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Jilly's Farm Volume 1 - SokoBAArn!

Posted: Thu Dec 28, 2017 8:33 am
by bobs
I've just released my new sheep-based 48K Spectrum isometric sokoban game - SokoBAArn! - which can be downloaded from itch.io:

https://bobs-stuff.itch.io/sokobaarn

You can name your own price to download it, as I'd like people to play & create their own levels for it using the built-in level editor and code system, and share them

Image

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Thu Dec 28, 2017 3:33 pm
by R-Tape
Good fun. Up to level 22 and easy going so far. I like the ability to push more than one haystack at a time, and I love designing Sokoban levels so will come up with some.

At first I felt it was a bit of a waste to write your own isometric engine and use it for a Sokoban clone, but it's original, and we have quite enough games like Knight Lore.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Thu Dec 28, 2017 3:48 pm
by MatGubbins
R-Tape wrote: Thu Dec 28, 2017 3:33 pm Good fun. Up to level 22 and easy going so far. I like the ability to push more than one haystack at a time, and I love designing Sokoban levels so will come up with some.

At first I felt it was a bit of a waste to write your own isometric engine and use it for a Sokoban clone, but it's original, and we have quite enough games like Knight Lore.
It's a great game, puzzles to solve and some hidden stars might appear on the title screen. Well done.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Thu Dec 28, 2017 4:51 pm
by Sokurah
Great little game. It's not often we see new original isometric games for the Speccy, but this one is excellent and quite playable. I've only had time to play to level 6 so far, but I hope to play all the way through. Great job, Bob.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Thu Dec 28, 2017 6:32 pm
by Ivanzx
One to try defenitely soon, as Bob´s games are usually top notch. Good to see you back in the Spectrum, Bob, and also good to see you here in Spectrum computing ;)

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Thu Dec 28, 2017 11:31 pm
by Einar Saukas
Your game is awesome... as usual! :)

I have just finished mapping this game and I had a lot of fun doing it. I will upload the map to Pavero's site tonight.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Fri Dec 29, 2017 11:32 am
by R-Tape
Einar Saukas wrote: Thu Dec 28, 2017 11:31 pm Your game is awesome... as usual! :)

I have just finished mapping this game and I had a lot of fun doing it.
You're not allowed to have fun, get back to that spreadsheet :-p
Einar Saukas wrote: Thu Dec 28, 2017 11:31 pm I will upload the map to Pavero's site tonight.
And there it is. Looks like I'm not far off completing it.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Fri Dec 29, 2017 5:50 pm
by Morkin
Very nice puzzle game. Am up to level 16 but my brain has started to hurt so have stopped now.. I can foresee myself getting very stuck, there were some fiendish levels on X=Y=Z and I suspect something similar here... :o

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Fri Dec 29, 2017 9:30 pm
by Andre Leao
At level 24 right now, but didn´t figure yet how to complete it...

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Fri Dec 29, 2017 9:45 pm
by Juan F. Ramirez
I love this game. Really addictive!

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Fri Dec 29, 2017 10:44 pm
by Morkin
Andre Leao wrote: Fri Dec 29, 2017 9:30 pm At level 24 right now, but didn´t figure yet how to complete it...
Yup - me too... Was pretty much flying through until this point!

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sat Dec 30, 2017 11:45 am
by bobs
Thanks for all the great comments everybody! :)

There should also be a cassette release of the game next year, potentially with more levels

I’d very much appreciate donations via my site or itch.io if you are enjoying the game

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sat Dec 30, 2017 12:07 pm
by Ralf
Great stuff. We had many Sokobans on Spectrum already but not an isometric one ;)

We may have quite a few isometric games recently but they are usually made with this 3D Game Maker which offers very few possibilities to make your game different from previous ones. Here we have a brand new engine and I do hope that Bob will use it more times than once :)

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sat Dec 30, 2017 5:54 pm
by R-Tape
Completed. It did get tricky in the mid twenties, to ease off at the end.

Having a play with the level designer and came up with this:

Image

Level code here if you can't read the pic:

lEya aavW
nYqxNauec
Aqfa aaam

I think it's difficult, but I've been staring at it and rejigging it for a while, so there may be a shortcut that I'm blind to.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sat Dec 30, 2017 7:38 pm
by MatGubbins
R-Tape wrote: Sat Dec 30, 2017 5:54 pm Completed. It did get tricky in the mid twenties, to ease off at the end.

Having a play with the level designer and came up with this:

Image

Level code here if you can't read the pic:

lEya aavW
nYqxNauec
Aqfa aaam

I think it's difficult, but I've been staring at it and rejigging it for a while, so there may be a shortcut that I'm blind to.
Yup, can be completed, a lot of middle shifting and unshifting (get me drift...) to slide those bails around.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sun Dec 31, 2017 5:23 pm
by bobs
Ralf wrote: Sat Dec 30, 2017 12:07 pm Great stuff. We had many Sokobans on Spectrum already but not an isometric one ;)

We may have quite a few isometric games recently but they are usually made with this 3D Game Maker which offers very few possibilities to make your game different from previous ones. Here we have a brand new engine and I do hope that Bob will use it more times than once :)
Unfortunately I'm fresh out of ideas for new games, so although I have (most of) a 3D isometric engine, I can't think of anything to actually do with it right now. Each game seems to take longer for me to write than the one before, and I'm not sure if I'll write any more, or if I do whether they'll be for the Spectrum or not. But never say never eh?

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Mon Jan 01, 2018 11:49 pm
by Alessandro
Excellent stuff Bob. I must say I still like the Farmer Jack games more than anything else you have produced so far, but this is a worthy addition to an already great record.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Wed Jan 03, 2018 11:19 am
by hikoki
Very cool 3D game!
This Escher's "impossible" painting may give you ideas for a new game.

Image

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Wed Jan 03, 2018 9:22 pm
by hikoki
^^^
There seem to be a few Escher-esque puzzle games on the Playstore, like Hocus or Monument Valley, though I had in mind an Escher-esque Pacman where the player could flip between different perspectives unlike the baddies who would be restricted to move in one single perspective. I think it'd be fun to play.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Wed Jan 03, 2018 10:41 pm
by Seven.FFF
I agree! I liked the way you could flip in 2D, in Andy Johns' Ooze. An Escher plane game would be spectacular.

I have occasionally thought about Monument Valley on the Spectrum. That would be quite a feat to pull off...

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sun Jan 07, 2018 12:07 am
by jmk
Congratulations and thanks for making another fun game!

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Tue Jan 30, 2018 9:13 pm
by bobs
I’ve uploaded a new build (v1.01) of #SokoBAArn to my itch.io page, with a fix for the bug Neil Beadle found, where ‘reversing’ the final bale into position would cause ole’ Sheepy to jump into thin air - a good trick to be sure, but a little too magical for this game...

You can download it from https://bobs-stuff.itch.io/sokobaarn as before, and please, if you have enjoyed playing the game, and haven’t donated yet then maybe now is the time? (Especially as my build laptop is slowly falling apart!)