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Re: My new game - CSSCGC 2018 entry

Posted: Thu Mar 08, 2018 9:56 pm
by Ralf
Yes, lot's of these games. You can check them here:
https://en.wikipedia.org/wiki/List_of_G ... atch_games

Or you can do something your own but in the style of these games

Like this :) (actually a picture joke, not a real game)
Image

Re: My new game - CSSCGC 2018 entry

Posted: Thu Mar 08, 2018 10:35 pm
by MonkZy
I went with an LCD game to keep things simple, I was originally going to write this game in BASIC. My thought was, how hard can it be simply turning attributes on and off. Anyhow, things galloped on and it ended up in assembly. In fact, I never even started a BASIC version. The internet is a wonderful thing. I have learned a lot and I am pleased you all liked it.

I will spend a week tidying up this game, iron out some bugs and I will re-upload it. I do have a distraction tho', a pair of disheveled Grey +2's have come into my possession, one seems usable and the other seems a little dead :?

I got the assembly bug, and I got some more things I want to do :)

[mention]Ralf[/mention] That LCD game looks like it should be real :D

I did find a couple of LCD games on the spectrum, way way more polished than my own:

[media]https://www.youtube.com/watch?v=QS0td5BU6o8[/media]

[media]https://www.youtube.com/watch?v=nrfPkifXqeo[/media]

Re: My new game - CSSCGC 2018 entry

Posted: Fri Mar 09, 2018 10:56 am
by Joefish
Those are more sophisticated than just turning attributes on and off. Though a full-screen game might give more scope for attributes.
I did think of writing a generic game engine for Game-and-Watch type games. You could design a screen, then design (maybe in an editor) your patches of attributes and number each one. Then have a scripted logic for which to activate / deactivate.
Though I imagined it would take ages to explain how to translate a game into the necessary logic so it would never get used!

For example, the player would not have an X/Y position exactly. There would be logic attached to each cell where the player can appear that says "if you press left, de-activate this cell and activate the other cell. Or die if the nasty-cell-in-between is active".

Then there would be a list of events that occur on a clock tick for each game object cell, that lets them de-activate and activate their neighbour (thus appearing to move), and again kill the player if the player cell in-between those two positions is active. And then randomly inject new objects.

It would be down to this logic to ensure that, for example, no two player cells are ever active at the same time, or else you end up with multiple ghost players, any one of which could get you killed.

Re: My new game - CSSCGC 2018 entry

Posted: Fri Mar 09, 2018 12:51 pm
by hikoki
This explanation https://www.worldofspectrum.org/forums/ ... ent_563380 asks for a game&watch editor? Maybe some program that parses a slideshow comparing every picture with the template which contains all the sprites. The parser would take into account the title of every frame/picture of such irfanview slideshow. Titles would contain ingame keystrokes. Perhaps it'd be better to take one of those opensource mindmap programs to make the gui designer.

Re: My new game - CSSCGC 2018 entry

Posted: Fri Mar 09, 2018 1:28 pm
by Joefish
The pain is writing a comprehensive editor - you'd probably want things PC-based these days.

Re: My new game - CSSCGC 2018 entry

Posted: Fri Mar 01, 2019 2:24 pm
by R-Tape
I see this game "won" the CSS CGC 2018!

Congrats [mention]MonkZy[/mention], will you be hosting?

Does anyone know what's happening with this year's CGC?

Re: My new game - CSSCGC 2018 entry

Posted: Fri Mar 01, 2019 4:09 pm
by Kweepa
Hey, congrats!
Thermal Ski was a worthy actual winner, and this a worthy loser!

Re: My new game - CSSCGC 2018 entry

Posted: Sun Mar 03, 2019 8:27 pm
by MonkZy
I am the official loser of the CSSCGG! Thanks for the heads-up [mention]R-Tape[/mention]. The email account I used when I entered this compo is now dormant, it was an old ISP account I no longer use, meaning I missed the announcement by a month it would seem :oops: I will contact Shaun immediately. I am not sure whether the loser is the host for the following year (this year).

This mighty fine forum was the reason I entered the compo, I had zero knowledge of machine code programming when I joined. Thanks to you all.

Re: My new game - CSSCGC 2018 entry

Posted: Sun Mar 03, 2019 8:39 pm
by R-Tape
MonkZy wrote: Sun Mar 03, 2019 8:27 pm I am not sure whether the loser is the host for the following year (this year).
Unless Shaun found someone else (the main site and the spam-infested CSS user group don't suggest so), it looks very much like you're this year's host I'm afraid! :mrgreen:
Well, we have a a couple of big announcements... our winner is the fantastic Thermal Ski entered by UNSATISFACTORY SOFTWARE. What a hit that was. And as for the loser, well that was the rather drab GO RACE! entered by Simon Pitter.

