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Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Fri Dec 29, 2017 10:44 pm
by Morkin
Andre Leao wrote:
Fri Dec 29, 2017 9:30 pm
At level 24 right now, but didn´t figure yet how to complete it...
Yup - me too... Was pretty much flying through until this point!

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sat Dec 30, 2017 11:45 am
by bobs
Thanks for all the great comments everybody! :)

There should also be a cassette release of the game next year, potentially with more levels

I’d very much appreciate donations via my site or itch.io if you are enjoying the game

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sat Dec 30, 2017 12:07 pm
by Ralf
Great stuff. We had many Sokobans on Spectrum already but not an isometric one ;)

We may have quite a few isometric games recently but they are usually made with this 3D Game Maker which offers very few possibilities to make your game different from previous ones. Here we have a brand new engine and I do hope that Bob will use it more times than once :)

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sat Dec 30, 2017 5:54 pm
by R-Tape
Completed. It did get tricky in the mid twenties, to ease off at the end.

Having a play with the level designer and came up with this:

Image

Level code here if you can't read the pic:

lEya aavW
nYqxNauec
Aqfa aaam

I think it's difficult, but I've been staring at it and rejigging it for a while, so there may be a shortcut that I'm blind to.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sat Dec 30, 2017 7:38 pm
by MatGubbins
R-Tape wrote:
Sat Dec 30, 2017 5:54 pm
Completed. It did get tricky in the mid twenties, to ease off at the end.

Having a play with the level designer and came up with this:

Image

Level code here if you can't read the pic:

lEya aavW
nYqxNauec
Aqfa aaam

I think it's difficult, but I've been staring at it and rejigging it for a while, so there may be a shortcut that I'm blind to.
Yup, can be completed, a lot of middle shifting and unshifting (get me drift...) to slide those bails around.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Sun Dec 31, 2017 5:23 pm
by bobs
Ralf wrote:
Sat Dec 30, 2017 12:07 pm
Great stuff. We had many Sokobans on Spectrum already but not an isometric one ;)

We may have quite a few isometric games recently but they are usually made with this 3D Game Maker which offers very few possibilities to make your game different from previous ones. Here we have a brand new engine and I do hope that Bob will use it more times than once :)
Unfortunately I'm fresh out of ideas for new games, so although I have (most of) a 3D isometric engine, I can't think of anything to actually do with it right now. Each game seems to take longer for me to write than the one before, and I'm not sure if I'll write any more, or if I do whether they'll be for the Spectrum or not. But never say never eh?

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Mon Jan 01, 2018 11:49 pm
by Alessandro
Excellent stuff Bob. I must say I still like the Farmer Jack games more than anything else you have produced so far, but this is a worthy addition to an already great record.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Wed Jan 03, 2018 11:19 am
by hikoki
Very cool 3D game!
This Escher's "impossible" painting may give you ideas for a new game.

Image

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Wed Jan 03, 2018 9:22 pm
by hikoki
^^^
There seem to be a few Escher-esque puzzle games on the Playstore, like Hocus or Monument Valley, though I had in mind an Escher-esque Pacman where the player could flip between different perspectives unlike the baddies who would be restricted to move in one single perspective. I think it'd be fun to play.

Re: Jilly's Farm Volume 1 - SokoBAArn!

Posted: Wed Jan 03, 2018 10:41 pm
by Seven.FFF
I agree! I liked the way you could flip in 2D, in Andy Johns' Ooze. An Escher plane game would be spectacular.

I have occasionally thought about Monument Valley on the Spectrum. That would be quite a feat to pull off...