. And, how do you know the amount of hours this person used to get the video? Maybe, even with Rollback, he spent 3-4 hours playing your game until completion, something that, let´s admit it nowadays, will not happen with most of the other people who will play your games (from any creator of new Spectrum games)

Another factor, Spectrum games are hard, and very likely, 50-60% of the games are almost impossible to complete without using little advantages, and maybe some people would not even care to try the games without Rollback, maps, pokes, etc...

Third, I also think that the videos in Youtube provide a great visibility for the game. In many cases, specially in Homebrew games, the RZX is the only video in the whole internet about a specific game and that encourages other people to play it (it does it with me) and allows the game to be spread out and more known.

Just that, of course I understand everybody has different opinions and it is about someone´s work, but I felt that other point of view was really needed here ;)
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highrise
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Re: The Perils of Willy

Post by highrise »

I understand your point Ivan, but if you look back you will see that I didn't ask people not to post these videos, I only asked that people show a little patience and wait around two weeks before they post or share a full video of a playthrough. I think that is fair.
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highrise
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Re: The Perils of Willy

Post by highrise »

Incidentally, with this particular game, with regard to it not being a '2020' game. I was very aware of how beloved the original games are, so a lot of discussion was had with long term fans of the games as to how best to find the balance and get it to feel like it fitted in with the other two games. Since it was always going to use the original graphic for Willy, it was important that the rest of the graphics were drawn to try fit into that same style.

The same applied to the jump mechanic. It was impossible to complete the levels as they were without either changing it, or the levels themselves. I was determined to keep the original levels as intact as possible, so the jump mechanic had to be rewritten. As a result Willy's jump is one pixel further than in the original, and he also continues to jump even when he hits his head (which was true in the original Vic game). Getting this working whilst at the same time ensuring that the change would hardly be noticed proved to be trickier than you might imagine, but in the end I found a solution I could work with.

The idea was to make the game feel instantly familiar, stayed true to the Vic version whilst also feeling like something slightly different and new.
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Rev_Stuart_Campbell
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Re: The Perils of Willy

Post by Rev_Stuart_Campbell »

At this point I'd just like to say that TPoW is one of my favourite homebrews of the year to date. It stays true to the Vic original while significantly improving it (no more weird long flat jumps, and it looks much better in this aspect ratio) and it's really good to have the last official Willy game come to the Speccy at last.

And it's really really disappointing that such a modest request from the author (no walkthrough videos) was disrespected so soon. Personally I don't really understand why the author would object to such a thing, but he did and was it really so important that it was worth trampling on his wishes within hours? :roll:
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Ivanzx
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Re: The Perils of Willy

Post by Ivanzx »

highrise wrote:
Sat Mar 21, 2020 9:26 pm
I understand your point Ivan, but if you look back you will see that I didn't ask people not to post these videos, I only asked that people show a little patience and wait around two weeks before they post or share a full video of a playthrough. I think that is fair.
Yes, it is true that if the creator asks for something, it would be good to respect it, although it is a bit hard to understand why was requested.

On another page, I liked the game, I have never been a fan of Manic Miner and so, actually I never liked it, but this one plays similar but better and easier.
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highrise
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Re: The Perils of Willy

Post by highrise »

To be clear - I'm not against walkthrough videos - I actively encourage them, especially when people actually play the game properly and give their opinions, good or bad.

What I am against is people using RZX rollback simply to be the first person to complete a game and post a video, often doing so within 24 hours of the release, not posting opinions or reviews, and doing so for every single game, regardless of how they feel about it. This is because (a) I don't think it requires any great skill or talent, (2) I don't think it benefits anyone except themselves, because they aren't actually interested in the game, they re interested in getting some kind of credit or hits on Youtube.

By asking that people don't publish complete walkthrough videos of the entire game in the first couple of weeks of release, I'm hoping that it gives people a challenge, because if they publish a live walkthrough of them completing the game with NO rzx rewinds, I would 100% approve it.

I know that I'm not the only author that feels this way, and I believe that if this became the standard practice, it would actually be for the benefit of the community. There are many arguments in favour of walkthroughs, many of which Ivan mentioned. None of these are lost by asking people to show a little more respect and patience.
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Alessandro
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Re: The Perils of Willy

Post by Alessandro »

highrise wrote:
Sun Mar 22, 2020 7:03 pm
I know that I'm not the only author that feels this way
In fact - again - I completely agree with what you just wrote. It's not the "walkthrough" videos I am against; so far I did not object to any of them regarding my games being published, as long as the "at least 1 week after release" rule has been respected. Even if they are made with rollbacks and cheats. After all they can be useful to show other players who don't want to cheat (hopefully) how to negotiate a difficult step, for instance.

It's the rush to be the first to complete the game - without any real skill, on top of it all - and show it to everyone else within a day or so after the title has been released that really annoys me. Maybe, as akeley wrote, such behavior is yet another consequence of two bad habits, namely the irrational desire for instant gratification and the urge to seek other people's attention even just for a quarter of an hour, which plague today's post-modern, technologically advanced societies.

This is not the way I want my games to be played - as one piece of junk food to be devoured, swallowed and excreted the following day. I don't want to sound like an old grump, but I design my games carefully and with players in mind, because I have been a player for decades before starting to create something of my own, and take great care in considering players' suggestions for further improvement. You want to complete the game by cheating? Well that's your choice, I for one wouldn't do it - I resorted to rollback very rarely, for instance for my walkthrough of The Sentinel, because otherwise I would have had to play it continuously for 79 hours, and anyway I tried to stay as close as possible as you would do it back in the day, i.e. taking note of level codes after each playing session. But at least be respectful of all the efforts gone into producing that title and play it for its sake, not because you just want to "put your flag on it". No one is going to award you a medal for that.
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highrise
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Re: The Perils of Willy

Post by highrise »

Yes Alessandro, exactly. And as I said, they often have no real regard whatever for the game itself, it could be any game, they just devour it, post the videos and move on to the next one.
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highrise
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Re: The Perils of Willy

Post by highrise »

One thing I would hope is that if you put in a two-week embargo, but say that if anyone can finish the game 'live' (i.e playing the game with them in a window so you can see they aren't cheating), it would create a possible scenario where people try to finish the game properly.
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