New version: LOST IN MY SPECTRUM v2.0
Re: New version: LOST IN MY SPECTRUM v2.0
i'll try the new one just in case it fixes my problem
Re: New version: LOST IN MY SPECTRUM v2.0
If you can still reproduce it, record an RZX and verify that still has the crash when it's played back. Alessandro should be able to reproduce it too, then, if you tell him the exact version number of your emulator.
Robin Verhagen-Guest
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
- Alessandro
- Dynamite Dan
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Re: New version: LOST IN MY SPECTRUM v2.0
Update: The multi-language game manual, containing detailed information about each screen, tools used etc., plus a map showing all the screens, has been added to the ZIP file.
Also, the game will from now on not be downloadable from Google Drive anymore. A "dummy" file with a reminder will be provided there instead.
Lost In My Spectrum is now downloadable from my website.
The entry in the ZXDB should also be updated accordingly.
Also, the game will from now on not be downloadable from Google Drive anymore. A "dummy" file with a reminder will be provided there instead.
Lost In My Spectrum is now downloadable from my website.
The entry in the ZXDB should also be updated accordingly.
- Alessandro
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Re: New version: LOST IN MY SPECTRUM v2.0
Update:
Added:
- Turbo 128K tape image files
- .TRD multi-language disk image files
- 'Addenda' text file with some technical information
Changed:
The level code box design for the English and Portuguese versions has been made a character shorter in order to look more regular.
Added:
- Turbo 128K tape image files
- .TRD multi-language disk image files
- 'Addenda' text file with some technical information
Changed:
The level code box design for the English and Portuguese versions has been made a character shorter in order to look more regular.
- Einar Saukas
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Re: New version: LOST IN MY SPECTRUM v2.0
It was already updated! Although it doesn't include the files you added this morning, those will have to wait until the next ZXDB update.Alessandro wrote: ↑Tue Jan 02, 2018 9:08 pmThe entry in the ZXDB should also be updated accordingly.
- Alessandro
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Re: New version: LOST IN MY SPECTRUM v2.0
All right Einar, but the English and Portuguese TAP version files, both for 48K and 128K, should be replaced by those present in the latest downloadable file due to the modified code box design.
Also:
Also:
- the Comments section should now read as follows: Originally made for Firenze Vintage Bit in 2012. Latest version: 2.0 (31.12.2017)
- "Language" should list the six languages the game (and its documentation) is available in.
- The walkthrough video refers to the old (1.3) version and should be removed. Please replace it with the rolling demo video in the first post, or wait until someone provides a RZX recording of version 2.0.
- Maps of the old versions should be renamed with an indication that they too refer v1.3, so that confusion would not arise.
- Finally, I created a new loading screen, alternate loading screen (128K) and in-game screen for the entry. To whom do I have to send them?
- Einar Saukas
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Re: New version: LOST IN MY SPECTRUM v2.0
The list of RZX recordings is provided by the RZX Archive. You will have to contact Daren about it.
Everything else you mentioned will be updated in the next ZXDB release. Please send screenshots to R-Tape in SCR format. Thank you!
Everything else you mentioned will be updated in the next ZXDB release. Please send screenshots to R-Tape in SCR format. Thank you!
Re: New version: LOST IN MY SPECTRUM v2.0
I've sent you a PM Alessandro.
Your games are severe ZXDB collation training, they must contain every idiom and file type known to man!
Your games are severe ZXDB collation training, they must contain every idiom and file type known to man!
- Alessandro
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Re: New version: LOST IN MY SPECTRUM v2.0
I like to cater for (almost) everybody's needs!
Re: New version: LOST IN MY SPECTRUM v2.0
Some POKEs:
EDIT - Damn you Alessandro! They only work for the first section of the game and are specific to the 128k version! Will update another time. Probably.
I think some levels are better for the time limit, but spoils others.
EDIT - Damn you Alessandro! They only work for the first section of the game and are specific to the 128k version! Will update another time. Probably.
Spoiler
32028,x lives
32031,x time
53798,0 infy lives
54363,0 infy time
47594,255 visible platform on Mondrian level (sorry Ale :-p)
32031,x time
53798,0 infy lives
54363,0 infy time
47594,255 visible platform on Mondrian level (sorry Ale :-p)
Re: New version: LOST IN MY SPECTRUM v2.0
One word about the level 'Coincidentia Oppositorum'.
Ouch!
Ouch!
Re: New version: LOST IN MY SPECTRUM v2.0
Heh, I lost about 50 lives (not that I'm cheating) and decided to record my gameplay farce, then I completed it during the recording...
Ale - can you complete this* while playing 'on bread and water'? And do you really expect anyone else to be able to?!
*(the whole game).
Ale - can you complete this* while playing 'on bread and water'? And do you really expect anyone else to be able to?!
*(the whole game).
Re: New version: LOST IN MY SPECTRUM v2.0
Completed, nice ending sequence.
I think I've been a little bit harsh on the difficulty, the collision is very fair and you've split the game into 3 with codes. This would have been pampering the player BITD. I still think 9 lives is too few and the time limit stops the player fully appreciating the fact that each screen is a little masterpiece.
And we'll never agree on hidden platforms
What were the AY tracks btw? I spotted Brian Bloodaxe and JSW.
Thanks for a great game, I really enjoyed it.
I think I've been a little bit harsh on the difficulty, the collision is very fair and you've split the game into 3 with codes. This would have been pampering the player BITD. I still think 9 lives is too few and the time limit stops the player fully appreciating the fact that each screen is a little masterpiece.
And we'll never agree on hidden platforms
Spoiler
Speaking of which were the hidden platforms on the last level a red herring?
Thanks for a great game, I really enjoyed it.
- Alessandro
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Re: New version: LOST IN MY SPECTRUM v2.0
50 lives? You cheater!
Hint: The Coincidentia Oppositorum screen can be completed (rather) easily if you start from the right (black) half and then put the right side Alessandro back where you found him at the start before tackling the left (white) half.
Thanks a lot Feedback from previous games, especially Seto Taisho Vs Yokai, finally convinced me that people do not have so much time nowadays to stick at a game before completing it, and being able to leave the game to continue it from a certain point later is better than the credits system I employed there. Codes are a way to achieve this without resorting to cheating.R-Tape wrote: ↑Mon Jan 08, 2018 9:07 pm Completed, nice ending sequence.
I think I've been a little bit harsh on the difficulty, the collision is very fair and you've split the game into 3 with codes. This would have been pampering the player BITD. I still think 9 lives is too few and the time limit stops the player fully appreciating the fact that each screen is a little masterpiece.
And for admiring the screens, there is the Pause key after all
Two were taken from Tapper, and the Radetzky march is taken from Technician Ted, but the beginning of the medley? Didn't you really remember it?
Thank you for playing and appreciating it!
Re: New version: LOST IN MY SPECTRUM v2.0
For shame! I forgot to say Manic Miner.Alessandro wrote: ↑Mon Jan 15, 2018 9:31 pm Two were taken from Tapper, and the Radetzky march is taken from Technician Ted, but the beginning of the medley? Didn't you really remember it?
- Alessandro
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Re: New version: LOST IN MY SPECTRUM v2.0
Bugfix - 21.08.2018
A bug that affected the English 48K version, preventing the 1st level block from starting, has been fixed. The whole download package has been updated and is now available at the usual link.
The version on the Al's Double Bill disk-only compilation is not affected by this issue.
A bug that affected the English 48K version, preventing the 1st level block from starting, has been fixed. The whole download package has been updated and is now available at the usual link.
The version on the Al's Double Bill disk-only compilation is not affected by this issue.