EGGHEAD 6

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Ast A. Moore
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Re: EGGHEAD 6

Post by Ast A. Moore »

Spud wrote: Sat Jan 27, 2018 12:18 am
Ast A. Moore wrote: Fri Jan 26, 2018 9:47 pm I think it’s the first one in the series to use (self-)masked sprites, though. Previous installments used XORed sprites.
What gives you that impression? Analysis of code or graphics?
Graphics.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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MatGubbins
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Re: EGGHEAD 6

Post by MatGubbins »

But the Vega+ things kill me.....

A great game with nice title music and tunes. The short fall death is a little annoying, but it's something that an egg has to live with.
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Spud
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Re: EGGHEAD 6

Post by Spud »

Dizzy didn't seem to have a problem. Maybe he was boiled?
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Ast A. Moore
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Re: EGGHEAD 6

Post by Ast A. Moore »

Spud wrote: Sat Jan 27, 2018 12:06 pm Dizzy didn't seem to have a problem. Maybe he was boiled?
:lol:
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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jpnz
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Re: EGGHEAD 6

Post by jpnz »

R-Tape wrote: Fri Jan 26, 2018 4:58 pm And already hacked by ANDREW RYALS.

I'm surprised as it sounded like Jon went to not a little trouble to implement antihack measures. I remember reading about randomised placing of code and allsorts.

I haven't tested his hack yet though, maybe works differently for every game...
Found a cheat mode this afternoon...
Spoiler
Hold down SHIFT + J + C while the message is scrolling.
The border will turn blue and you will then have partial immunity when you start the game
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R-Tape
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Re: EGGHEAD 6

Post by R-Tape »

jpnz wrote: Fri Mar 02, 2018 6:26 pm Found a cheat mode this afternoon...
Ta. I tried the usual trick of J + C during pause but wouldn't have thought of this.
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Morcar
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Re: EGGHEAD 6

Post by Morcar »

It's not a bad little game and it reminds me of dynamite dan games with the lack of a tune constantly in the background but you get these nice jingles every now and then. It is like the other Egghead games but that's not a bad thing if you like collect'em ups.
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Re: EGGHEAD 6

Post by Jonathan »

Ralf wrote: Fri Jan 26, 2018 4:35 pm Due to this location and general Jonathan's involvement in Vega project, this game gathered some serious hate on Twitter and Facebook. Undeserved hate, I would say. Personally I'll always have respect for Jonathan for what he did for Spectrum community, no matter how he was involved in this crappy Vega saga.
Does the community really want to hear any more about this? Should I defend myself? I just think I'd annoy everyone if I tried that. My involvement has been limited and I assisted in my few limited areas of expertise in an attempt to help RCL get this project completed. I could tell you why the campaign against me started but I don't think people want to know. Suffice it to say that there are evil and nasty people in life and one should generally avoid dealing with them
R-Tape wrote: Fri Jan 26, 2018 4:58 pm And already hacked by ANDREW RYALS.

I'm surprised as it sounded like Jon went to not a little trouble to implement antihack measures. I remember reading about randomised placing of code and allsorts.

I haven't tested his hack yet though, maybe works differently for every game...
Don't try Andrew Ryals' POKE, he's fallen into the first trap I set (there are several) and it'll stop you making progress in the game. Seems he didn't test this one thoroughly.
Not on Twitter, left the Spectrum scene on 4th December 2018. Thanks folks, it was a pleasure knowing you.
http://www.spanglefish.com/egghead/
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R-Tape
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Re: EGGHEAD 6

Post by R-Tape »

Jonathan wrote: Sun Mar 04, 2018 11:25 pm Don't try Andrew Ryals' POKE, he's fallen into the first trap I set (there are several) and it'll stop you making progress in the game. Seems he didn't test this one thoroughly.
Hah! You scoundrel. What does the POKE do, or not do?
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Re: EGGHEAD 6

Post by Jonathan »

R-Tape wrote: Sun Mar 04, 2018 11:35 pm
Jonathan wrote: Sun Mar 04, 2018 11:25 pm Don't try Andrew Ryals' POKE, he's fallen into the first trap I set (there are several) and it'll stop you making progress in the game. Seems he didn't test this one thoroughly.
Hah! You scoundrel. What does the POKE do, or not do?
It'll give you more lives. Not infinite, if memory serves you'll find all infinite lives POKEs will give you about 20 lives and no more...

Andrew's POKE will give you an issue with the ropes. ;)
Not on Twitter, left the Spectrum scene on 4th December 2018. Thanks folks, it was a pleasure knowing you.
http://www.spanglefish.com/egghead/
http://arcadegamedesigner.proboards.com/
https://jonathan-cauldwell.itch.io/
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Re: EGGHEAD 6

Post by Jonathan »

Jonathan wrote: Sun Mar 04, 2018 11:46 pm
R-Tape wrote: Sun Mar 04, 2018 11:35 pm Hah! You scoundrel. What does the POKE do, or not do?
It'll give you more lives. Not infinite, if memory serves you'll find all infinite lives POKEs will give you about 20 lives and no more...

That aside, Andrew's POKE will also give you an issue with the ropes. Sorry Mr Ryals, I did warn you... ;)
Not on Twitter, left the Spectrum scene on 4th December 2018. Thanks folks, it was a pleasure knowing you.
http://www.spanglefish.com/egghead/
http://arcadegamedesigner.proboards.com/
https://jonathan-cauldwell.itch.io/
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