New version: LOST IN MY SPECTRUM v2.0

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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R-Tape
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Re: New version: LOST IN MY SPECTRUM v2.0

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One word about the level 'Coincidentia Oppositorum'.

Ouch!
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R-Tape
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Re: New version: LOST IN MY SPECTRUM v2.0

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Heh, I lost about 50 lives (not that I'm cheating) and decided to record my gameplay farce, then I completed it during the recording...

Image

Ale - can you complete this* while playing 'on bread and water'? And do you really expect anyone else to be able to?!

*(the whole game).
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R-Tape
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Re: New version: LOST IN MY SPECTRUM v2.0

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Completed, nice ending sequence.

I think I've been a little bit harsh on the difficulty, the collision is very fair and you've split the game into 3 with codes. This would have been pampering the player BITD. I still think 9 lives is too few and the time limit stops the player fully appreciating the fact that each screen is a little masterpiece.

And we'll never agree on hidden platforms :mrgreen:
Spoiler
Speaking of which were the hidden platforms on the last level a red herring?
What were the AY tracks btw? I spotted Brian Bloodaxe and JSW.

Thanks for a great game, I really enjoyed it.
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Alessandro
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Re: New version: LOST IN MY SPECTRUM v2.0

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R-Tape wrote: Sun Jan 07, 2018 9:37 pm Ale - can you complete this* while playing 'on bread and water'? And do you really expect anyone else to be able to?!
50 lives? You cheater! :P :lol:

Hint: The Coincidentia Oppositorum screen can be completed (rather) easily if you start from the right (black) half and then put the right side Alessandro back where you found him at the start before tackling the left (white) half.
R-Tape wrote: Mon Jan 08, 2018 9:07 pm Completed, nice ending sequence.

I think I've been a little bit harsh on the difficulty, the collision is very fair and you've split the game into 3 with codes. This would have been pampering the player BITD. I still think 9 lives is too few and the time limit stops the player fully appreciating the fact that each screen is a little masterpiece.
Thanks a lot :D Feedback from previous games, especially Seto Taisho Vs Yokai, finally convinced me that people do not have so much time nowadays to stick at a game before completing it, and being able to leave the game to continue it from a certain point later is better than the credits system I employed there. Codes are a way to achieve this without resorting to cheating.

And for admiring the screens, there is the Pause key after all ;)
R-Tape wrote: Mon Jan 08, 2018 9:07 pm What were the AY tracks btw? I spotted Brian Bloodaxe and JSW.
Two were taken from Tapper, and the Radetzky march is taken from Technician Ted, but the beginning of the medley? Didn't you really remember it? :(
R-Tape wrote: Mon Jan 08, 2018 9:07 pm Thanks for a great game, I really enjoyed it.
Thank you for playing and appreciating it! :D
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Re: New version: LOST IN MY SPECTRUM v2.0

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Alessandro wrote: Mon Jan 15, 2018 9:31 pm Two were taken from Tapper, and the Radetzky march is taken from Technician Ted, but the beginning of the medley? Didn't you really remember it? :(
For shame! I forgot to say Manic Miner.
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Re: New version: LOST IN MY SPECTRUM v2.0

Post by Alessandro »

Bugfix - 21.08.2018

A bug that affected the English 48K version, preventing the 1st level block from starting, has been fixed. The whole download package has been updated and is now available at the usual link.

The version on the Al's Double Bill disk-only compilation is not affected by this issue.
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