Re: My new game - CSSCGC 2018 entry

Posted: Sun Mar 03, 2019 8:46 pm
by R-Tape
MonkZy wrote: Sun Mar 03, 2019 8:27 pm The email account I used when I entered this compo is now dormant, it was an old ISP account I no longer use, meaning I missed the announcement by a month it would seem
This guy's going to be a perfect CGC host!

Re: My new game - CSSCGC 2018 entry

Posted: Tue Jun 18, 2019 12:36 pm
by Lee P
Afternoon. W'happen with the CSSCGC2019 then? Anybody know?

Re: My new game - CSSCGC 2018 entry

Posted: Tue Jun 18, 2019 1:44 pm
by Joefish
R-Tape wrote: Sun Mar 03, 2019 8:46 pmThis guy's going to be a perfect CGC host!
Seems to me the whole winner/loser thing was the wrong way round anyway.

If I had time I'd build an admin framework for hosting these on my webspace. But so far, nope. I don't even know how to do scripted uploads, never mind all this 'tweeting' b*ll*x... :roll:

Re: My new game - CSSCGC 2018 entry

Posted: Tue Jun 18, 2019 1:52 pm
by R-Tape
Joefish wrote: Tue Jun 18, 2019 1:44 pm Seems to me the whole winner/loser thing was the wrong way round anyway.
Seems okay to me! That's part of the gag anyway innit? Either way, these days it seems to be a case of finding a willing volunteer!

I've emailed MonkZY. If he's not up for it shall we see if we can find a volunteer here or at CSS? Worst case scenario is that I could host the game downloads on my webspace and have a thread here and at CSS, it'd be a slimmed down affair though.

And I forget what the record is, but have we broke the record yet for latest CGC start?

Edit - better wording

Re: My new game - CSSCGC 2018 entry

Posted: Tue Jun 18, 2019 6:30 pm
by PeterJ
Hi,

Im happy to host a simple webpage here if anyone does HTML and CSS.

Re: My new game - CSSCGC 2018 entry

Posted: Tue Jun 18, 2019 9:05 pm
by Joefish
CSS? Ooh, get you, with your fancy standardised protocols! :lol:

Re: My new game - CSSCGC 2018 entry

Posted: Tue Jun 18, 2019 9:35 pm
by hikoki
PeterJ wrote: Tue Jun 18, 2019 6:30 pm Hi,

Im happy to host a simple webpage here if anyone does HTML and CSS.
CSS what for? You just need The Amazing Portal Generator
What It Is


A Web portal is a Web page that provides an entry point to the World Wide Web. AOL paid $9.6 billion for Netscape just to get their popular Web portal.* Now you can make your own Web portal for free with the Amazing Portal Generator.

Isn't that amazing?
Ahhhh what memories. This reminds me when I learnt about R80 emulator

Re: My new game - CSSCGC 2018 entry

Posted: Tue Jun 18, 2019 10:46 pm
by PeterJ
Joefish wrote: Tue Jun 18, 2019 9:05 pm CSS? Ooh, get you, with your fancy standardised protocols! :lol:
Or alternatively Microsoft FrontPage

Re: My new game - CSSCGC 2018 entry

Posted: Thu Jun 20, 2019 3:13 pm
by Lee P
R-Tape wrote: Tue Jun 18, 2019 1:52 pm And I forget what the record is, but have we broke the record yet for latest CGC start?
I think the previous record was the end of April (in 2007), so yes!

Re: My new game - CSSCGC 2018 entry

Posted: Thu Jun 20, 2019 4:27 pm
by R-Tape
Lee Spoons wrote: Thu Jun 20, 2019 3:13 pm I think the previous record was the end of April (in 2007), so yes!
Excellent, a landmark year before it's even started!

I've emailed Chris Young and Shaun Bebbington to see what they reckon.

Re: My new game - CSSCGC 2018 entry

Posted: Sat Jul 13, 2019 9:06 pm
by d2010
MonkZy wrote: Wed Mar 07, 2018 1:43 pm I have made I game for the CSSCGC, it is called
I am new to z80 assembly so if I have inadvertently discovered a way you can fry rare silicon components with z80 instructions, I am truly sorry for your losses. Use at own risk.
:!:
Please you see here. Your game is kind good in my Emulator work fine.
Very good job Mr. MonkZy(c)2018
Spoiler

Re: My new game - CSSCGC 2018 entry

Posted: Sat Jul 13, 2019 9:31 pm
by R-Tape

Re: My new game - CSSCGC 2018 entry

Posted: Thu Apr 02, 2020 2:06 pm
by MonkZy
It is, in many ways, my fault there was no 2019 CSSCGC. I am sorry for what happened, and am glad John (PROSM) has hosted the competition for this year.

Re: My new game - CSSCGC 2018 entry

Posted: Thu Apr 02, 2020 2:15 pm
by R-Tape
Don't worry about it matey. Nice to see you back on the forum.