Scuttlebutt

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
KarlH
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Scuttlebutt

Post by KarlH » Mon Feb 26, 2018 1:35 pm

I built this Spectrum game just for the sake of having built at least one Spectrum game in my life. Don't judge!

Image

It's nominally for the Spectrum 48K, but the game requires an AY chip for sound, so you may have to set the emulator to 128K in order to hear anything.

Download link: scuttlebutt.tap
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Alessandro
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Re: Scuttlebutt

Post by Alessandro » Mon Feb 26, 2018 1:42 pm

Well, it's a unique - more than rare - case of crossing between surreal and scatological in a Spectrum game :lol:

Not much to hold your attention here to be honest, but I must say I like the cartoon design, and the movement of the large sprite is smooth and pleasing.
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Author of Lost In My Spectrum, Apulija-13, Funky Fungus, Cousin Horace, The Trunk, Seto Taisho Vs Yokai, Seto Taisho To Kazan, Sophia and the Spectrumpedia.

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Nomad
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Re: Scuttlebutt

Post by Nomad » Mon Feb 26, 2018 1:51 pm

That is an epic first post. :lol:
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4thRock
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Re: Scuttlebutt

Post by 4thRock » Mon Feb 26, 2018 2:26 pm

Sorry don't like that sort of stuff. Not what I expect to see on the forum.
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redballoon
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Re: Scuttlebutt

Post by redballoon » Mon Feb 26, 2018 3:04 pm

This looks great and smooth animation on the main character! Quite addictive but simple and it's nice to have something with a sense of humour. I think there's a bug when trying to catch at the table where the larger picture is in that the poo has continued right through me...YOU KNOW WHAT I MEAN!
Last edited by redballoon on Mon Feb 26, 2018 4:04 pm, edited 1 time in total.
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KarlH
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Re: Scuttlebutt

Post by KarlH » Mon Feb 26, 2018 3:09 pm

redballoon wrote:
Mon Feb 26, 2018 3:04 pm
This looks great and smooth animation on the main character! Quite addictive but simple and it's nice to have something with a sense of humour. I'm think there's a bug when trying to catch at the table where the larger picture is in that the poo has continued right through me...YOU KNOW WHAT I MEAN!
Was the bucket full?
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Ast A. Moore
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Re: Scuttlebutt

Post by Ast A. Moore » Mon Feb 26, 2018 3:22 pm

Damn nice!

Smooth, 50 fps masked sprites, plenty of animation frames. Nice artwork and coding. (Although the Sinclair joystick normally defaults to 6,7,8,9,0, rather than 1,2,3,4,5. I’d change that.)
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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Re: Scuttlebutt

Post by redballoon » Mon Feb 26, 2018 4:05 pm

KarlH wrote:
Mon Feb 26, 2018 3:09 pm
redballoon wrote:
Mon Feb 26, 2018 3:04 pm
This looks great and smooth animation on the main character! Quite addictive but simple and it's nice to have something with a sense of humour. I'm think there's a bug when trying to catch at the table where the larger picture is in that the poo has continued right through me...YOU KNOW WHAT I MEAN!
Was the bucket full?
Oh, I can't remember. I'll see if I can replicate it again.
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redballoon
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Re: Scuttlebutt

Post by redballoon » Mon Feb 26, 2018 4:11 pm

Hah, yes it was! Apologies. In that case, it looks like the only bug is that the toilet roll orientation seems to be incorrect - it should be hanging on the outside...
Of course, you could make that an option where the default is the outside and for weirdos it hangs on the inside.
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KarlH
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Re: Scuttlebutt

Post by KarlH » Mon Feb 26, 2018 4:31 pm

redballoon wrote:
Mon Feb 26, 2018 4:11 pm
Hah, yes it was! Apologies. In that case, it looks like the only bug is that the toilet roll orientation seems to be incorrect - it should be hanging on the outside...
Of course, you could make that an option where the default is the outside and for weirdos it hangs on the inside.
You are right. It's only hanging like that to make it more recognisable as a toilet paper roll, but the anal retentive (heh!) part of me wants to flip it around.
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