New Game: SQIJ 2018 - the worst Spectrum game remade.

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Ast A. Moore
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by Ast A. Moore » Sat Jan 06, 2018 1:37 pm

R-Tape wrote:
Sat Jan 06, 2018 1:29 pm
It'd be a great name for a shmup actually...
Dibs! I call dibs!
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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Sokurah
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by Sokurah » Mon Jan 08, 2018 8:27 am

R-Tape wrote:
Sat Jan 06, 2018 1:29 pm
Sokurah wrote:
Sat Jan 06, 2018 12:59 pm
Speaking of that - does anyone have suggestions about anything I can change for the physical release?
The only thing I'd like from a cassette version is more replay value (as Alessandro mentioned) by not having the same placement of objects every time. Totally random might spoil it given that there are locked areas, perhaps a choice? 1 - original placement, 2 - random pick from some preset placings known to work, 3 - random placing with some rules.

Just a thought, it's nearly perfect as a remake and good enough for release as is, anything else would be icing on the cake.
Alright, good idea. For this release I stuck to the original game's way of doing it, but I'll add more item locations and do it the Ultimate way - by randomly select set of predefined locations for the items when the game starts.

I'll also fill out those holes in the map and add screens up to a total of (perhaps) 81.

... obviously this is going to delay the cassette release a bit ;)
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Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
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Ralf
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by Ralf » Mon Jan 08, 2018 11:15 am

I played it a bit.

Now it became a smooth, fast, fun shooter. Maybe it's a long shot but it seemed similar to Atic Atac for me :) You know, you travel from screen to screen, some baddies are generated in random places and you shoot them like crazy.

These caverns are unfortunately a bit dull with all locations looking the same but it guess it's being faithful to the original. It also means that you probably must be mapping the game or using existing map. I tried to play it without it and ended walking i circles.

Generally a great job!
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by hikoki » Mon Jan 08, 2018 12:38 pm

One idea would be using a gameplay inspired in Mojon Twins' Tenebra Macabre. You could illuminate caves in the dark by defecating fluorescent excrements (there would be a crap-o-meter since you cannot find food to recharge your bowels).
So all the caves would be in the dark and you turned them on to get oriented. One advantage of flying in the dark is that enemies cannot follow you unless you start firing. Also you could use your bullets like a bat-ecoradar. Procedural generated caves and explosives to get them connected could be interesting to make your own way out. Perhaps instakill for some kind of enemies would make the lighting/ecoradar/bombs mechanics more challenging.
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by R-Tape » Mon Jan 08, 2018 12:49 pm

I've found you an avatar hikoki :-p

Image
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Sokurah
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by Sokurah » Mon Jan 08, 2018 1:06 pm

hikoki wrote:
Mon Jan 08, 2018 12:38 pm
One idea would be using a gameplay inspired in Mojon Twins' Tenebra Macabre. You could illuminate caves in the dark by defecating fluorescent excrements (there would be a crap-o-meter since you cannot find food to recharge your bowels).
So all the caves would be in the dark and you turned them on to get oriented. One advantage of flying in the dark is that enemies cannot follow you unless you start firing. Also you could use your bullets like a bat-ecoradar. Procedural generated caves and explosives to get them connected could be interesting to make your own way out. Perhaps instakill for some kind of enemies would make the lighting/ecoradar/bombs mechanics more challenging.
Those are great ideas ... but they're big changes and would fundamentally change the game. These would be great ideas for a sequel or another game entirely, but not something I would work into this game.
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Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah

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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by hikoki » Mon Jan 08, 2018 1:14 pm

lol who'll be that guy? dunno what you mean

painting the caves as you shoot leaving attributes everywhere would be useful not to get lost and would be good for replayability to paint your own noise differently on every game
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hikoki
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by hikoki » Mon Jan 08, 2018 1:44 pm

Sokurah wrote:
Mon Jan 08, 2018 1:06 pm
Those are great ideas ... but they're big changes and would fundamentally change the game. These would be great ideas for a sequel or another game entirely, but not something I would work into this game.
At least someone makes sense of my surgeoneries. Hope Sokurah made sense of his own judgements.
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R-Tape
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by R-Tape » Mon Jan 08, 2018 1:44 pm

hikoki wrote:
Mon Jan 08, 2018 1:14 pm
lol who'll be that guy? dunno what you mean
That's Klunk from the Whacky Racers, he's a crackpot genius.
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Ralf
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by Ralf » Mon Jan 08, 2018 1:47 pm

You could illuminate caves in the dark by defecating fluorescent excrements
What are you smoking now bro? :o
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