EGGHEAD 6

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
User avatar
Ast A. Moore
Dynamite Dan
Posts: 1195
Joined: Mon Nov 13, 2017 3:16 pm

Re: EGGHEAD 6

Post by Ast A. Moore » Sat Jan 27, 2018 6:12 am

Spud wrote:
Sat Jan 27, 2018 12:18 am
Ast A. Moore wrote:
Fri Jan 26, 2018 9:47 pm
Ralf wrote:
Fri Jan 26, 2018 4:35 pm
A bit similar to other Eggheads but with some new features too.
I think it’s the first one in the series to use (self-)masked sprites, though. Previous installments used XORed sprites.
What gives you that impression? Analysis of code or graphics?
Graphics.
0 x
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

User avatar
MatGubbins
Manic Miner
Posts: 537
Joined: Mon Nov 13, 2017 11:45 am
Location: Kent, UK

Re: EGGHEAD 6

Post by MatGubbins » Sat Jan 27, 2018 11:55 am

But the Vega+ things kill me.....

A great game with nice title music and tunes. The short fall death is a little annoying, but it's something that an egg has to live with.
0 x
Bomb Munchies Ver1930 17th Nov 2017 (look for the blue download box ) If you get a time-out message and live in the UK then try after 9pm-3am.
Send me a PM and I can email it to you too. Kent, UK

User avatar
Spud
Microbot
Posts: 193
Joined: Sun Nov 12, 2017 8:50 pm

Re: EGGHEAD 6

Post by Spud » Sat Jan 27, 2018 12:06 pm

Dizzy didn't seem to have a problem. Maybe he was boiled?
2 x

User avatar
Ast A. Moore
Dynamite Dan
Posts: 1195
Joined: Mon Nov 13, 2017 3:16 pm

Re: EGGHEAD 6

Post by Ast A. Moore » Sat Jan 27, 2018 1:02 pm

Spud wrote:
Sat Jan 27, 2018 12:06 pm
Dizzy didn't seem to have a problem. Maybe he was boiled?
:lol:
0 x
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

User avatar
jpnz
Berk
Posts: 35
Joined: Tue Nov 14, 2017 4:07 pm
Location: Hamilt[r]on - City Of The Future - NZ

Re: EGGHEAD 6

Post by jpnz » Fri Mar 02, 2018 6:26 pm

R-Tape wrote:
Fri Jan 26, 2018 4:58 pm
And already hacked by ANDREW RYALS.

I'm surprised as it sounded like Jon went to not a little trouble to implement antihack measures. I remember reading about randomised placing of code and allsorts.

I haven't tested his hack yet though, maybe works differently for every game...
Found a cheat mode this afternoon...
SpoilerShow
Hold down SHIFT + J + C while the message is scrolling.
The border will turn blue and you will then have partial immunity when you start the game
1 x

User avatar
R-Tape
Site Admin
Posts: 2551
Joined: Thu Nov 09, 2017 11:46 am

Re: EGGHEAD 6

Post by R-Tape » Sat Mar 03, 2018 10:28 pm

jpnz wrote:
Fri Mar 02, 2018 6:26 pm
Found a cheat mode this afternoon...
Ta. I tried the usual trick of J + C during pause but wouldn't have thought of this.
0 x

User avatar
Morcar
Microbot
Posts: 104
Joined: Sun Jan 28, 2018 12:55 am
Location: UK
Contact:

Re: EGGHEAD 6

Post by Morcar » Sun Mar 04, 2018 9:07 am

It's not a bad little game and it reminds me of dynamite dan games with the lack of a tune constantly in the background but you get these nice jingles every now and then. It is like the other Egghead games but that's not a bad thing if you like collect'em ups.
0 x

Jonathan
Berk
Posts: 11
Joined: Sun Feb 18, 2018 6:55 pm
Contact:

Re: EGGHEAD 6

Post by Jonathan » Sun Mar 04, 2018 11:25 pm

Ralf wrote:
Fri Jan 26, 2018 4:35 pm
Due to this location and general Jonathan's involvement in Vega project, this game gathered some serious hate on Twitter and Facebook. Undeserved hate, I would say. Personally I'll always have respect for Jonathan for what he did for Spectrum community, no matter how he was involved in this crappy Vega saga.
Does the community really want to hear any more about this? Should I defend myself? I just think I'd annoy everyone if I tried that. My involvement has been limited and I assisted in my few limited areas of expertise in an attempt to help RCL get this project completed. I could tell you why the campaign against me started but I don't think people want to know. Suffice it to say that there are evil and nasty people in life and one should generally avoid dealing with them
R-Tape wrote:
Fri Jan 26, 2018 4:58 pm
And already hacked by ANDREW RYALS.

I'm surprised as it sounded like Jon went to not a little trouble to implement antihack measures. I remember reading about randomised placing of code and allsorts.

I haven't tested his hack yet though, maybe works differently for every game...
Don't try Andrew Ryals' POKE, he's fallen into the first trap I set (there are several) and it'll stop you making progress in the game. Seems he didn't test this one thoroughly.
1 x
Not on Twitter, left the Spectrum scene on 4th December 2018. Thanks folks, it was a pleasure knowing you.
http://www.spanglefish.com/egghead/
http://arcadegamedesigner.proboards.com/
https://jonathan-cauldwell.itch.io/

User avatar
R-Tape
Site Admin
Posts: 2551
Joined: Thu Nov 09, 2017 11:46 am

Re: EGGHEAD 6

Post by R-Tape » Sun Mar 04, 2018 11:35 pm

Jonathan wrote:
Sun Mar 04, 2018 11:25 pm
Don't try Andrew Ryals' POKE, he's fallen into the first trap I set (there are several) and it'll stop you making progress in the game. Seems he didn't test this one thoroughly.
Hah! You scoundrel. What does the POKE do, or not do?
0 x

Jonathan
Berk
Posts: 11
Joined: Sun Feb 18, 2018 6:55 pm
Contact:

Re: EGGHEAD 6

Post by Jonathan » Sun Mar 04, 2018 11:46 pm

R-Tape wrote:
Sun Mar 04, 2018 11:35 pm
Jonathan wrote:
Sun Mar 04, 2018 11:25 pm
Don't try Andrew Ryals' POKE, he's fallen into the first trap I set (there are several) and it'll stop you making progress in the game. Seems he didn't test this one thoroughly.
Hah! You scoundrel. What does the POKE do, or not do?
It'll give you more lives. Not infinite, if memory serves you'll find all infinite lives POKEs will give you about 20 lives and no more...

Andrew's POKE will give you an issue with the ropes. ;)
1 x
Not on Twitter, left the Spectrum scene on 4th December 2018. Thanks folks, it was a pleasure knowing you.
http://www.spanglefish.com/egghead/
http://arcadegamedesigner.proboards.com/
https://jonathan-cauldwell.itch.io/

Post Reply