New Game: SQIJ 2018 - the worst Spectrum game remade.

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
hikoki
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by hikoki » Mon Jan 08, 2018 2:02 pm

hikoki wrote:
Mon Jan 08, 2018 2:02 pm
If you don't like my vapour surgeonstions you're free to go humpf yourshelf
^^^
Coffin to this guy
Last edited by hikoki on Mon Jan 08, 2018 3:43 pm, edited 1 time in total.
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R-Tape
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by R-Tape » Mon Jan 08, 2018 2:09 pm

Oh dear, hope I didn't misjudge that joke. Hikoki you have a PM.

Sorry it was meant in fondness, and I didn't mean you could not be understood. I remember Klunk as the mad scientist that has a crazy plan, but was a masterful engineer.
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Sokurah
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by Sokurah » Thu Jan 18, 2018 12:45 am

R-Tape wrote:
Wed Jan 03, 2018 1:04 pm
Not a big deal but is there a little graphical glitch on the wing when the bird is moving right?
I think I know what you were talking about, but it's fixed now.

The glitch isn't actually on the wing itself - or present in the graphical data, but sometimes below the sprites. This was caused by enemy sprites sometimes moving outside the screen area. The sprite routine picks up the line to draw on from a table of screen addresses, but as only lines 0-191 are present in the table it would in some cases read some random data outside of those and interpret them as screen address and write to them, resulting in graphics (and possibly other things) being corrupted. I hope that makes sense.
R-Tape wrote:
Sat Jan 06, 2018 1:29 pm
The only thing I'd like from a cassette version is more replay value (as Alessandro mentioned) by not having the same placement of objects every time. Totally random might spoil it given that there are locked areas, perhaps a choice? 1 - original placement, 2 - random pick from some preset placings known to work, 3 - random placing with some rules.

Just a thought, it's nearly perfect as a remake and good enough for release as is, anything else would be icing on the cake.
So, the graphical glitch-thing has been fixed. Yay!
I've also added 16 screens for a total of 80 screens.
And finally I've added "the Ultimate Play The Game way" of handling items, so the game now has several sets of predefined item-locations, and a random set of those are selected at the start of every game, so that should take care of the replay value ;)

Oh, and it'll be released on tape soon :)
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Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah

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R-Tape
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by R-Tape » Thu Jan 18, 2018 6:37 am

Glad you sorted that bug, sounds like it had the potential to be more damaging than the occasional errant pixel. The strange thing is it only ever did if on my first play, I never saw it again.

Looking forward to the tape.
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Sokurah
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Re: New Game: SQIJ 2018 - the worst Spectrum game remade.

Post by Sokurah » Thu Jan 18, 2018 5:21 pm

R-Tape wrote:
Thu Jan 18, 2018 6:37 am
Glad you sorted that bug, sounds like it had the potential to be more damaging than the occasional errant pixel. The strange thing is it only ever did if on my first play
It’s very easy to replicate though. When you start a game to go the right, then up the first time. On that screen let yourself fall back to the screen below, but move right to hug the wall so you’re positioned on pixel line 0. Then wait until until an enemy spawns at the top. The you’ll see it in a few seconds.
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Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah

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