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Bat Boy

Posted: Thu Aug 13, 2020 8:44 pm
by Andre Leao

Re: Bat Boy

Posted: Thu Aug 13, 2020 9:06 pm
by +3code
I love that GameBoy stetic. Downloading.

Re: Bat Boy

Posted: Thu Aug 13, 2020 9:47 pm
by ketmar
simple, but surprisingly fun. final boss is a Bas**rd!

thanks for sharing!

Re: Bat Boy

Posted: Thu Aug 13, 2020 11:10 pm
by ianace
Nice game, loving the Gameboy border!

Good old fashioned platform game, I like!!

Re: Bat Boy

Posted: Fri Aug 14, 2020 1:57 pm
by ianace
I love the Gameboy border, graphics and feel of this game. How about some more Gameboy classes?

Re: Bat Boy

Posted: Fri Aug 14, 2020 1:58 pm
by ianace
I love the Gameboy border, graphics and feel of this game. How about some more Gameboy classes? Done in this style?

Re: Bat Boy

Posted: Fri Aug 14, 2020 2:28 pm
by smurphboy
I had a quick play of this last night. I'm very impressed, lovely art style, good controls and lots of room for my own mistakes to kill me... Recommended.

Re: Bat Boy

Posted: Fri Aug 14, 2020 9:01 pm
by Freespirit
Great game, enjoyed it. :)

Re: Bat Boy

Posted: Fri Aug 14, 2020 9:05 pm
by DouglasReynholm
ketmar wrote: Thu Aug 13, 2020 9:47 pm simple, but surprisingly fun. final boss is a Bas**rd!
Don't you mean 'Batsard'?

Re: Bat Boy

Posted: Fri Aug 14, 2020 9:19 pm
by ketmar
DouglasReynholm wrote: Fri Aug 14, 2020 9:05 pm
ketmar wrote: Thu Aug 13, 2020 9:47 pm simple, but surprisingly fun. final boss is a Bas**rd!
Don't you mean 'Batsard'?
lol. looks like it. ;-)

Re: Bat Boy

Posted: Sat Aug 15, 2020 9:18 am
by Ralf
I liked it a lot!

The graphics are very stylish and no, they aren't monochrome ;) Actually bright and non bright are used which is a nice touch and
makes everything similar to original Game Boy even more.

The race parts are a bit worse with a noticable sprite flicker in car race. I wonder if it could be improved.

It's not easy but I enjoyed it with snapshots. Don't be afraid to do so if you had to repeat the same part again and again.

Also remember that you can float in the air and crouch to avoid bullets. It's useful in many places.

EDIT: For me it's wrong that if you die you have to start each level from the beginning. You should be starting from the current screen.