People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
Ralf wrote: ↑Sat Feb 10, 2018 11:31 am
Great discovery! Just remember it's 2017 year.
The posted screenshot is wrong. It shows some other unfinished project which become an inspiration for this actual game:
Thanks Ralf, screenshot changed. Are you sure about the year? I think it's 2018/02/09, and everything before it has no download link and is joke advertising.
[mention]hikoki[/mention] or [mention]Ivanzx[/mention], can you confirm the release date?
Ivanzx wrote: ↑Sat Feb 10, 2018 5:27 pm
I would say the game is from 2018 since the author said in the past he lost everything and had to start it again!
Ouch! Unless someone says otherwise I'll assume the first time a finalised version was made available was Feb 9th then.
^^^
Final version of a 2016 game. AY music in 128K added. Loading and Ending screens added by Igor Errazkin. Engine is MK1.
Antonio J Pérez is the author behind GreenWebSevilla.
hikoki wrote: ↑Tue Feb 13, 2018 12:09 am
^^^
Final version of a 2016 game. AY music in 128K added. Loading and Ending screens added by Igor Errazkin. Engine is MK1.
Antonio J Pérez is the author behind GreenWebSevilla.
The idea is great. The graphics are good. But it still asks for improvement.
First thing is that it is a bit unfair. You have to protect some characters but you have no chance to protect them
if an enemy respawns just an inch from your character.
Then there is this annoying beeper sound all the time...
But it's always good to see such fresh, new ideas on Spectrum.
I believe it belongs to Crap Games Compo https://cgc.source.run/news but just to be sure I'll report it here. It seems to be a better quality than an average game from that compo.
I believe it belongs to Crap Games Compo https://cgc.source.run/news but just to be sure I'll report it here. It seems to be a better quality than an average game from that compo.
I'm surprised that they have screenshots from that far into the game. The one who took them must have the patience of a saint to sit through it!
I believe it belongs to Crap Games Compo https://cgc.source.run/news but just to be sure I'll report it here. It seems to be a better quality than an average game from that compo.
I'm surprised that they have screenshots from that far into the game. The one who took them must have the patience of a saint to sit through it!
CGC stuff still needs sorting, will try and get these next time. I did play this one and but I didn't get as far as those guys ;-p
Anyway it's a puzzle game where you move a chess knight or knights according to the chess rules and you have to reach the destination fields.
Try it. You click first on the knight and later on the destination field. The first levels are easy but previous experience with chess certainly helps. In later levels some knights are already in destination places but you actually have to move them to complete the level.
MrPixel wrote: ↑Sun Mar 25, 2018 10:46 pm
how do i post a snapshot of a game or the rom file? it won't open in the image manager
You can't upload game files (e.g. snapshot, tap, tzx) directly to the forum I'm afraid, the options are to link to something like google docs, sendspace or you could PM me and I can make it available on my own space
Or if you have a finished game email it to us and we'll make it available in the archive in the next update.
Very short machine code from Weiv/Firestarter, 3 versions of a Snake game at 145, 137 and 95 Bytes! (the latest seems to be 95 rather than the advertised 93 bytes (?)).