Enhanced Cloudflare protection has been enabled due to high server load. You will see more security prompts than usual. Click 'X' to close this message.
Dizzy-1 — Extended version 2021
Dizzy-1 — Extended version 2021
Improvements:
* Dizzy's sprite is now displayed 'by mask'.
* Added Dizzy restore points for each screen.
* Graphics speed is accelerated by 3 times, the game is synchronized with frame scan if possible. Everything has become faster and smoother.
* Text scrollings have become absolutely smooth.
* Added +16 screens.
* Added +11 items and some other graphics.
* Some old objects are better drawn.
* The story has been significantly expanded.
* Added additional sounds.
* The water has turned blue color.
* Removed cheater ways to shorten complete of the game.
Fixes:
* Fixed firewood below the boiler.
* Fixed accidental redefinition of control keys during the melody playing.
* Fixed pushing of items with hard surfaces to the top frame of the screen.
* Fixed non-working major digit of the score.
* The skeleton does not move right if objects are thrown at it. Items fall to the maze screen.
* Item names are now magenta instead of blue.
* Dizzy's scattering and gathering does not spoil the scrolling objects.
* Fixed slow blinking and falling pickaxe.
* Fixed brightness bugs on the horizontal elevator line in ice caves.
* Fixed and improved scenario of defeating Zaks. Now after Zacks has moved down, he stops killing Dizzy.
* Fixed the upper snowflake of Zaks freezing on the amulet.
* The bridge above the skeleton is now restored upon entering the screen.
* The bottle does not jump until the fire is lit.
* Fixed flashing elevator rope in the mine.
* Fixed a spider moving in jerks on the screen with the hermit house.
* Fixed lighting of the header and screen frame. Now it is the same as in the game - top-left.
* Fixed some bugs on title screen.
* Fixed some internal bugs.
Thanks a lot for the tests and tips:
Philip Oliver, Verm-V, VK007, Hippiman, Slider, Destr, Black_Cat and others!
p.s.: Try using a magnet. It works as soon as you find it.
Announcements:
http://www.indieretronews.com/2021/02/d ... re-is.html
https://idpixel.ru/news/2326-v-razrabot ... -dizzy/en/
Download:
https://www.dropbox.com/s/74hup6re8ul1h ... 20v1.0.zip
Re: Dizzy-1 — Extended version 2021
Additional info:
Author: Dr. Titus
Programmers: Andrei Titov (Dr. Titus), The Oliver Twins
Graphics: Andrei Titov, James Wilson
Musician: David Whittaker
Source thread (Russian) is here:
https://zx-pk.ru/threads/32932-dizzy-1- ... -2021.html
Author: Dr. Titus
Programmers: Andrei Titov (Dr. Titus), The Oliver Twins
Graphics: Andrei Titov, James Wilson
Musician: David Whittaker
Source thread (Russian) is here:
https://zx-pk.ru/threads/32932-dizzy-1- ... -2021.html
Re: Dizzy-1 — Extended version 2021
Don't jump left and right, just up.
Re: Dizzy-1 — Extended version 2021
Brilliant! This is my favorite dizzy game - its just so weird and alien feeling.
Re: Dizzy-1 — Extended version 2021
And I've done it! Without any help from yolkfolk.com, either - because there are no discussion posts about it there! Admittedly knowing how the original was done helped a lot.
I went out of my way to remove every obstacle that I could - every spider, bird, bat, drip, stalactite and apple, even having to tactically lose a life to get one of the stalactites. In the end I had a score of 112,000 which I would suspect is completely maxed out.
So if anyone's completely stuck - not that anyone should be, all things considered - drop me a PM or something similar because I am a fountain of knowledge.
I went out of my way to remove every obstacle that I could - every spider, bird, bat, drip, stalactite and apple, even having to tactically lose a life to get one of the stalactites. In the end I had a score of 112,000 which I would suspect is completely maxed out.
So if anyone's completely stuck - not that anyone should be, all things considered - drop me a PM or something similar because I am a fountain of knowledge.
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
- pavero
- Dynamite Dan
- Posts: 1686
- Joined: Sat Dec 09, 2017 11:49 pm
- Location: The Czech Republic
- Contact:
Re: Dizzy-1 — Extended version 2021
Never say never.
New record reached.
Re: Dizzy-1 — Extended version 2021
Gaaaaaaaaaaaaaaaaaah!
What did you do, eliminate the inaccessible drip above the graveyard entrance? Or was there a blank sky screen I never saw?
What did you do, eliminate the inaccessible drip above the graveyard entrance? Or was there a blank sky screen I never saw?
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
- pavero
- Dynamite Dan
- Posts: 1686
- Joined: Sat Dec 09, 2017 11:49 pm
- Location: The Czech Republic
- Contact:
Re: Dizzy-1 — Extended version 2021
No, there are only 100 points for drips I guess ...
Probably, for every visitied screen is 1000 points. BTW, did you visit the screen just under the magnet location?
Re: Dizzy-1 — Extended version 2021
That'll be the one I missed, then - seeing as it's a compulsory-death screen. I'll check...
...and it was. I'd always consciously avoided that pit after falling down it the first time.
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Re: Dizzy-1 — Extended version 2021
What do people think to the extra content, feels like a whole different games to me?
Re: Dizzy-1 — Extended version 2021
Achtung! (Or, as they say in Russia: Осторожно!) Thready necromancy alert! It has risen from Hookjaw's grave, or something like that.
After playing through the Russian version of Extended Treasure Island Dizzy (just because I could), I was wondering why I hadn't seen a Russian version of the Extended Dizzy from two years previously. So I looked on the SC page, and there's only the tape version listed, which is also only in English. But immediately below, there's a video showing a new loading screen, and sure enough - there's a TR-DOS version (in either .TRD or .SCL format). This offers the game in both English and Russian, and adds the AY soundtrack from the Amstrad CPC version. Why this one isn't listed on the SC page when it says "Multi-language: English, Russian" I have no idea. But if anyone wants to play Extended Dizzy with the CPC soundtrack, it was here all along:
https://vtrd.in/release.php?r=edd45c469 ... 4559a5bb72
I always thought the CPC soundtrack was a bit out of place - in the same way as the completely different backing tunes for the C64 Dizzy games don't sound right to me. Maybe if Dizzy had been made for the 128K models in 1987 and had that soundtrack I might have thought otherwise...
After playing through the Russian version of Extended Treasure Island Dizzy (just because I could), I was wondering why I hadn't seen a Russian version of the Extended Dizzy from two years previously. So I looked on the SC page, and there's only the tape version listed, which is also only in English. But immediately below, there's a video showing a new loading screen, and sure enough - there's a TR-DOS version (in either .TRD or .SCL format). This offers the game in both English and Russian, and adds the AY soundtrack from the Amstrad CPC version. Why this one isn't listed on the SC page when it says "Multi-language: English, Russian" I have no idea. But if anyone wants to play Extended Dizzy with the CPC soundtrack, it was here all along:
https://vtrd.in/release.php?r=edd45c469 ... 4559a5bb72
I always thought the CPC soundtrack was a bit out of place - in the same way as the completely different backing tunes for the C64 Dizzy games don't sound right to me. Maybe if Dizzy had been made for the 128K models in 1987 and had that soundtrack I might have thought otherwise...
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!