AntEater
Re: AntEater
Fantastic. It's pretty hard (only completed one screen so far), but I assume that's comparable with the original. I can't find anything wrong with it, the 'AI' of the tongue (if that makes sense) is particularly impressive - it's as if it knows what I want it to do.
Well done to everyone involved.
Well done to everyone involved.
Re: AntEater
This is excellent news - thanks for making this game [mention]scoppack[/mention] and thanks [mention]Rev_Stuart_Campbell[/mention] for the cool looking box. Just a few months ago I opened a thread on this forum on whether such a game exists on the Speccy. Glad to see it's now become available. Off to download it now...
Re: AntEater
Just been playing this for a while and I'm happy to say that it is very faithful to the original. I spent quite a while playing the original a few months ago and this feels very like that experience. If you told me that this was an emulation of the original game, I would have almost believed you, except that the Anteater walking animation on the Speccy is a tad better than the original animation. The tongue action feels exactly the same as the original. The game is hard as hell, but so is the original. I just managed to slip past level 1 by the skin of my teeth.
Very well done
Very well done
Re: AntEater
[mention]cmal[/mention] please note that I was very carefully to avoid 'tongue action' innuendos in my post. Please do the same otherwise the barbarians are well and truly through the gates.
Re: AntEater
No problem. I just don't want it shoved down my throat is all.
Re: AntEater
We did... sort of. It's one of the sub-games in Gamex. Start at 22:27 and you'll see it.Rev_Stuart_Campbell wrote: ↑Sat Feb 13, 2021 7:42 pm The Speccy was the only machine of any note that never got a conversion/clone of the game...
https://youtu.be/0ZCjkRaQ0Bk?t=1347
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Re: AntEater
Love the game! It is very difficult, maybe a little too difficult.
Thanks for converting it!
Thanks for converting it!
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Re: AntEater
Gave it a go and liked it! Over 30K of code, though. Did you write it in assembly, or was it compiled from a higher-level language? (Some oddness in the ISR, too.)
Every man should plant a tree, build a house, and write a ZX Spectrum game.
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Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: AntEater
I love this game! I can still only reach the second screen.
Hehe. That was late night Saturday silliness. Blame lockdown, nothing to do with me
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Re: AntEater
nice game, but very hard, and even worse - sometimes it's plain impossible to avoid death, this needs to be fixed
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Re: AntEater
Never say never. For example, it happens when you cannot retract the tongue to avoid ants because of the spider. You die either way. And there might be not enough time already when the said spider just enters unpredictably (unlike Pac-Man where the ghosts are visible all the time).Rev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 12:29 pm It's never impossible to avoid death, any more than it is in any other game. In Pac-Man you can get yourself in a corridor with a ghost at both ends and no escape route, but your problem was getting yourself into that situation.
Re: AntEater
The spider only comes in at night when the sun gets to the left, or straight away if its already night
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Re: AntEater
and NOT supposed to immediately make a postponed inevitable death situationRev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 1:25 pm No, the player should not put themselves in a situation where they can be trapped between the spider and the ant. They are entirely different types of danger. The appearance of the spider is SUPPOSED to greatly increase the difficulty
more difficult means harder but still technically possible
with too little time left sometimes when some ant enters at the top after
or retracted tongue tip immediately caught between a worm and the spider
only that "possible" strategy is sometimes impossibleRev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 1:25 pm Clearing a hill quickly to prevent the spider appearing is one possible strategy.
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Re: AntEater
LOVELY LOVELY GAME! I love it!!
Get my AY games here https://www.dropbox.com/sh/tfo83j5lzwmh ... Kkk7a?dl=0
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Re: AntEater
How exactly? When the spider appears, if you keep the tongue long, some ant might appear at the top too soon and you're screwed. If you keep the tongue retracted, a worm appears at the top and you're screwed. You cannot prepare for everything.Rev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 1:47 pm There is never a situation where the appearance of the spider makes death "inevitable" unless you've played badly and created that situation for yourself. The position of the sun tells you exactly when the spider will appear. Be prepared.
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Re: AntEater
Lethargeek wrote: ↑Sun Feb 14, 2021 1:56 pm When the spider appears, ... If you keep the tongue retracted, a worm appears at the top and you're screwed.
you know what "retracted" means, right? the spider on the one side, a worm on the other, nowhere to extend (actually happened to me)Rev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 2:00 pm You know that worms don't kill you unless you hit them head-on, right? A worm will pass right through your extended tongue doing no harm at all.
it would be if there was no queens left to eat (or a queen was blocked by a worm)Rev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 2:09 pm I mean, do you think death is inevitable here, for example?
Re: AntEater
Good thing it’s the weekend. Stayed up til 3am playing this.
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Re: AntEater
doubt that very much, the topmost ant is just way too closeRev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 3:51 pm Well, no. That situation should still be survivable without queens, though it'd be a tough one and you'd have to be very fast and accurate to get out of it.
actually even without him it could be hopeless if the next one below moves too fast
and it may, given the random speeds of these ants
the point is it's not always up to youRev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 3:51 pm But the point is, it's up to you not to BE in a situation where you're there with no queens left.
you might get unlucky and need queens several times in a row
or have a queen blocked with a worm as i said
maybe not a bug, but deliberately "bad" (for a player) designRev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 3:51 pm It's not a bug in the game or a failure of design. It'd have been bad play on your part.
arcade games weren't supposed to be played indefinitely you know
Re: AntEater
I think this is what makes this game so good. When I first played it, I felt that the game was overly difficult and absurdly unfair. No matter what, those bloody ants had no mercy and got me every time. Then I eventually developed a strategy and got better (but not perfect) and was able to easily make it to the second screen and sometimes to the third. Now I find that I mostly die near the end of a stage because I'm fumbling with the keys trying not to miss a tunnel when frantically trying to get to one of the queens. You have to be quick and if you miss those turns on your way down you can easily die an avoidable death.Rev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 9:58 pmWell then, y'know, you're just wrong. But again, it's on you for getting into that situation in the first place. Play better. There are no unavoidable deaths in the game.Lethargeek wrote: ↑Sun Feb 14, 2021 7:23 pm doubt that very much, the topmost ant is just way too close
actually even without him it could be hopeless if the next one below moves too fast
and it may, given the random speeds of these ants
I take my hat off to Stu - he must've done a heck of a lot of play-testing to get this game to where it is now.
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Re: AntEater
i just don't see where i'm wrong since the ants' speed is random and quite varied, and the more of them, the more chances one will be too fast
your own screen (w/o queens) is an example of inevitable death unless both top ants crawl at the slowest pace (and even then it's questionable)
there are, no matter how good you may play, the randomness will get ya sooner or laterRev_Stuart_Campbell wrote: ↑Sun Feb 14, 2021 9:58 pm But again, it's on you for getting into that situation in the first place. Play better. There are no unavoidable deaths in the game.
Re: AntEater
Thanks for the game. It's really infuriating and fun to play. I think the original arcade has a button to automatically back up. Call me slow if you want but I feel the tongue is a bit slow to pull it back manually when these fast basterds go ut from nowhere