Moon Ranger- AY

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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JasonUK
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Re: Moon Ranger- AY

Post by JasonUK »

Enjoyable game but would prefer to be able to redefine keys as 3 selected all over the keyboard. (I would have preferred directional keys together on a 3-key game but that's probably just me!)
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gabriele amore
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Re: Moon Ranger- AY

Post by gabriele amore »

R-Tape wrote: Sun Apr 19, 2020 10:21 am Neat. I've only managed checkpoint E so far, but it's going on my SD card for later!
djnzx48 wrote: Sun Apr 19, 2020 1:13 am ‭POKE ‭33968‬, 195
Nice one. I must be tone deaf; I didn't even notice!

Gab, I assume this happened because AY Sound was set to ON in the AGD options. If you're adding your own AY music then you need to set it to OFF. Also, is it okay if the version using djnzx's POKE is the one we add to the archive?
of course!! thanks
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gabriele amore
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Re: Moon Ranger- AY

Post by gabriele amore »

JasonUK wrote: Sun Apr 26, 2020 7:38 am Enjoyable game but would prefer to be able to redefine keys as 3 selected all over the keyboard. (I would have preferred directional keys together on a 3-key game but that's probably just me!)
whish i could help with that but as i mentioned, any change i tried to implement made everything crash... so i cannot help with this (not at the moment at least)
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ianace
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Re: Moon Ranger- AY

Post by ianace »

Hi

Nice little game, have put it on my Vega, the music does not play on this version, but that does not seem to matter.

I have only just found this thread so have only keymapped M for fire and Q for jump, I notice that “p” is for right, as the buggy is moving that way any way, do you need to use the right control? Any more keys we need to know about? I like this game, nice and simple.
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gabriele amore
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Re: Moon Ranger- AY

Post by gabriele amore »

ianace wrote: Fri May 08, 2020 9:14 am Hi

Nice little game, have put it on my Vega, the music does not play on this version, but that does not seem to matter.

I have only just found this thread so have only keymapped M for fire and Q for jump, I notice that “p” is for right, as the buggy is moving that way any way, do you need to use the right control? Any more keys we need to know about? I like this game, nice and simple.
True the buggy moves right anyway, but if you are trying to avoid bombs from the UFOs above you might want to move quicker ahead. No other controls are required. Glad you enjoy it😊
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ianace
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Re: Moon Ranger- AY

Post by ianace »

Cheers
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RMartins
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Re: Moon Ranger- AY

Post by RMartins »

Lethargeek wrote: Sun Apr 19, 2020 1:28 am this graphics looks like it's possible to scroll it in smaller steps almost without the attribute artifacts
I have the same feeling ...

Those mountains in the back, really need to scroll slower, than the track in front, or the parallax effect won't sell the 3D perception it is supposed to.

If there aren't enough graphics, maybe they can be overwriten with graphics that are somewhere else in memory, hence provide more graphics, which would allow at least a scroll by 4 pixels for example.
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gabriele amore
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Re: Moon Ranger- AY

Post by gabriele amore »

As I said: I don't have enough coding knowledge to take care of these issues but i am more than happy toprovide the GAD script and notes to abyonw willing to take on this

RMartins wrote: Tue May 12, 2020 6:13 pm
Lethargeek wrote: Sun Apr 19, 2020 1:28 am this graphics looks like it's possible to scroll it in smaller steps almost without the attribute artifacts
I have the same feeling ...

Those mountains in the back, really need to scroll slower, than the track in front, or the parallax effect won't sell the 3D perception it is supposed to.

If there aren't enough graphics, maybe they can be overwriten with graphics that are somewhere else in memory, hence provide more graphics, which would allow at least a scroll by 4 pixels for example.
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Lethargeek
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Re: Moon Ranger- AY

Post by Lethargeek »

[mention]RMartins[/mention], i will try to do something ;)
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